Wow KH Cloud looks great! I do agree with Wave about the eyes though. I think they may also need to be darkened a tad around the edges to make it looks a tad more realistic and human.
But otherwise fantastic work as always BY. I reallly like how you did the hair especially.
I've put the V1 potential changelist from last page into the OP now. I've also decided that I may make the Voomerang chargeable (the longer you charge, the faster it goes and the more damage it will do).
I've started on a couple of things but it will definately take a while, especially due to the fact that I'm doing this with my Super Shadow PSA (which actually at the moment is probably more balanced than mastaklo's Shadow PSA XD).
Oh and btw, the Super Shadow full V1 will probably come out within the next week or so. There's only a couple of major things to do as well as a load of minor things.
@BigBadBooya Actually I've seen that Viewtiful Joe model. It was made quite a while ago and no where near completetion really. And like you said, BigSharkZ's model wasn't a vertex (so it was probably an import). Personally, I'm not a fan with working with imports. They're just too much hassle when it comes to stuff like grabs, items etc. So I prefer to work with good vertexes (like BeyondYou's vertex) since I find it much easier
Ah ok. It's basically a pink bomb with a big V on it (the V is a slightly darker shade of pink). Toon Link's bomb is the perfect shape. It only needs a texture (possibly a slight size increase too).
That does seem a little long.....Will it crash the game if it is 900 frames long?
Most likely. The MotionEtc.pac will be huge. Though you could reduce the frames and use a frame speed modifier. Though if you do that it will look very choppy.
and the teleport dodge is a great idea, but dont make him teleport in air dodge, as that makes characters glitch if they land on ground being invisible (they keep invisible) at least thats what happened with some ganon psa i played once...
That's probably the creator's fault for not putting Visibility events in all the events that need them.
Woah that Final Smash looks EPIC O.O!! I'd also like to make a suggestion:
I think that he should be a fair bit faster movement wise. He seems a tad sluggish at the moment. Also, you should think about maybe turning all of his dodges into teleports (like how it's been done with Shadow).
Otherwise I'd really like to see how this develops. It could be a fantastic PSA.
Ok I'd just like to quickly bump to say that progress is going ok. I've working on a couple of new animations (such as the true Voomerang throw) and have also been working on the new Shocking Pink Bomb Down Special. It's actually quite a bit easier than I thought (Toon Link's Bomb ftw!).
That said though, if anyone can do a good texture for the bomb that would be much appreciated (it's currently just a pink bomb).