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1  Help & Tutorials / General Tutorials / BrawlEx Refrence: CSP's, CSS icons, BP's, RSP's and Marks on: May 20, 2014, 09:15:54 PM
   This is essentially an outline and refrence to Sammi Husky's vids https://www.youtube.com/watch?v=qEGSgNMWrPo and https://www.youtube.com/watch?v=dJ79wRtdfOA and CommittedHail's text tutorial based on the vid http://forums.kc-mm.com/index.php?topic=67591.0
I prefer right to the point tutorials so I made this. Since this isn't really a tutorial I recommend you check out one of the links first. This is so you can quickly jog your memory and find the right locations fast without having to search around. I realize this might look confusing at first but it really isn't. If you can't understand this then that's too bad. I anyway made this for myself so if this doesn't help anyone else then at least I didn't make this for no purpose.

how the structure should roughly look like:
Code:
-pf
 --BrawlEx
  ---CosmeticConfig
   ----Cosmetic3F.dat
 --info
  ---Info.brres
  ---portrite
   ----InfFace1101.brres
 --info2
  ---info.pac
  ---info_training.pac
  ---info_training_mg.pac
 --menu
  ---common
   ----char_bust_tex
    -----MenSelchrFaceB1100.brres
 --menu2
  ---sc_selcharacter.pac
 --stage
  ---melee
   ----STGRESULT.pac


CSP = Character Selection Portrait
NmB = Name Big (on csp)
CSS = Character Selection Icon (face)
NIS = Name In Selection (on csi/face)
STC = Stock Icon
MRK = Mark (franchise icon) [48 x 46/47/48]
NIG = Name In Game (on battle portrait) [72/80/88/96/104 x 12]
CBP = Character Battle Portrait [48x56]
MRW = Mark White (white franchise icon, transparent background)

You can skip parts regarding the marks (MRK) if you don't want to add a new one.
You can also skip parts regarding stocks (STC); they don't seem to work.


Assuming SlotID=3F CosmeticID=110 MarkID=21

sc_selcharacter.pac < 3.79MB
[sc_selcharacter.pac to ExtendedLz77]



sc_selcharacter.pac\char_bust_tex_lz77\
  +MiscData[110]{ExtendedLz77}\+MenSelchrFaceB.1101 (1102,1103,1104) (CSP)
sc_selcharacter.pac\MiscData[30]\
  +MenSelchrChrNm.1101 (NmB)
sc_selcharacter.pac\MiscData[70]\
  +MenSelchrChrFace.110 {recommend} (CSS)
  +MenSelchrChrNmS.110 (NIS)
sc_selcharacter.pac\MiscData[90]\
  +InfStc.1101 (STC)

sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\nSelchrCname4_TopN__0\
  Card010\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNm.1101) (NnB,)
  Card011\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNm.1101) (NnB,)
  (FrameCount = 1111)aka(+10)
sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\MenSelchrFaceA_TopN__0\
  Face02\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrFace.110) (CSS,)
  Face06\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.110) (NIS,)
  (FrameCount = 1111)aka(+10)
  (export MenSelchrFaceA_TopN__0 and replace MenSelchrFaceB_TopN__0 through MenSelchrFaceI_TopN__0)

sc_selcharacter.pac\MiscData[30]\
  +MenSelchrMark.21 (MRK)
sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\MenSelchrCmark4_TopN__0\
  Card04\Texture0\ +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,)
  (FrameCount = 22)aka(+1)



info.brres\Textures(NW4R)\
 +MenSelchrChrNmS.1101 (NIG)
 +MenSelchrMark.21 (MRK)

info.brres\AnmTexPat(NW4R)\InfFace_TopN__0\

  Character_Name_Mat\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.1101) (NIG,)
  (FrameCount = 1111)aka(+10)
info.brres\AnmTexPat(NW4R)\InfMark_TopN__0\
  Iambert\Texture0\ +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,)
 (FrameCount = 22)aka(+1)


Parts regarding info.pac might not be necessary to prevent crashing but i don't know for sure.

info.pac\MiscData[30]\Textures(NW4R)\
  +MenSelchrChrNmS.1101 (NIG)
  +MenSelchrMark.21 (MRK)

info.pac\MiscData[30]\AnmTexPat(NW4R)\InfFace_TopN__0\
  +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.1101) (NIG,)
  (FrameCount = 1111)aka(+10)
info.pac\MiscData[30]\AnmTexPat(NW4R)\InfMark_TopN__0\
  +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,)
  (FrameCount = 22)aka(+1)

export info.pac\MiscData[30] and replace info_training.pac\MiscData[30] and info_training_mg.pac\MiscData[30] with it



RSP  pf\menu\common\char_bust_tex\+MenSelchrFaceB1100\MenSelchrFaceB.1101.png

CBP  pf\info\portrite\+InfFace1101.brres\MenSelchrFaceB.1101.png
CBP  pf\info\portrite\+InfFace1102.brres\MenSelchrFaceB.1102.png

STGRESULT.pac\2\MiscData[110]\
  +MenSelchrMark.21 (white + transparent background)(Format=CI4) (MRW)
STGRESULT.pac\2\MiscData[110]\ArmTexPat(NW4R)\InfStockface_TopN__0\stock_lambert87\Texture0\
  +New Entry (FrameIndex=1101 Texture=InfSct.1101) (STC,)
  (FrameCount = 1111)aka(+10)



private\wii\app\RSBE\pf\BrawlEx\CosmeticConfig\Cosmetic3F.dat\0x10 to 6E (CosmeticID aka 110 in HEX)
private\wii\app\RSBE\pf\BrawlEx\CosmeticConfig\Cosmetic3F.dat\0x14 to 14 (MarkID -1 in HEX)


(was the white color too bright? dont know what to do about that. maybe i should edit and make the bold instead?)
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