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16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Project SSB vs Marvel X Capcom!! - All Contributers Welcome! on: March 12, 2011, 03:25:36 AM

I thought it'd be a great idea to set up a sort of community project of incorporating characters from games like Marvel vs Capcom 1/2/3 and the Street Fighter series as well as loads of other series into Brawl!  This is less going to be a pack, and more a sort of resource thread for all things Marvel and Capcom.  Feel free to post both new and existing stuff, all kinds of hacks are accepted!

Here's the set up:

MARVEL

Textures

Vertexes


SpiderMan : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13729


Venom: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11745



Wolverine : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4754



Deadpool : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11331



Iron Man : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15795



Captain America : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8875


X-23: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18034


PSAs

Music

Stages

SFX and Other


CAPCOM

Textures

Vertexes


Chun-Li : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12767



V.Joe : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10816



Chris Redfield : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7761



Wesker : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9428



Zero: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17515


Tron Bonne : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12388



Dante (DMC3): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12588



Akuma : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17123



Morrigan : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15631



Mike Haggar : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14227



Amaterasu : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12459


PSAs


Megaman: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180


Zero v1.4: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8791


Music

Stages

SFX and Other


I'll keep adding the stuff that you guys put into this OP.  When you contribute, it would ideal if you include a thumbnail and a Brawlvault link of what you're contributing (the thumbnail doesn't necessarily have to be of what it is in Brawl, as long as the Brawlvault link has pictures of the actual product it's fine.

I really hope that together we can develop an even better substitute for essentially Nintendo vs Capcom!
17  Help & Tutorials / Help / Having a different texture for Ike's Aether Sword? on: February 03, 2011, 02:22:07 PM
Is this possible, since in the file it shows that both his sword that's attached to his model and his sword for Aether share the same texture.  I was just wondering if it were possible to make it so that they share different textures.

Thanks in advance
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / What do you guys want for the new Shadow PSA? on: December 06, 2010, 07:37:58 AM
I've decided to revive my Shadow the Hedgehog PSA project and I plan on creating the absolute perfect Shadow (since I was unsatisfied with mastaklo's PSA in multiple ways).  However, in order to do that I really need feedback from you guys on what exactly I should do.  I have some moveset ideas in my thread, however I will need help "balancing" him as well as making him a genuine Shadow.  For those of you that can't be bothered to see the topic, here's what I have for the specials:


ENTIRE MOVESET

AAA - A quick punch, followed by a double upward kick (Sonic's old U Tilt), followed by a roundhouse kick then a side kick (the last two kicks somewhat resemble Sonic Battle attacks).  The final kick has decent knockback.  15%

F Tilt (Side A) - A double handed slashing attack from Sonic Battle.  Decently well rounded technique.  11%

U Tilt (Up A) - A quick double upwards kick.  Somewhat similar to Pit's U Tilt.  An attack of my own imagining.  12%

D Tilt (Down A) - A spinning low kick with invincibility frames near the start.  Good combo move from an aerial.  6%

Dash Attack - A fiery slide kick.  Similar more to one of Sonic's moves from Sonic battle, but I find it works for Shadow as well.  8%

F Smash - A charged, dark Chaos fist from Sonic Battle.  Good knockback and decent damage and speed.  16-21%

U Smash - A fast flip kick that sends the foe upwards.  Weakest of the smashes but works as a fantastic DACUS.  13-17%

D Smash - Shadow creates two bursts of Chaos energy at each hand, dealing multiple hits of damage.  This is the strongest of Shadow's smashes but also the slowest.  18-23%

N Air - A fast mid air spin that has sex kick properties.  Unchanged from Sonic's moveset.  8%

F Air - A downward kick (Sonic's old D-Air) with weak meteor smashing properties.  Has two hitboxes.  11%

B Air - A lightning fast triple kick good for starting a combo.  The last hit has decent knockback. 10%

U Air - An aerial flip kick also from reminiscent from Sonic Battle that is fast and has good combo potential.  8%

D Air - A super fast and fiery spin downwards.  The strongest of Shadow's aerials.  It also can also meteor smash at a sweetspot, however if you miss the move you will SD.  14%

