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1  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 22, 2014, 01:09:04 PM
thanks doqtor kirby. im gonna try out some things and see what my limits are, since the FPC+Wiimfi code prevents me from using a lot of the brawl code i normally use.

edit: now codemanager usually doesn't allow you to compile code that extends past those lines--so how do you get around that?
2  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 22, 2014, 04:53:12 AM
So I've been meaning to ask--what is this gameconfig.txt that extends the lines past 256? could you send it to me?
3  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 16, 2014, 01:38:13 AM
proof right here that brawl hackers dont want simple even for custom servers, which mario kart hackers have the upper  hand on because they have a mod feature that uses the new server AND has a custom music.textures  feature AND its Simple to use

where us brawl modders, the only simple method they gave is was vbrawl NO textures OR music


the hacking way involves a code which may or may not work *ALL* of the time as my skype group has reported or a pirqacy (ISO) method which WILIL result in a ban from wiimmfi as if they detect ANY identificaito mis-matches in the system connecting and a bit of data (which ZERO percent of us brawl hackers know about, or  even exists) will cause insta ban  and ISO torrents hide these ban bypass or console identifyer hacks in the ISO

AND on top of that alll, NOTHING for hackless wii or modding users is simpleand the MKW hackers basically have FULL control over the online and how to use it over us, we cant rely *just* on the code we made, if problems arise we need to have other options


gameconfig.txt is found in some mods and controls how many cheat codes will apply before stuff starts [censored]ing up in short  without it, we can have 256 one-line cheat codes maximum before any more will start getting random codes cut out

Yeah, its a shame how mario kart wii is getting special treatment...meanwhile we have to find other, not so practical methods to deal with the way they want to treat all the other games. I wish we didn't have to rely on code but wiimm isn't going to cater to brawlers (or anyone else really) just mario kart. :l I could post in his thread all day and he'd just ignore it and I'd get told by his subordinates why mario kart wii is so much more special.
4  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 15, 2014, 04:06:00 PM
What about a PAL iso?

Also could you explain more about that gameconfig.txt? I know nothing about it except it allows more lines...sorry for the trouble x(
5  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 15, 2014, 03:41:49 AM
x_x...losing my mind...*sigh*

Edit: Also, any luck with PAL? I stopped getting complaints about it (not sure why) but I could just set up an archive for people to download (PAL hackless) just incase on aib...appreciate your help kirby

Post Merge: June 15, 2014, 04:46:02 AM
Also...I'm interested in the bypassing of 256 lines of code for gecko. If I can combine that method with the already lengthy wimmfi code, people will be able to use more code for Brawl offline and online.
6  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 14, 2014, 12:54:51 AM
Did you put a code in for wiimfi inside the .gct for hackless doqtor kirby? If so, I'd like to make that code available to allisbrawl soon.
7  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 08, 2014, 03:37:01 PM
We have one more issue to address. This hackless method does not support PAL versions of brawl. So, we need someone knowledgeable to port our code for PAL. If anyone knows how to do that, PAL users will feel better and I can finally stop getting complaints. (hopefully)
8  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: May 30, 2014, 03:14:40 AM
Yup. finished everything and its available for download and stuff c:
9  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: May 28, 2014, 11:38:03 AM
Still much work that needs to be done
10  Super Smash Bros. Brawl Hacking / Programming / Problems with hackless wii users for wiimm's custom server connection on: May 26, 2014, 08:11:02 PM
Hello everyone. In this thread I'd like to discuss the issues with trying to use Wiimmfi without having to use homebrew. The main issue, that I'd like to get right into, is that the Wimmfi patch does not allow other codes, not even customized music. What Diddy Kong and I want to do is use Riivo as a method to load the patch for hackless users. But, riivo seems to work with every game except Brawl when it comes to the main.dol patch. It fails every time, and a much needed updated is necessary to fix this problem. The only way to rectify this type of problem is to contact the riivo team for an update on their software... However, no updates have been made since last year in December. All of the netcode is in main.dol.
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