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1  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: June 01, 2014, 11:56:53 PM
Changing the ef file name and then renaming them doesn't seem to work for me, I still get the gfx switching between characters and their clones.
2  Help & Tutorials / Help / Re: Smash Attacks Help on: May 30, 2014, 03:44:10 PM
Oh man, I wish I had known that before I tinkered around with it. Thanks.
3  Help & Tutorials / Help / Smash Attacks Help [Solved] on: May 30, 2014, 03:36:33 PM
So I had a PSA I edited in Smash Attacks. I don't remember which version; I think I redownloaded it sometime after editing the moveset. I then edited the .pac file in Brawlbox (was trying to edit some GFX stuff) and now I can't seem to be able to open it in Smash Attacks anymore. I downloaded six different versions and none of them can open it, I keep getting: "Cannot locate file data" and then "Could not open file."

Is there anything I can do to fix this?
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: May 30, 2014, 02:41:31 PM
Do you happen to know why I wouldn't be able to open Lucina's .pac file with Smash Attack?
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound (Beta 2 Is Out) on: May 30, 2014, 02:31:29 PM
Vanguard from the PMBR said, "BrawlEX is not 'feature complete' yet. Aside from the fact that it wasn't compatible with the heavily modded code and fileset that is Project M out of the gate, it didn't support cloning certain things like soundbanks; essential to crafting the polished experience we want to deliver."

http://www.reddit.com/r/SSBPM/comments/2645f1/how_brawlex_can_have_100_new_characters_yet_the/

I assume it has to do with Brawl getting upset if the filesize is changed. I'm sure we'll circumvent this problem sooner or later.



Interestingly enough though, Project M put in sounds for Mewtwo and Roy the same way you can in BrawlEx; you can replace the soundbacks for Boss characters and load them for the clones. I suppose they figured that since BrawlEx didn't have a way of ADDING sounds as opposed to replacing them, it isn't worth using Ex over the clone engine they already use.
6  Help & Tutorials / Help / Replacing Soundbank for Clones on: May 19, 2014, 05:46:01 PM
I could have sworn there was a tutorial for replacing BrawlEx clones soundbanks with the soundbanks of bosses, but I can't seem to find it.

I have a sawnd file for Pichu, but it runs over a boss I already have another clone's sawnd file over, so I need to take Pichu's file and place it over another boss, but I don't know how to do that.

As a side note, I also don't know how to change the announcer calls for CSS and the STGresult, so if anyone could help me with that too, I'd appreciate it.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 17, 2014, 12:33:39 AM
Is there any way around the GFX issues caused when a cloned character fights its original?
8  Help & Tutorials / Help / Re: Help needed getting Mewtwo to fully work on: May 13, 2014, 09:42:24 AM
In your FitMewtwo.pac, what does it say for the third option. It's ef_something.

It says ef_mizuo.

Did you download my Mewtwo edit?
2.) Elaborate on this. Is it T-Posing? If so, then you need to use the FighterXX.dat I made for Mewtwo.

I feel really stupid now, because I WAS using your files for Mewtwo, but I forgot to replace the Ex files because I already had some. But putting in your Fighter.dat totally fixed the T-posing issue, thanks!

If you do happen to find a way to fix the GFX problem on the shadowball I would love to know. Everything else on Mewtwo works great!
9  Help & Tutorials / Help / Help needed getting Mewtwo to fully work on: May 12, 2014, 10:10:06 PM
So I've been adding some clones to Brawl- using the BrawlEx engine, and everything is (mostly) working correctly; the CSS is all set up and I have sound for Roy and Mewtwo. My main problem is that I cannot get Mewtwo to fully work for the life of me. Specifically, I'm trying to get the Mewtwo from Project M working. I've tried some different PSAs (one straight from M, one for Vbrawl someone posted, and another one from Project M Unbounded I think?) but I keep running into two issues.

1. His shadow ball causes weird, obnoxious flashes on the screen.

2. His AA glitches into a weird pose after the initial hit, not finishing.

These things don't seem to be GFX issues by interference, as they happen in matches Lucario is not in. I'm really basically a beginner at this hacking thing so I have no idea where to start as to fix these two issues. Any pointers/help?
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 10, 2014, 03:47:36 PM

Yes im one of the main devs, Glad to see you enjoy minus!