Neutral B: Homing Attack - The same as Sonic's except (being Shadow) he disappears just as he releases the attack, and reappears when the attack ends.  9%

Side B Ground(Chaos): Chaos Spear - Shadow throws a Chaos Spear that is chargeable for 3 levels.  The first is a small, fast and weak attack.  The 2nd is stronger and goes in a spiralling motion.  The 3rd is the strongest and gives a stun effect.  5% - 11% - 19%

Side B Air(Chaos): Chaotic Hurricane - Shadow warps forward and follows up with a spinning hurricane kick Tatsumaki Senpuukyaku style.  The move has good knockback and unpredictability, as well as being good for horizontal recovery.  However, if you use this Shadow cannot use his Up B afterwards. 15%

Side B(Hardcore): Machine gun - Shadow whips out a machine gun and lets loose on his enemies.  The machine gun has a capacity of 8 shots before having to reload it.  2% each shot

Up B: Chaos Warp - Shadow warps upwards to gain great vertical height.  The move is solely for recovery and does no damage whatsoever.  0%

Down B(Ground): Chaos Rift - Shadow creates a miniature black hole infront of him that is capable of reflecting projectiles and disorientating opponents.  When the move ends the black hole bursts into a shock of electricity.  8%

Down B(Air): Black Tornado - Shadow spins upwards in a tornado like shape with darkness swirling around him.  This is more of a defensive techinque that is useful for recovery.  Furthermore, you can use the Up B after you use this for massive vertical recovery.  Keep in mind though, that you only gain vertical momentum with this move the first time you use it.  5%

Down B(Over 100%): Chaos Control - If Shadow has been taking punishment during the fight, he can call upon the power of Chaos Control to slow down time for a while, allowing him to get back into the fight.  Shadow is invincible during the animation of this move.  0%

Final Smash: Chaos Blast - Shadow unleashes the ultimate power and creates a huge and powerful explosion around himself, decimating anything unfortunate to be in the vicinity.  If you are lucky enough to not be in the explosion, you'll get caught by a flash which stops time entirely for a few seconds.  65%

F Throw - A forward punch very similar to Fox's forward throw. 9%

B Throw - Completely unchanged (cuz I really like this move as it is).  7 or 8%

U Throw - Again completely unchanged.  11%

D Throw - A fiery ground kick on the opponent.  9%

Other Tidbits

- His dodges are now more athletic.  For example he now does a backflip for his back dodge

- A couple of his taunts and waiting animations are different too


 
19  Help & Tutorials / Help / Getting USB Loader on Wii System EDIT: 4.3E on: November 20, 2010, 04:39:53 PM
Basically, I accidently updated my Wii's system and now I cannot use USB Loader (which means that I can't use my hacks!)  Can anyone help me with this issue?
20  Help & Tutorials / Help / Problems with Mediafire... on: November 06, 2010, 02:47:39 PM
Ok, for some reason the site mediafire is being a complete b**** for me and is loading PAINFULLY slowly.  For a lot of downloads, it is taking upwards of AN HOUR for the link to load.  And before anyone starts saying that it is the lag on my computer, mediafire is the only site to do this.  Every other site loads pretty much instantly.

Is there something wrong in general with mediafire?  Is there anyway I can resolve this problem for myself?
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto! on: October 12, 2010, 11:44:47 AM


















Bomberman PSA - Early Beta Moveset


Animation Progress: 90%
Graphic/Model Progress: 70%
PSA Progress: 90%
Extras Progress: 0%
Approximate Release Date: April 18th 2012 (Beta Version)

MOVESET

The explosive protagonist of the Bomberman series White Bomber has burst into the Smash scene.  A rather unorthodox character with a variety of bomb specials, securing his spot as a ranged character.  Bomberman plays best when on the defensive as his moves are for the most part quite sluggish.  He makes up for this by having outstanding stage control with his bombs when used correctly.  He's tricky to ease into at first, but when you do he can be a dominating force!

