EDIT: Yup. I missed that. 2:30 in the morning and something's gotta slip....
Anyway, the only thing I can think of is that the feathers don't match Zelda's movements.
With so many positions, Morrigan might've originally had a bone to handle this type of stuff.
The only possible way I can think of fixing this twisting thing is rigging to the ShoulderN instead of the ShoulderJ, but there will still be serious clipping no matter what I do.
What do you think?
If gets us the best possible result then go ahead.
Edit: So I don't have my main pc anymore, but i managed to backup all my projects. Only downside, is that I will only get to work on projects during the weekends. Progress will be slow but i'll stilll be here
Edits are packed up and the PM should arrive soon.
Thank you very much! The shadow heartless is going to be easy and if i keep working on it, it should be finished in a few hours. This thing has more vertices in his head than the rest of his body. want me to do another request since this is an easy one?
Yeah. I know it probably will. Just stating an opinion is all.
I would appreciate it if you did, but, y'know, it's your hack and all.
Halfway done with the right.
Well I don't really care If anyone decided to do that. If you don't want that to happen then i'll leave a message in the description.
Also, I have all the models in my ideas section, all kingdom hearts models, all Dragonball Z Tenkaichi 3 models, and all TvC Models. I can also search for models if you don't like the ones i have
If I thought you were seriously making one I'd probably stop helping here and now.
I'd be very sad if something I helped worked on ended up like that.
I'm fairly sure that this will happen sooner or later. This is a near perfect model. I'll probably write something like "Don't make nude texture for this" or something in the description if you really want to prevent that from happning