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4441  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SAVAGE Wolf: V2 RELEASED!! A more BERSERK SAVAGE on: October 10, 2010, 01:46:28 AM
I have noticed that the down air isn't doing damage
Actually I noticed that quite a while ago.  I think it may be due to the fact that I made it come out too fast so the hitbox doesn't last for any time XD

At the moment though, I'm too lazy to fix it @.@ (that and I'm working currently on Viewtiful Joe which will take a lot of time and patience).
4442  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks Note: A New Angel Is Being Made! on: October 10, 2010, 01:43:56 AM
No, the true angel that can control both light and dark is Yoshi!!!!!!!!!!!  Happy Face

I DID IT!!!!!!!!!!!!!!!!!


He has one wing that is black, and another that is white!!!!!! (You guys don't know how much sleep I lost to get this to work)

http://www.youtube.com/watch?v=wgkuefMDFh4

MWAHAHAHAHAHA HAAAAHAHAHAHAHA HAAAAAHAHAHAHAHA!!!!




The One Who Will Soon Use Light and Dark Powers....

Okay Drako Yoshi, you had your fun.  Now STEP ASIDE for BigBadBooya's Yoshi hack!

Anyways fantastic work so far!  All of these hacks shown in the vids have great potential!!
4443  Help & Tutorials / Help / Re: Results Stage Freeze on: October 02, 2010, 08:58:40 AM
I used to have this problem.  Are you loading the PAL version of the game or the NTSC?  If the PAL, I'd recommend that instead of using Riivolution, you use a USB loader with the NTSC ISO on it (such as USB Loader GX).

If the NTSC, it could have something to do with the fact that you are using a Brawl + CSS whilst everything else is regular Brawl?

Not too sure though...
4444  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Offical God PSA collection and disscussion on: October 02, 2010, 08:52:38 AM
this thread is going far more than what I expected...
it motivates me to learn PSA. Grin

DO IT!!!

Haha lol jk.  But I think you should maybe think about it.  It's a fairly long process and you'll have to ask a lot of questions but you will definately get there in the end.  It's a lot of tutorial vid watching and trial and error.  It also takes much longer to make a good PSA then it does to make a good texture or vertex, but it is definately worth it imo. 

Don't forget there are plenty of people to help you with any questions you may have ^^
4445  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks on: October 02, 2010, 02:33:59 AM
*Blushes* Screw you! lololol. Well once I manage to understand all the big #'s and find the stuff needed for what I want to do I'll blow you out the house. First I'll do textures. Then I'll move up until I make PSA's that compete with yours. What you have to worry about is all the competition you'll get from this guy here.

Well you know, PSA is actually easier to understand than textures in my opinion [ yet, I haven't attempted textures yet]. lol  that's true, I might have to release my unreleased final versions of my hacks or I'll get burned. :3....I'm going to start changing external graphics around.

I agree with Divine.  The thing about PSAs is that they take less skill and more time and patience and dedication than textures.  If you have all the knowledge of PSA and Brawlbox you can make fantastic Attack hacks, even if you have no artistic ability whatsoever.

Anyways, Sephiroth and Naruto look AWESOME.  Can't wait to see what you do with them Smiley
4446  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: DMC3 Dante RELEASED, September 30th on: October 01, 2010, 04:00:35 PM
Fantastic work as always Beyond!  Finally I'm putting your great Viewtiful Joe model to use!  PSA is (for real this time) in progress AWESOME 2.0!
4447  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Viewtiful Joe PSA - IN PROGRESS: Step 1) Animations on: October 01, 2010, 03:18:48 PM
Are you going to make these all from scratch? Or are you gonna rip them from other characters?

This looks pretty cool right now. Good luck! 

From scratch.  The thing about this model is that if I do the usual method of ripping the animations from other characters and then inserting the bones; he turns back into Captain Falcon's size rather than Viewtiful Joe's size.  But I'm having quite some fun making the animations though Smiley
4448  Super Smash Bros. Brawl Hacking / Attacks and Animations / Viewtiful Joe PSA - IN PROGRESS: Step 1) Animations on: October 01, 2010, 02:55:11 PM
PROJECT VIEWTIFUL JOE

Everyone's favourite hyperactive knucklehead ninja badass hero in red is now gonna be in Super Smash Bros Brawl!  With an awesomely diverse (and hopefully balanced) moveset, loads of custom animations and VFX powers you will be able to HENSHIN-A-GO-GO BABY

Here's the moveset plan (so far):

AAA: A quick punch, quick kick then a final kick.  10%

F Tilt: A quick backfist.  Low damage but decent(ish) knockback.  9%

U Tilt: A mid speed uppercut.  Decent damage, good knockback and low ending lag to follow up into an aerial.  11%

D Tilt: A quick low sweep kick with one leg.  Good combo potential.  7%

Dash Attack: A sliding ground kick (Joe's move Slidin).  8%

F Smash: A slow but powerful fiery punch (Joe's move Red Hot Dragon Punch).  22% fully charged

U Smash:  A quick headspin that deals multiple hits and finishes with an upward kick.  18% fully charged

D Smash: A low double sweep breakdance kick.  Medium power and knockback.  19% fully charged

N Air: An aerial spinning kick with both feet spread wide.  10%

F Air: A simple forward kick in the air.  Low damage but decent knockback.  8%

B Air: A quick back kick.  Again, low damage but decent knockback.  8%

U Air: A fast aerial flipkick.  Low knockback but good combo potential.  8%

D Air: Joe spirals down at high speeds like a drill.  Can also work as a suicide move due to meteor smash properties.  12%