Character Over - Luigi
Size - 5/10 Mid sized.  A little smaller than Luigi.
Running Speed - 5/10 Average.  Again, about the same as Mario's (maybe a little less)
Air Speed - 3/10 Poor air speed and manoeuvrability
Combo Speed - 4/10 Rather limited in his combo ability, since he's a character that focuses much more or keeping his opponent away.
Priority - 6/10 Pretty average overall priority.  He has a mix of regular and disjointed hitboxes.  
Jump Height - 6/10 Average height but floaty jumps.  Think kinda like Luigi's jumps.
Power - 3/10 Very low kill potential.  None of his main attacks do particularly good knockback or damage
Weight - 90 (Lightweight)

AA combo - A quick punch to kick combo.  Fastest startup of all his moves.  Good for getting foes out Bomberman's face.  8%

F Tilt - A double mule kick much like Sonic's F Tilt.  Another defensive move with decent damage and reach but mediocre knockback.  9%

U Tilt - An upward kick across the body.  His strongest tilt and overall quite effective for anti air due to it's fairly large vertical hitboxes.  10%

D Tilt - A quick startup low slide kick.  Great horizontal range but punishable endlag that sends the foe behind Bomberman with low knockback.  7%  

Dash Attack - A diving sliding headbutt.   Long lasting sex kick hitbox that comes out fairly quickly, but again has quite a bit of endlag.  9-5%#


F Smash - A fairly strong overhead fist.  Similar to his Bomb Punch attack in Bomberman II (but a little more dynamic).  Decent well rounded attack.  13-18%

U Smash - An explosive flaming uppercut.  Fairly slow on startup but his strongest killing move and not all that much endlag compared to some moves.  17-22%

D Smash - A ground punch that causes an explosive wave around Bomberman.  His slowest smash but the one with the best horizontal reach and decent kill potential.  15-20%


N Air - A spinning attack with arms out stretched.  Works as a sex kick with a very long lasting hitbox.  One of Bomberman's better approach and defensive tools.  12-6%

F Air - A forward kick.  Fairly strong but pretty slow on startup and mediocre range.  11%

B Air - A double back kick almost identical to Luigi's but a little more endlag and less damage.  10%

U Air - A quick upward headbutt.  Bomberman's fastest but weakest aerial.  9%

D Air - A divebomb strike from Dream Mix TV World Fighters.  The divebomb itself causes very minimal damage, but upon landing it causes an explosion.  3% dive, 12% explosion


Neutral B: Bomb - Now this is where Bomberman's whole playstyle comes.  To make up for his mediocre normal attacks, he has an extremely diverse projectile.  When B is pressed, Bomberman will take out a bomb and hold it in his hand casually throwing and catching it in one hand.  Then you can do one of a few things:

- Pressing nothing/forward whilst releasing B will let you throw the bomb forward in an arc.

- Pressing up (on the ground) whilst releasing B will throw the bomb upwards right above you, allowing for amazing anti air capabilities.

- Pressing up (in the air) whilst releasing B will allow you to jump off you bomb and get hurtled straight into the air at a high height.  You end up in helpless state afterwards though.

- Pressing down (on the ground) whilst releasing B will drop the bomb in place.  This is the 2nd fastest way to get rid of a bomb, and since there is a delay before it explodes (think a bit like Snake's grenade when you shield cancel it)

- Pressing A after dropping a bomb will allow you to kick it forward.  The kicked bomb goes a further horizontal distance than the thrown bomb, but it doesn't have that additional vertical reach like the

- Holding B will allowing you to charge up your bomb much like in Bomberman 64 the Second Attack.  Whilst doing this you are able to walk back and fourth (much like Snake can with his grenade but note that walking does not charge up the bomb.  You must be still if you want the bomb to actually charge).  Charged bombs deal more damage and knockback in general and have a larger blast radius, but they can't be thrown as far/high.


Side B (Ground): Speed Booster - A power up from Bomberman II (DS).  A very fast command dash with a few frames of invulnerability.  It can be charged up to go faster and further by holding B.  The move can also be jump and run cancelled part way through.  0%

Side B (Air)/Up B: Rocket Pack - Bomberman thrusts up/sideways.  He can do three of these thrusts per jump and they only get restored if you land on the ground or grab a ledge (only one gets restored upon grabbing a ledge).  This allows Bomberman a solid recovery and a little extra overall mobility.  0%

Down B: Bomb Switch - Much like in Bomberman 64 the Second Attack, Bomberman can switch between his bombs at will.  He has 3 main types of bombs:

Fire Bomb - The standard bomb.  Good blast radius, decent damage and knockback and overall well rounded bomb.  No special properties.  8% regular, 18% fully charged.

