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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 27, 2014, 01:36:18 PM
Ive got another question.  Is it possible to make clone characters be selected by random?  If so, how?

Yes. This can be done if you are using the CSS Expansion mod, Idk about the CSS code.

When you are using the BrawlExConfigUtility to edit CSSRoster.dat, youll see all characters included in the roster as well as two buttons: Icons and Random, both at the top right. Inserting into icons will place your BrawlEx characters into the CSS, while inserting into Random will add the characters to the random selection. Just be sure not to place Random in the Random section.
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 27, 2014, 09:10:57 AM
ok im alittle slow on this o.o didn't even know this existed, Im missing out on this amazing project.....soo it looks like it has the same directory used for riivolution...so does it work for riivolution?
No it doesnt. I had to switch to Gecko, but theres not much adjusting, if not none.
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 26, 2014, 10:54:07 PM
Hello mate. The redirect index should be -1. What might i ask is it set to? iirc there are no pat0 entries to edit for the CSP. However, i can tell you that one way or another the game is not finding your CSP's. Everything seems to be named correctly, so i think we can rule that out. i would suggest opening your setup in my tool and seeing if everything looks right. you can get the newest version in the OP or in my sig.

You'll be able to see there all the info about a particular clone, including the cosmetic slot of the character. You will also be able to automatically reduce the file-size of your cosmetic file by clicking on "add cosmetics" (you don't have to add any, just click reduce filesize)

It's likely that the redirect index is what's causing your problems, as it's what tells the game to read a different index rather then the one that cloud's stuff is in

Hey Sammi, Im definitely looking into it. Everything looks fine to me on your tool, the redirect index is most definitely the problem. In my sc_selcharacter.pac the index is 0

Anyways, the CSS Expansion v2.0.0, though unstable, bypasses this problem by reading first the CSPs on the BrawlEx folder before the sc_selcharacter.

Quote
EDIT: By using v2.0.0 for the Expansion, since it asked for the uncompressed MiscDatas to be in BrawlEx/char_bust_tex folder named as cs_tex###, the CSPs were loaded from there instead. (its all in the CSS Expansion 2.0.0 ReadMe) But thanks for your help Kitsu-chan Smiley

And for some reason after I exported Clouds cosmetics out of sc_selcharacter, its redirect index became -1 once more. Importing it back wont change it from 0 to -1, oddly enough, but if it reads the -1 cosmetic first then thats fine with me. But Ill look for whats causing the index to be 0 for sure

Thanks for your help Sammi!
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 26, 2014, 10:14:03 PM
Huh. That's odd. ...Maybe you forgot to do something in the 'AnimeTexPat' part?
I think I mightve found the solution. All of the MiscData files that hold the CSPs in sc_selcharacter.pac have a Redirect Index of -1 except Cloud's. Im just not sure how to do that, BrawlBox won't let me edit that. Idk thats just a possibility as to the problem o.o

EDIT: By using v2.0.0 for the Expansion, since it asked for the uncompressed MiscDatas to be in BrawlEx/char_bust_tex folder named as cs_tex###, the CSPs were loaded from there instead. (its all in the CSS Expansion 2.0.0 ReadMe) But thanks for your help Kitsu-chan Smiley
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 26, 2014, 08:35:10 PM
Well, I tried Gunslinger on Marth module and... I THINK there were other issues, but I don't remember too many. The only main issue I remember is that her guns didn't appear in battle. This could be fixed if Zero Suit Samus models were made with guns attached properly, but yeah.

Hmm... Thats not too bad of an issue at all, definitely work on it and Im sure a lot of people would be excited
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 26, 2014, 07:45:12 PM
Huh. That's odd. ...Maybe you forgot to do something in the 'AnimeTexPat' part?

Ive gone over it all and it all seems fine. Idk if the AnmTexPat stuff would affect it since it only applies to the icon and the name. But Im going back to SammiHuskys videos just to make sure. Thanks for your help, really appreciate it!

Awe! I thought you might've ported her over someone... Man I got excited lol.

LOL sorry, Im not a huge pro at this, just a follower of tutorials. Idk if that is possible for ZSS atm, but if it were Id so port her over Tongue
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 26, 2014, 07:39:55 PM
Ah yeah. Ive always been a person of adding new characters instead of just replicas so I got Gunslinger Samus and named it Lara Croft. But since theres no module yet, that slot is basically empty at the moment until it comes out XD
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 26, 2014, 07:12:45 PM
Hmm... I believe everything is named right... Unless this wasnt what youre talking about. D:



My Cosmetic Config is definitely a changeup from Ikes, just 00x10 or whatever it was that links the character to the CSPs is 6E (in hex since Cloud is 110) and 04x10 that links to the Icons. Which doesnt work but Im not concerned about that.
9  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 26, 2014, 06:54:05 PM
Hello, all. I got an issue with CSS... or CSPs, rather.

Everyone works perfectly fine except Cloud whose CSPs dont show up. Idk if this was already brought up before but I couldnt seem to find the answer. Anyone know? Other than him, everything else works wonderfully.

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