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211  Help & Tutorials / Help / Re: Subspace Not working... on: May 26, 2011, 05:44:10 AM
/actually, i have the same problem with ANY customized hack in the SSE. Most of the time the characters i have on my SD card load, but then they dont let me play the SSE and i get BEEEEEEEEEEEP!!!!!

Is this the same issue?
odd it works fine for me i even use clones with no issues in it
212  Help & Tutorials / Help / Re: stage expansion 2.0 question on: May 23, 2011, 11:14:05 AM
srri having trouble looking finding the original thread about it x.x try asking for someones xml  who has it
213  Help & Tutorials / Help / Re: project samus beam on: May 21, 2011, 11:06:49 PM
i think so, ZSS and samus's neutral b attacks don't show any data in the attack no offensive collisions anyway. been looking into it
214  Help & Tutorials / Help / Re: Is It OA or 10? on: May 21, 2011, 02:39:49 PM
idk then a few stages i edited didn't port well. they froze when selected tho not a the menu.
215  Help & Tutorials / Help / Re: Is It OA or 10? on: May 21, 2011, 01:59:28 PM
I'm pretty sure. Althoug it IS 88 whatever (KB, MB, I dunno.), the rest are 14.

k that would probably be too big if its considerably larger then the rest. kind of busy atm but if u upload it i can try to fix it later
216  Help & Tutorials / Help / Re: Is It OA or 10? on: May 21, 2011, 09:01:05 AM
It's a possiblity. The stage I'm trying to give a custom slot to goes over Green Greens.
is the rel hexed right?
217  Help & Tutorials / Help / Re: editing samus's and zss b attacks on: May 21, 2011, 08:58:37 AM
You'll probably get your answer if you ask this in the help section of the attacks and animations board.
thx i'll try there
218  Help & Tutorials / Help / Re: stage expansion 2.0 question on: May 21, 2011, 03:33:40 AM
it does work with riivo u need to add the extra stages in ur xml file its easy just copy and paste the xml paths in there i'll find them later for u
219  Help & Tutorials / Help / Re: stage expansion 2.0 question on: May 21, 2011, 02:11:49 AM
lol i heard...i need to revert back dont i
depends on ur wii the lu64 wii's can't be downgraded or u'll brick. and downgrading is already dangerous as it is i'd just use riivo it works with 4.3 if i remember right
220  Help & Tutorials / Help / Re: Import Characters on: May 21, 2011, 01:08:44 AM
an import is generally a model imported over someone elses model. but u will need a lot of work if u plan on importing. u will need to completely redo all of there animations because they have differen't bones and to edit the moveset, u would edit the host character's psa to match the models.
221  Help & Tutorials / Help / Re: animation help on: May 21, 2011, 01:01:44 AM
bump bump x.x
222  Help & Tutorials / Help / Re: editing samus's and zss b attacks on: May 21, 2011, 01:01:12 AM
bump
223  Help & Tutorials / Help / Re: Is It OA or 10? on: May 21, 2011, 12:45:58 AM
could be the file is too big for the stage
224  Help & Tutorials / Help / Re: project samus beam on: May 21, 2011, 12:37:20 AM
Smash Attacks. Use the latest, and sorry, but all i know about psa is element changing, knockback, damage, etc. (small stuff)

i was figeting aroundwith samus's fitsamus.pac a bit u can't use psa it won't read some of her attacks (ex. the charge beam) but i'm pretty sure OpenSA can edit them. i'm trying to figure this out too but i'm new to psa hacking.
225  Help & Tutorials / Help / editing samus's and zss b attacks on: May 20, 2011, 06:07:56 AM
in PSA those animations have no collisions to edit. i think in OpenSA u can edit those but how?
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