Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 [3] 4 5 6 ... 307
31  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Genesect Released (finally) on: August 30, 2013, 04:21:40 AM


I don't quite know what you're getting at here.  The bolded part is completely irrelevant.
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Unorganized Mess - Genesect Released (finally) on: August 27, 2013, 03:36:49 PM
Hmmm, asking someone who hasn't made anything in years if he take requests... Don't you know that the only thing that matters in life is Pokemon?   Tongue

Now, if people find a way to rip 3DS models, I really will be out of work once X and Y come out  Im srs here


> Apparently "hasn't made anything in years"
> Made this literally only a month ago
33  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 19, 2013, 06:21:37 AM
Interpolation editing is complete:

You can drag the blue line to change the frame, drag the keyframes to anywhere, view all of the interpolation or just a the selected keyframe, modify the tangent slopes, and turn off tangent generation. I also added a button under View->Animations to run CHR0, SRT0 or SHP0 linearly (the button in the image above that says Linear Display doesn't run the animation linearly, it only displays the interpolation as linear). The display changes automatically when you click the different animation boxes.

The only thing else I could add would be the ability to drag the tangent points, but I was hesitant about that since the screen adjusts itself to display all of the interpolation and would most likely mess up the dragging. I guess I could try it.





Sums up me feelings nicely
34  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced! on: August 03, 2013, 08:07:36 AM
SDo0m. I've got a question for you. How is Zelda countereable? I recently downloaded PM to play with some friends that only play SSBM, and while they handled the mechanics pretty quickly and started doing the things they did with Fox and Marth, they couldn't beat me as Zelda, believing her Side B was too.... Strong. How do you counter Zelda? Where's her downside, because even her A attacks are quite fast and strong.

Also, I found Toon Link to be underpowered. Where does his power lays to compensate for that weak Up B as recovery? I only played for 20 minutes or so, but I felt like asking for when I play again with them.


Side B can be clanked with most attacks whilst it's still 'pulsing' is probably the main thing.  The other being that Zelda, despite being overall very good now, is still light, tall, floaty and slow and although teleport cancels help to alleviate her slow speed somewhat most characters overall have superior mobility compared to her.  Infact Fox and Marth in particular are actually two of her weaker match ups partially due to this reason.

As for Toon Link, he actually has a nifty trick with his recovery thanks to aerial glide tossing (you do an air dodge then a couple of frames later throw your item so it uses the same principle as Brawl's ground glide tossing).  You can aerial glide toss you bomb upwards then Up B into it to restore your Up B whilst gaining some distance.  Here's an idea of what I mean:

Project M - Toon Link Bomb Jump Guide


Though now generally aerial Up B serves more as a kill move (follow up after a DThrow at higher %).
35  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl Minus MAX First Public Beta on: July 23, 2013, 09:07:20 AM
Why is this in Off Topic?
36  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Thoughts on Project M? -Demo 2.6 releasing 7/17 MetaKnight announced! on: July 22, 2013, 01:37:42 PM
final does mean last after all, so willingly or not, there will be one xD
maybe it's not as good as they want it to be by then, bt it'll still be a final version.

so yeah, how's the team's motivation, with ssb4 being announced and stuff, did it increase the motivation, or lower it?

We're still very motivated.  I personally within the last week have done more animations within this space of time for P:M than I have for a long time.  There's still a lot of stuff we have in store for the fans
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Albafika/SJS Projects - Nephenee Released 7/2 on: July 16, 2013, 06:38:17 AM
What awkward % progress values .-. 
38  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Thoughts on Project M? -Demo 2.6 announced, info soon on: July 16, 2013, 05:57:10 AM
Yep, make sure to check this podcast at 8PM EST/5PM PST/Midnight GMT for demo 2.6 info.  We got some good stuff for y'all.
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: GBC and Dot's Derp: link to the past and megaman ssb4 on: June 13, 2013, 12:00:17 AM
Yeah!

*Waits for SilentDoom to pick this up and make a PSA almost identical to his moveset in Smash Bros 4*

*Eats an apple*

But....I don't make PSAs anymore :<  Only animate.

Though model's looking wicked so far GBC.  Can't wait to see him textured
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto! on: June 11, 2013, 05:05:37 PM
Hey SiLeNtDo0m, just curious, did you retire from Brawl Hacking?

Yes

Quote
I remember you used to have so many plans for alot of PSAs like a
Tekkaman Blade PSA over pit and some other ones.

I haven't seen you release any new PSAs in a really long time, the last ones you
released were bomberman and vegeta PSA I think.

*Points to video in poll*
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Lucina released in the vault! on: June 06, 2013, 01:58:53 PM


It's time for the most bad ass mutha[censored]er to join the fire emblem cast, plowing those fields, and dat sweet dragon [censored].

Early preview of Donnel from FE Awakening I'm working on, still needs a bit of work, though it's a start.


You sir have made my day Im srs here
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario on: June 04, 2013, 01:05:40 AM
Oh yeah I had forgotten that Lucario's hands have stupid finger bones.  Good to see proper finger bones now as well.  I'm curious to see how this new moveset pans out.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario on: June 03, 2013, 06:45:13 PM
The head tentacle now has bones.  Nice "Wherever Vyse goes, cool follows."
44  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Velen's random ass stuff. on: June 02, 2013, 04:25:10 PM
It looks so pwetty!  I want to see it ingame D:
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto! on: May 25, 2013, 04:00:29 AM
The animation could use a bit of work, but i guess its alright for a stream.  The center of the character seems to move at different rates instead of a near constant and steady one.  Overall the animation is quite static. If the head were to oscillate back and forth, opposite to the body, it may look better and more natural.  When the hands touch the ground, they slide instead of anchoring to it.  It seems like he's trying to walk instead of crawl.  His forearms don't look like they're even supporting the upper body during the crawl.

Can definitely see what you mean.  Mind you the gift I referenced from was of Other M Ridley who has a surprisingly different anatomy to the Brawl one (longer muscular arms, longer tail with more bones, shorter more muscular neck and legs).  With regards to the anchoring problem that wouldn't be an issue if Brawl box had bone pinning.  Weight shift to the arms is an obvious aspect of the animation but properly conveying that is a pain in the ass to do in Brawl box sometimes.  Usually I'm pretty good but Ridley's model is so damn huge and odd to work with that it didn't come out as well here.

Good thing I've no plans to use this for anything.  Not up to my usual standard.

Hey SDoom when do you graduated friend?

I'm on study leave at the moment prepping for my last few exams (I have 6 left).  My final exam is on June 20th so after that I'll be finished with school for good.  I want summer now >.<
Pages:  1 2 [3] 4 5 6 ... 307