Ice Bomb - An ice powered bomb that can freeze foes at higher percents.  Weaker than standard bombs, similar blast radius.  5% regular, 15% fully charged.

Gravity Bomb - A mysterious bomb that causes a black hole.  Deals very weak damage, but hits foes at an amazing gimp angle and combo angle and has slight suction power.  The fully charged version also reverses and sucks in foes and spits them out.  Massive blast radius and long lasting explosion (since it is a black hole after all)  3% regular, 12% fully charged.


Final Smash: Bad Bomber Armageddon - Remember how if you die in the standard multiplayer Bomberman games you'd end up in the hovercraft thing around the edge of the stage and throw bombs in it to get back to life?  Well now Bomberman's taken a hold of one and is using it to blow the rest of the cast sky high.  Bomberman will warp into the background and board his Bad Bomber.  You can scroll yourself left right, up and down and shoot a bomb with A/B which will deal 15%.  You have a maximum of 10 bombs.  

22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Viewtiful Joe PSA - IN PROGRESS: Step 1) Animations on: October 01, 2010, 02:55:11 PM
PROJECT VIEWTIFUL JOE

Everyone's favourite hyperactive knucklehead ninja badass hero in red is now gonna be in Super Smash Bros Brawl!  With an awesomely diverse (and hopefully balanced) moveset, loads of custom animations and VFX powers you will be able to HENSHIN-A-GO-GO BABY

Here's the moveset plan (so far):

AAA: A quick punch, quick kick then a final kick.  10%

F Tilt: A quick backfist.  Low damage but decent(ish) knockback.  9%

U Tilt: A mid speed uppercut.  Decent damage, good knockback and low ending lag to follow up into an aerial.  11%

D Tilt: A quick low sweep kick with one leg.  Good combo potential.  7%

Dash Attack: A sliding ground kick (Joe's move Slidin).  8%

F Smash: A slow but powerful fiery punch (Joe's move Red Hot Dragon Punch).  22% fully charged

U Smash:  A quick headspin that deals multiple hits and finishes with an upward kick.  18% fully charged

D Smash: A low double sweep breakdance kick.  Medium power and knockback.  19% fully charged

N Air: An aerial spinning kick with both feet spread wide.  10%

F Air: A simple forward kick in the air.  Low damage but decent knockback.  8%

B Air: A quick back kick.  Again, low damage but decent knockback.  8%

U Air: A fast aerial flipkick.  Low knockback but good combo potential.  8%

D Air: Joe spirals down at high speeds like a drill.  Can also work as a suicide move due to meteor smash properties.  12%

Grab Attack: A rapid knee attack.  Same as Captain Falcon. 2%

F Throw: Joe turns forward and throws the opponent to the ground, ending in a pose.  10%

B Throw:  Same as the F Throw but in the reverse direction.  10%

U Throw: A handstand upwards kick to the opponents.  9%

D Throw: Joe chucks the foe to the ground then jumps on them.  11%

Neutral B - Red Hot Kick: Joe does a fast kick across the stage (or diagonally downwards if in the air).  If the move hits press the A or B buttons again to land another kick.  Up to 3 more kicks can follow afterwards, the last one having high knockback.  15% total

Side B - Shocking Pink Burst: Joe fires off an explosion in front of him from his hands.  Good knockback but fairly slow.  In the air the move is released downwards and pushes him up slightly.  12%

Up B - Rising Vortex:  Joe rises up in a spinning spiral of fire.  Does multiple hits and works as a good recovery move.  16%

Down B - VFX Power: This is Joe's signature move.  Under normal circumstances this move does nothing except a cool pose, but when Joe does the following he can use his VFX Powers (Mach Speed and Slow):

- When Joe has dealt a lot of damage he can enter "Slow" mode with the Down B.  This uses Time Manipulation to make the opponent move slowly for 20 seconds.  The knockback of some of Joe's moves is also increased.  This is so that Joe can finish off opponents.

