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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 08, 2014, 08:18:09 PM
needs super HD HQ hyper-detailed ASS!


Just for you, I retextured dat ass.

17  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Marthie Marth on: January 08, 2014, 04:48:07 PM
Neat, my Conductor Link is in there. I needed this.
Thanks.
18  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: January 08, 2014, 02:41:30 PM
I export the shaders from the original and imported them over mine.
19  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: back with 3 previews of WIPs on: January 08, 2014, 01:48:06 PM
can you send me that sly cooper model, to rig him on fox?
I ripped that and Murry awhile back, you can find then here
https://www.dropbox.com/sh/cwyq2h7whyyqmsa/uxXknDdwyf
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 08, 2014, 11:58:10 AM
Well animating Samus's arm cannon is more of a pain than I thought is was so I started working on Sheik some more.

I think just need to add the cloth to the back, edit the feet, and do some more texture edits here and there.
I can then start importing it.




Closeup of the hair



21  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: January 07, 2014, 08:44:52 PM
I had this when testing out my samus mod. It would only happen on certain stages and would look fine on others. what i did to fix this was use shaders from another model
22  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 07, 2014, 06:02:03 PM
Woah, lovely style and accurate as hell and all, but would it actually fit well over Luigi without any bone edits or something of that sort? The body size and build looks a tad taller than vanilla Luigi.
I wouldn't know. I never tried importing them. I guess SMF1 will find out soon.
I could always help him out if there are any problems though.
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 07, 2014, 04:47:01 PM
Would you like to import this Luigi and Mario?


The creator, RatchetMario, was kind enough to let me use them to import into brawl, but I don't think I'll end up doing it.
If so send me a pm so we don't clog up the thread.
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Bowser Jr RELEASED on: January 07, 2014, 03:28:30 PM
Well I don't consider myself an expert with textures, but I thought I would try editing it.



Heres one where i tried to soften the scales



Texture is there if you want to use it.
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Bowser Jr RELEASED on: January 07, 2014, 02:29:03 PM
Give the Cap nubby hands and more solid colors and it'll make a cool inflatable Cap.

Also am I the only one that thinks Bowser Jr's head is out of place, like texture wise? Other than that, great job.
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 07, 2014, 10:17:34 AM
Started work on a more Melee/OoT styled Sheik.



Mostly texture edits so far, but I did remove the ponytail and redo the hair.
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 05, 2014, 12:05:19 PM
Th-those shoulders... It's flawless...
Only question now is if that sexy armcanon is animated.


Thanks, I'm 97.3% sure that that's the best I can get them. They look a little strange in a couple animations but I don't think it would be that noticeable. I will try and fix up what I can.
I've gained a certain hatred for Samus' shoulders after all of this.

Arm cannon will be animated. I can do that animations in 3dsmax right?
here is the preview of how i want it to look, if you haven't seen it already.

Hand me dem texturez and I'll be glad to do Recolors for ya.

Neat, I'll send you them in a bit.

28  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 05, 2014, 11:16:28 AM



29  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: December 25, 2013, 07:52:31 AM
*Stare.* How the **** did you do that so fast?!

I can get a few models directly from the game. It saved me some time making the map

oh, neat, will the floor work like the F-Zero stage? (big blue was the name?)
That's what I think would work best. I would need someone to import it since i have no idea how to work with stages.
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 25, 2013, 07:47:51 AM
Got a little more work done on fusion suit. The rig is more solid now and I think the shoulders are finally okay, well at least her left one. Her right shoulder is animated pretty weird.

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