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4381  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED) on: October 29, 2010, 12:38:07 PM
If you Like silent I can continue helping you with the animations...
Yes please ^^ That would be much appreciated.
4382  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Neo is out!!! Download!!! on: October 29, 2010, 11:03:20 AM
Colour me excited for Omega o.o Now I can have a balanced Link PSA (Zero) and a powerful one too Smiley
4383  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Official Sephiroth PSA/Move Set Thread on: October 29, 2010, 10:14:49 AM
Hmm....*goes off and ponders his thoughts*
4384  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Neo is out!!! Download!!! on: October 29, 2010, 08:40:34 AM

No wait, INDIANA JHONES  AWESOME 2.0!
Now that's an idea. My family loves Indy Jones. Over.........snake?
Yeah actually that would work great!  And considering there is that vertex of Snake with the cowboy hat that would work perfectly!
4385  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: Kingdom Hearts Cloud RELEASED, October 28th on: October 29, 2010, 03:46:02 AM
Good job on making the first good Cloud on Ike.
The first?  There have been loads of good Cloud models @.@ 
Though if you mean the first good and proper KH Cloud then yes I somewhat agree.
4386  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: Kingdom Hearts Cloud RELEASED, October 28th on: October 29, 2010, 03:33:57 AM
Wow KH Cloud looks great!  I do agree with Wave about the eyes though.  I think they may also need to be darkened a tad around the edges to make it looks a tad more realistic and human.

But otherwise fantastic work as always BY.  I reallly like how you did the hair especially.
4387  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED) on: October 28, 2010, 01:44:26 PM
I've put the V1 potential changelist from last page into the OP now.  I've also decided that I may make the Voomerang chargeable (the longer you charge, the faster it goes and the more damage it will do).

I've started on a couple of things but it will definately take a while, especially due to the fact that I'm doing this with my Super Shadow PSA (which actually at the moment is probably more balanced than mastaklo's Shadow PSA XD).

Oh and btw, the Super Shadow full V1 will probably come out within the next week or so.  There's only a couple of major things to do as well as a load of minor things.
4388  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED) on: October 27, 2010, 12:38:42 PM
That is Captain Falcon in the video, not a model import.

Really?  Had me fooled XD 
4389  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED) on: October 27, 2010, 02:54:03 AM
Sorry I wasn't able to get a picture until now.  Here's a picture of what the bomb looks like:

http://iplaywinner.com/display/ShowImage?imageUrl=/picture/viewtifuljoe-shockingpink.png?pictureId=4286220&asGalleryImage=true&__SQUARESPACE_CACHEVERSION=1264468762461

@BigBadBooya
Actually I've seen that Viewtiful Joe model.  It was made quite a while ago and no where near completetion really.  And like you said, BigSharkZ's model wasn't a vertex (so it was probably an import).  Personally, I'm not a fan with working with imports.  They're just too much hassle when it comes to stuff like grabs, items etc.  So I prefer to work with good vertexes (like BeyondYou's vertex) since I find it much easier Wink
4390  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED) on: October 26, 2010, 04:54:35 PM
Ah ok.  It's basically a pink bomb with a big V on it (the V is a slightly darker shade of pink).  Toon Link's bomb is the perfect shape.  It only needs a texture (possibly a slight size increase too).
4391  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks--Help Wanted on: October 26, 2010, 03:40:08 PM
Yeah, rolling out of it sounds good.

That does seem a little long.....Will it crash the game if it is 900 frames long?

Most likely.  The MotionEtc.pac will be huge.  Though you could reduce the frames and use a frame speed modifier.  Though if you do that it will look very choppy.
4392  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED) on: October 26, 2010, 03:36:55 PM
Literally Toon Link's Bomb but bright Pink at the moment. 
4393  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks--Help Wanted on: October 26, 2010, 02:32:39 PM

and the teleport dodge is a great idea, but dont make him teleport in air dodge, as that makes characters glitch if they land on ground being invisible (they keep invisible)
at least thats what happened with some ganon psa i played once...

That's probably the creator's fault for not putting Visibility events in all the events that need them. 
4394  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks--Help Wanted on: October 26, 2010, 01:53:25 PM
Woah that Final Smash looks EPIC O.O!!  I'd also like to make a suggestion:

I think that he should be a fair bit faster movement wise.  He seems a tad sluggish at the moment.  Also, you should think about maybe turning all of his dodges into teleports (like how it's been done with Shadow).

Otherwise I'd really like to see how this develops.  It could be a fantastic PSA.
4395  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Current Project - Viewtiful Joe (BETA RELEASED) on: October 26, 2010, 01:50:10 PM
Ok I'd just like to quickly bump to say that progress is going ok.  I've working on a couple of new animations (such as the true Voomerang throw) and have also been working on the new Shocking Pink Bomb Down Special.  It's actually quite a bit easier than I thought (Toon Link's Bomb ftw!). 

That said though, if anyone can do a good texture for the bomb that would be much appreciated (it's currently just a pink bomb).
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