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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 03, 2015, 05:41:36 AM
I hate to be the guy that shows up just to ask a question but I have a bit of a dilemma on my hands as well. I'm the kind of guy that values the feeling of unlocking characters and since I know certain IDs are tied to certain unlock criteria, I was wondering if I could use BrawlEx to essentially swap character IDs?

My example in particular is that there's a Roll mod on the vault that goes over Shiek. I plan to replace Shadow Moses with a Megaman stage and add Megaman himself as a Snake clone. In theory it seems plausible that I could clone Shiek over Snake's ID (26) to make Roll unlockable by playing on the Megaman stage 10 times, but I'm not sure how this process would differ from the standard cloning process or if there's a better way to go about it.

My attempts to replace the Fighting Alloys with the Fighting Polygons also hit a similar snag as every alloy shares a single .rel file making swapping Blue Alloy out for Link and Red Alloy out for Pikachu impossible.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Dreamland 64 on: April 18, 2010, 02:42:12 PM
Thank you. I'll be sure to do all I can in return. Smiley
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Dreamland 64 on: April 18, 2010, 02:28:59 PM
1.) I take that as a yes? Smiley
2.) I knew I saw you someone before.  Wink
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Dreamland 64 on: April 18, 2010, 02:01:53 PM
1.) OK, I'll seek more help on that one.
2.) I'll do that. But do I create a new animation for each object?
3.) Thank You. I'll port it to Green Greens ASAP. =)
4.) Do I know you on Smash Boards? You seem familiar.
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is it Possible.. or even a good idea: on: April 18, 2010, 02:26:16 AM
I may sound like a "nOOb", but I've never noticed that.
I assume if the data is already there it is possible, but it would require a bit of editing. I'd try it but I lack the knowledge. >.<
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is it Possible.. or even a good idea: on: April 18, 2010, 02:14:32 AM
Hmm...this is a pretty neat idea. I would also like to see this. ^^
Although it would probably be impossible with what we have now. Brawl hacking has come a long way since it began, but it still has a long way to go.
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Dreamland 64 on: April 18, 2010, 01:27:07 AM
OK, being new to Brawl Vault, I'm not sure where I should put this so mods, please correct me if I'm wrong.



This picture is the closest to what it is now. The platforms have been replaced with those from Yoshi's Island (Brawl).

This was supposed to be Dream Land 64, but it looks nothing like it so for right now I'm just calling it Dreamland.

So I have a few questions since this isn't complete yet. Also, I have a video I made, but it's in terrible quality.

1.) How do I put a texture on the white pathway? I tried putting a texture over env (I think that's the name Brawl uses) and it turned blue.

2.) I tried decreasing the size of the Yoshi's Island Platforms, moving Whispy around, and other things, but the only thing that worked was repositioning the platforms.

3.) How do I make Whispy blow air that actually affects the players? I know I can import animations and how to do so, but I'm not entirely sure on all the extra things such as adding collision boxes.

Thank you in advance!  Grin
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