- If Joe, on the other hand, has been taking a lot of damage use the Down B to activate "Mach Speed" mode with the Down B.  This allows him to speed up time around him and move super fast.  Furthermore, most of his attacks are faster and he gains a new infinite A combo (Red Hot One Hundred).  This is so that he can rack up damage fairly quickly to get back in the fight.

Final Smash - Six Machine: Joe jumps atop the Six Machine and rams into the foe at high speed.  Pretty much the same as Falcon's Blue Falcon, just with the Falcon Flyer vertexed into the Six Machine.  40%


Ok so that's the moveset ^^  Here's what I've done so far:

Animations

-The idle animations
-AAA all three attacks
-A couple of the walking/running animations
-His falling animation
-His F Smash animtations
- The walking animations
- The three tilts
- The Dash attack


Animations that I still need to do

- The Up and Down Smashes
- The Aerials
- The Special Moves
- The Taunts and Win animations (I will leave these to the very end, AFTER I have released the beta)



I have done more, but they are kinda minor things.  Some moves I can just rearrange and edit from Falcon's moveset (like the Red Hot Kick) but most I will have to do myself.  This will be a long project, but I think that it will be worth it in the end.

Credits go to BeyondYou and Ike Lawlilet for the fantastic model!
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Viewtiful Joe PSA - Ideas Please!! on: July 23, 2010, 04:05:52 PM
Ok so if you saw my little thread about what PSA I'll be doing, you would have seen I will be doing Viewtiful Joe for my next PSA.  However I'll need ADVICE AND IDEAS on what exactly I should do.  I've got a lot of ideas so far, but I wanna get all your opinions too.  Remember that Viewtiful Joe will be over Captain Falcon:

I plan on using Ike Lawlilet's Viewtiful Joe model (don't worry, I got permission  Wink ) but I want to change the bone structure of him so I can make his body smaller, but his head slightly bigger.  Is there anyway I can do this?  Anyways, here's the moveset I have so far.

AAA: Punch, punch, turning kick.  See the Tatsunoko vs Capcom Light, Medium, Heavy 3 hit combo except the second hit will be a punch instead of a kick.

F Tilt: A quick backfist.  See the Tatsunoko vs Capcom Forward Medium (I think).  

U Tilt: An uppercut.  See Viewtiful Joe launcher and Tatsunoko vs Capcom launcher.

D Tilt: A low sweep.  See Tatsunoko vs Capcom low Medium (it may be the low Light)

Dash Attack: A sliding attack.  See the Viewtiful Joe special "Slidin" and his Tatsunoko vs Capcom Low Heavy.

F Smash: EDIT - A powerful fiery punch with pretty good range.  See Viewtiful Joe Red Hot Rumble "Red Hot Dragon Punch"

U Smash: A sort of headspin followed by an upward kick (like the 2nd hit of Wolf's U Smash).  Again I made this one up.

D Smash: A spinning trip kick.  Resembling Mario's D Smash?  Thanks to flammable for the suggestion.

N Air: An aerial spin.  See Tatsunoko vs Capcom Heavy air.

F Air: And forward double kick.  See the final hit of his Viewtiful Joe special "Air Joe"

U Air: A simple flip kick.  See one of the "Air Joe" hits (well this move is done by a lot of characters such as Mario, Falcon etc)

D Air: Joe spins down at high speeds.  See Viewtiful Joe cyclone kick (falling whilst in Zoom).

Neutral B - Red Hot Kick: Pretty much the Falcon kick but minus the flames and replace them with flowers (if possible) and make it bounce off the enemy when it hits (like the Down B of Fighter Kirby).  In the air it goes diagonally down

Side B - Voomerang: Viewtiful Joe throws his signature Voomerang boomerang.  It can do 2 hits since it can return to him.  It can also be charged for extra distance.

Up B - Fire Cyclone: Joe spins up in a fiery spiral.  See Viewtiful Joe Red Hot Rumble.

Down B (regular) - Shocking Pink: Joe quickly kicks out his bomb which quickly explodes.