Grab Attack: A rapid knee attack.  Same as Captain Falcon. 2%

F Throw: Joe turns forward and throws the opponent to the ground, ending in a pose.  10%

B Throw:  Same as the F Throw but in the reverse direction.  10%

U Throw: A handstand upwards kick to the opponents.  9%

D Throw: Joe chucks the foe to the ground then jumps on them.  11%

Neutral B - Red Hot Kick: Joe does a fast kick across the stage (or diagonally downwards if in the air).  If the move hits press the A or B buttons again to land another kick.  Up to 3 more kicks can follow afterwards, the last one having high knockback.  15% total

Side B - Shocking Pink Burst: Joe fires off an explosion in front of him from his hands.  Good knockback but fairly slow.  In the air the move is released downwards and pushes him up slightly.  12%

Up B - Rising Vortex:  Joe rises up in a spinning spiral of fire.  Does multiple hits and works as a good recovery move.  16%

Down B - VFX Power: This is Joe's signature move.  Under normal circumstances this move does nothing except a cool pose, but when Joe does the following he can use his VFX Powers (Mach Speed and Slow):

- When Joe has dealt a lot of damage he can enter "Slow" mode with the Down B.  This uses Time Manipulation to make the opponent move slowly for 20 seconds.  The knockback of some of Joe's moves is also increased.  This is so that Joe can finish off opponents.

- If Joe, on the other hand, has been taking a lot of damage use the Down B to activate "Mach Speed" mode with the Down B.  This allows him to speed up time around him and move super fast.  Furthermore, most of his attacks are faster and he gains a new infinite A combo (Red Hot One Hundred).  This is so that he can rack up damage fairly quickly to get back in the fight.

Final Smash - Six Machine: Joe jumps atop the Six Machine and rams into the foe at high speed.  Pretty much the same as Falcon's Blue Falcon, just with the Falcon Flyer vertexed into the Six Machine.  40%


Ok so that's the moveset ^^  Here's what I've done so far:

Animations

-The idle animations
-AAA all three attacks
-A couple of the walking/running animations
-His falling animation
-His F Smash animtations
- The walking animations
- The three tilts
- The Dash attack


Animations that I still need to do

- The Up and Down Smashes
- The Aerials
- The Special Moves
- The Taunts and Win animations (I will leave these to the very end, AFTER I have released the beta)



I have done more, but they are kinda minor things.  Some moves I can just rearrange and edit from Falcon's moveset (like the Red Hot Kick) but most I will have to do myself.  This will be a long project, but I think that it will be worth it in the end.

Credits go to BeyondYou and Ike Lawlilet for the fantastic model!
4449  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: MASTER MEWTWO V.1.0 ~ For Mewtwo Fans- strong version is now up! V2 in Progress! on: September 30, 2010, 02:05:25 PM
Charizard's cool with me. What was causing this problem?
IDFK and I am getting pissed. I had this for months X_X
Out of curiousity, did you try formatting you SD card?  If you haven't formatted it recently you should definately do it.  Remember to take all the files off there first!  Then afterwards try out JUST using the Charizard hack and nothing else (well maybe a GCT file with the Independent Pokemon Engine on it).
4450  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dragon GOD Charizard Version 2.0 [FINAL VERSION] on: September 29, 2010, 11:07:21 AM
These projects are very interesting.  I how you've done them.  They are very strong, pretty much unbeatably strong (mainly due to their weight as well as their super powerful moves) but you've done them in such a great way.  Although this one for example has a few glitches it still looks pretty polished and it's clear that quite a bit of work has gone into them.

Have you ever thought though of NOT making an uber powerful PSA?  I kinda guessed from the name "DivineOverlord" that it ain't really your thing but I'm merely saying as a sort of suggestion.  Although they take WAY longer to do, I think it's pretty fun making the character as well rounded as possible.

Anyways, keep up the great work nonetheless!
4451  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Offical God PSA collection and disscussion on: September 29, 2010, 11:03:15 AM
Nice collaboration topic ^^ Glad SAVAGE Wolf made it there XD  He was kinda fun to make, but I must admit I definately had a lot more fun (and found it a lot more rewarding too) making a balanced PSA like Drako Yoshi.  My next PSA will be balanced too.
4452  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong V4: Cloud ported over DK (Air Down-B, AAA combo and FIXES) on: August 29, 2010, 08:14:48 AM
So you just need to do a new final smash and then it's perfect?  AWESOME!!  This'll be the one port that I definately use ^^
4453  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The New Waluigi on: August 14, 2010, 02:14:26 PM
Could this be the first fully working perfect import model?  I hope so!  Waluigi is WIN!!
4454  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Street Fighter's VEGA - PSA in progress + Need a Vertex and Texture hack on: August 12, 2010, 03:40:39 AM
A quick bump just to clarify that I am back to working on this now (and just to clarify, I HAVEN'T STARTED VIEWTIFUL JOE YET, I still need a full idea moveset)!  I've also edited the OP to show what I've done so far.
4455  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Toon Link: awsum? or super awsum? on: July 29, 2010, 05:04:18 PM
Geno has already been done.  And AGES ago (but it's VERY good I can tell you now):

http://www.smashboards.com/showthread.php?t=248359
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