ofcourse i support this,hmm should the damage be from 8%-12%?
Yeah, we want to keep it all balanced ^_^
His SOCOM should fire invisable hitboxes that cause the slipping effect. Damage should be around 4%-5%, and the knockback (In air) should be decent. It's range should be infinite.
You should be able to abuse the move as fast as Fox can abuse blaster.
I'm looking at Fox's Nuetral B PSA and Snake's Nuetral B PSA. Actually, this stuff looks possible.
Make a spammable gun move that
trips? That seems excessive. Make it do a small amount of knockback, or maybe even no flinching like fox's b.
possibilities:
1. include knockback, but make snake need to "reload" or pause for a moment. Knockback would make the gun feel more realistic since there is a more tangible effect of the gun, and not an invisible hitbox with no flinching.
Pretty much snake's gun would be similar to falco's, except he can fire up to three shots or so before pausing to reload. The shots should probably be at a faster pace than falco's though, but not quite as fast as fox's firing rate.
The main problem I see is preventing a spammable weapon that makes it easy to lock an enemy into a chained attack; the reload time, distance, etc must be planned to prevent this.
2. Snake has to take some time to aim it before firing; this could make the move more fair but still worth using. He would also be able to fire it at a faster rate.
3. No knockback; Snake fires his gun similar to fox's b.
The main thing is to make the bullet look like it's hitting something; including a simple puff of smoke when the hitbox connects would work sufficiently. Otherwise, the move would seem like Snake pretending to fire a gun that magically gives damage.
Pretty much, just make it look decent despite the lack of an article for the bullet.
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Personally I think an infinite range is a bit unfair. Make it about the range of fox, falco, or wolf's laser. The shots are probably going to move very fast, and it wouldn't be fair to be able to hit someone on the other side of Hyrule Temple as if you're right next to them; it would be like allowing ROB's laser to fire as frequently as fox's.
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Phew. Long post. Hope it's easy to understand.
I personally like the 3rd possibility with no flinching, similar to fox's. Tell me what you think, and if you have any other possibilities please share them.