The reason sfx and such might not work is if you forgot to add the .sawnd files for pichu's sfx. May i ask why your using older versions of minus? BrawlEx is already setup in the new version and the older GCT's may contain things that clash with it unfortunately.

As for the gfx stuff, if your using Minus' pichu there shouldn't be any graphical clashes going on even with a pikachu and pichu in the same match.

Yes, my friends and I love Minus, you guys always do a great job!

I'm actually now using the GCT from the new Minus; I started off with the older version so I could follow your tutorial exactly, but I switched over once I started to get a slight grasp on things. All the stuff in the pf folder is from the older Minus though, since I updated the CSS screen in the common5 in that version. I didn't know about the sound files, I'll have to add those in for Pichu and the rest of the new characters. Then hopefully I can get the two Project M characters working.  

As far as gfx, I know for example that Pichu's downsmash does not have electricity around it anymore and I'm not sure why.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 10, 2014, 01:31:15 PM
If he want's to add more characters he will need to edit minus' CSS code. If your on the most recent version of minus here , then all you would have to do is setup the clone and add the ID to the code. Adding the giga and company code breaks BrawlEx. In this version of minus, the pokemon slots should be perfectly fine. It was caused by having the wrong ID's in the CSS code since older versions of minus used switched around character ID's


Ah, that's it! I'm using the older version of Minus, so I had to change the values for the independent pokemon in the CSS code to 1E1D1C instead of 5E5D5C. Now the pokemon show up and work, thanks.

You said you were involved in developing Minus, right? If so, thank you, because I've been playing the different versions of it for the past two years.

I have another quick question for you then (this is all new to me, so I seem to have an endless supply of questions, sorry). You guys added Pichu to the latest version of Minus using the Ex engine; I attempted to add in your Pichu over a clone slot of Pikachu, which seems to work, only the sound and some visual effects aren't all working. Any clue as to how I can fix that? Is there a tutorial for the sound stuff lying around on the forums somewhere?
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 09, 2014, 09:20:07 PM
There's a cosmetics template (All the files already set up for you) in my sig which has links to a brawlex cosmetics tutorial.

This was awesome, thanks!

Would anybody know why using Ex would cause the three independent pokemon to show up as Mario on the CSS screen? The game freezes if you try to select them. I didn't edit anything with them from the normal Minus, so I don't know why they're not working.

Roy and Mewtwo for some reason still cause freezes as well, I'm trying to sort that out. But everything else is working great, you guys are awesome for helping me.

EDIT:

I found the cause of the independent pokemon; it seems without the Code for Gige and Company Fix, the independent pokemon do not show up (this happens in the tutorial as well, I just didn't notice until now). However, re-enabling the code causes some errors in my extra characters...
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 09, 2014, 03:49:53 PM
I actually went back to the older version of Miinus (the one you used in your tutorial) so that I could follow it exactly, and I was able to get clones in!

I added in the Pichu from Minus using the .rel and Fighter folder from Minus 3.3, but some of the in-combat sound and electricity animations aren't working. I have similar sound issues with some of the other clones I uploaded new move sets for, and mewtwo's a bit glitchy. I don't know if you have any other tutorials about how to edit the sound files for new characters you put in? And the CSS profiles once you change the clones to new characters? If you do that would be amazing.

 The cloning tutorial was incredibly helpful by the way; I would be so lost otherwise.
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 08, 2014, 11:04:00 PM
Has any one by any chance added new characters to Brawl- ? I wanted a few characters in (Mewtwo, Roy, Cloud, and Shadow), so I watched the tutorial in the OP, but I can't seem to figure out how to even get a normal clone in, let alone a new character.
15  Help & Tutorials / Help / Re: Need help with Brawl Ex/Brawl Minus on: May 08, 2014, 03:51:06 AM
Yeah its set to AXNextFrame, and the game loads as minus and gets to the character select screen. But once there, there's nine pichu's on the menu (instead of nine new characters) and if you get close to them the game freezes. I just realized that Minus doesn't use a CSSRoster.dat, so I'm going to try adding that in and see what happens.

Post Merge: May 08, 2014, 04:42:50 AM
Putting the CSSRoster.dat (which minus doesn't seem to use) in the BrawlEx folder somehow caused no characters to appear in the CSS.
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