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196  Super Smash Bros. Brawl Hacking / Model Imports / Re: Demon's Import Shack -More Ratchet stuff- 12/1 on: December 02, 2012, 08:28:35 AM
Love it all.  So much awesome in this thread.  Will various parts of Ratchet (e.g. Clank, his armoured sections, classy Ratchet's shades etc) have shine to them?
197  Super Smash Bros. Brawl Hacking / Model Imports / Re: Boygo's Model Station - 1 Year at KC-MM tomorrow. on: December 01, 2012, 03:49:29 PM
Only a year?  I honestly thought you had been here for longer o_o
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 01, 2012, 03:41:41 AM


May i make a Suggestion to Simon Belmont?

His range is ridicioous, though this fits to the character, may i suggest that some of his moves at certain ranges don't do knockback and do less damage. the close you are the more damage and knock back is enabled.

For a character like Simon Belmont, this is a poor design suggestion.  This kind of design only works for characters that are supposed to be in your face and swift.  Roy for example, really should be a quicker, more in your face version of Marth in Melee (of course, he kind of just ended up as a worse Marth mainly due to poor hitstun but I digress).  Simon's sweet spots should be more towards the tip of the whip.  He's a rather sluggish looking character with a bunch of projectiles.  He should revolve around zoning and spacing his attacks.
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys on: November 27, 2012, 11:48:52 PM
???? Seriously? Mariodk just released vegeta today and u guys just keep talking about what needs fixes, i think the fs is amazing and strong. Grin

What do you mean seriously?  That is a GOOD thing.  It allows us to swiftly see where the issues are and attempt to swiftly fix and improve them.  Comments like "it's awesome" are nice sure but they're completely unconstructive and they don't help the PSAer to improve.  Nah boo La $alle knows where it's at lol.

I'll write my moveset revamps in my thread at a later stage.  I've a variety of fresh ideas.

Also one last question MarioDK my man.  Can I reupload your vid to my channel as well so my subs can see it?  It means more views overall.
200  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 27, 2012, 02:51:05 PM
I believe this outfit was well received



All of my YES.  And Captain Falcon's as well.
201  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Vegeta moveset video preview in poll on: November 26, 2012, 11:43:55 PM
Happy 600 pages Cheesy

Nice to see Vegeta is almost done.

I remembered that I wanted to ask you if you could explain to me how you did the Vegeta FS cause I wanted to do something like that for Ryu's Super kameh- Hadoken

There's an event that allows you to set an animation to a certain frame.  The animation involves Vegeta rotating on the same frame so depending on whether you're pressing left or right it increases/decreases a fake variable and in turn the frame is assigned to whatever the variable is.

Personally though looking at the FS more I think he should just fire it forward.  Whilst it was a cool experiment, it doesn't look particularly good due to being stuck in one pose and it's not even canon. 

Also not a fan of a number of the graphics.  There's a reason why I selected the graphics I did and it's because they enhance the aesthetics of various moves.  For example the Galick Gun should have that purple aura I had for it before due to the fact that it strengthens the beam.  That still aura looks ugly and obnoxious and only makes moves look worse.  However Galick Gun's beam looks great.

Still, good work on this and happy 600 pages.
202  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KCMM Secret Santa 2 Sign Up Thread on: November 26, 2012, 11:26:53 PM
So were the PMs sent out?  I didn't receive one and it's 26th where I am...
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses... on: November 26, 2012, 04:18:16 PM
infact vegeta is almost done and uploading the video now but i have to send you the Fitwolf.pac(before edited in brawlbox/added model changers) since the Fitwolf.pac i edited in brawlbox does not work in brawlbox anymore (hope blackjax will fix that on Brawlbox with PSA)

Wonderful!  Also, I loled at this:

whats left on vegeta:
-make CSP/BPs
-wait a year for release it just to troll vegeta fanboys here
-just kidding will release it as soon i got the other hacks i wanted to release with vegeta ready

Grin
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses... on: November 26, 2012, 03:45:37 PM
Meh..
That's not a problem to me. More previews = more entertainment

But I'm still waiting on Deadpool


Let me lay it down straight and honest with how my PSAs will be going:

- Vegeta will be the first to be released most likely thanks to MarioDK.  Hopefully it won't take too long, but that's really down to MarioDK more than me.  Though once this release is out I plan on revising a few things to make the moveset feel overall more coherent rather than a bunch of cool, flashy, canon moves.  The cool flashy stuff will lose its lustre after a while, but a well designed moveset is never not fun.

- Taskmaster's next in line because I feel my development plan for him is more secure than for my other characters despite the fact that he has had less development than others.  I plan on setting up a couple of animation streams in the future where I work on Taskmaster animations so stay tuned for those (partially so you guys can check it out and partially so that I keep focused with it).

- Deadpool and Metal Sonic are also still in the mix but they shall come afterwards.  Whenever I try to focus on more than one project at a time it fails miserably so I'll take it one step at a time.  Note that both have had a good amount of animation progress overall.

- Everyone else is just sipping tea with Beyond's crew at the moment.

So yeah....pie for everyone

205  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Back to school+Asskickees watch yo...asses... on: November 25, 2012, 03:36:03 PM
Really just done the Neutral B animations.  Been wrapped up with the school play as of late.  As I said before, I'll tackle the specials first then move onto normals and other details afterwards.
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time on: November 24, 2012, 10:45:01 AM
Removed the spam Im srs here
207  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Working on Awakening Roy! on: November 23, 2012, 04:10:59 PM
Looks really excellent so far.  You're gonna have your work cut out for you Vert my man.  There's a lot of little details in the FE13 art for Roy.  Though one question.  Will the hair receive edits?  Obviously there's a lot to do, but the hair seems like something a slightly less modder would put off for the sake of "it's still Roy's hair" but the FE13 Roy's hair is more delicate than Melee Roy's.
208  Super Smash Bros. Brawl Hacking / Model Imports / Re: WOW! enter brave new frontiers!【Pik custom model importing】MASKED MAN RELEASED!! on: November 22, 2012, 03:55:12 PM
Masked Man is absolutely incredible.  I am actually speechless.  I'll pop back with more extensive feedback once I gather the pieces of my mind splattered all around the room.  May take a while...
209  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 21, 2012, 03:23:34 PM
Well after a couple energy drinks, I started and finished modeling the Infernox Armor from R&C3



Love it so very much Im srs here  This was such an awesome armour back in R&C3.  Not only was it the best statistically but it looked so damn cool. 
210  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: November 20, 2012, 03:58:13 PM
So some new stuff for Roxas. This is his down taunt. It isn' completed yet though.




Not bad though a few suggestions:

1) Make him transition into the squat on the board faster, and then hold the squat in place for a moment rather than going up almost straight away.  Strengthens the anticipation.

2) Make his body straight out completely before he leaves the ground.  And make this quick, about 6 or 7 frames of him straightening his legs and body up before leaving the ground and squatting in the air again.  Strengthens the action of leaving the ground.

3) He should rise to the top of his jump fairly quickly, do his kick flip near the peak, linger in the air for a tad then drop back down quickly.  Whilst KH characters have that distinct sort of "floatiness" about them, they should still obey the laws of physics.  The speed essentially arcs, starting fast then dropping to zero at maximum displacement then increasing again.

Hope that helps to improve it.
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