Now the thing about the down B is that it will also be the move that will let off his VFX powers depending on how the battle is going.

Down B (if Viewtiful Joe has been taking a lot of damage) - Mach Speed: Joe makes himself go super fast and his able to chain attacks better so he can deal damage fast and get back into the fight.

Down B (if Viewtiful Joe has been dealing a lot of damage) - Slow: Viewtiful Joe slows down time to make it harder for his opponents to evade him.  His smashes and aerials also get a significant power boost so he can finish off his enemies more easily

Final Smash - Six Majin: Viewtiful Joe summons his trusty battle machine, the Six Majin, to ram into enemies at full speed (basically all it will be is the Blue Falcon final smash but with a different model XD )

That's it as far as my ideas go.

Basically, I want Viewtiful Joe to be a pretty speedy character with decent power but short range.  I wanna also try my best to make him a relatively balanced character too.

So yes, feel free to post feedback, ideas and suggestions!!

HENSHIN A GO GO BABY!!


24  Super Smash Bros. Brawl Hacking / Attacks and Animations / 3 New PSAs - EDIT: Viewtiful Joe is FINAL on: July 18, 2010, 07:27:55 AM
Ok so I've decided to make a poll that will last for about 2 months.  After I do my Vega PSA I've made up a few ideas on what I would like to do for my next PSA(s).  So really the question is which would you like me to do?

True Captain Falco - If any of you have seen there is an awesome texture for Falco called Captain Falco.  I plan on basically making a moveset for this texture (if I can get permission to use the texture of course) which will be Falco with (mainly) Falcon's moveset.  He will also have Falcon's bone structure (so he will be lanky though trust me looking at a full moveset swap of this it actually looks pretty damn cool).

Hyper Shadic - Using bits and pieces of Wave's two fantastic Sonic PSAs, Hyper Sonic and Full Throtle Sonic, as well as creating a lot of it myself (i.e. the Hyper Shadow parts of it) I plan to create the ultimate Sonic character, Hyper Shadic.  He will also have the ability to go from Hyper Sonic to Hyper Shadow forms at the flick of a taunt (basically, the different forms will have some different regular moves and different Special moves too).


Viewtiful Joe - This will probably be quite difficult to pull off but if I do it will be awesomesauce.  A lot of his moves involve projectiles such as his Voomerangs and Shocking Pink bombs (both of which I have some idea of how to pull off but not much) as well as his movie skills such as Mach Speed, Slow and Zoom.  He'll be based over Captain Falcon and (if I get permission of course) I may be able to use that fantastic model by BeyondYou.

EDIT: Since Captain Falco has already been done, and I couldn't get permission from Wave to do Hyper Shadic, Viewtiful Joe the final choice!!  HENSHIN A GO GO BABY!!
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Street Fighter's VEGA - PSA in progress + Need a Vertex and Texture hack on: July 17, 2010, 12:10:18 PM
PROJECT VEGA


Vega from the Street Fighter series joins the Brawl! Since I'm not a very good animator (at all), most of the animations used are from other characters such as Fox, Wolf and ZSS put onto Marth.

This is a request from xZedkiel.  I thought it would be a fun project to do.  So far I've done most of the animation swapping and got to work on the actual moveset itself.  The moveset itself is almost exactly based off of the post he made here, though I have made a few changes myself:

http://forums.kc-mm.com/index.php?topic=10368.0

Finally, I would like to make a request.  Would it be possible for someone to PLEASE make a vertex and texture hack for Vega to go with this moveset.  It honestly does not matter which Street Fighter game it is based from, as long as it is his default costume.

EDIT: Here's is what I've done so far:

- Brawlbox animations for almost all his animations (except the Specials [which won't take too long] and his  Taunts/Win animations [which will probably take longer])
- PSA hixboxes for his AAA, Tilts and Smashes (though there are a couple of problems)

WHAT NEEDS TO BE DONE
- The rest of the hitboxes for aerials and specials
- The rest of the animations for specials and taunts etc
- Sounds and Graphics
- Removing the sword glow
- A VERTEX MODEL AND TEXTURE!! Please people I really  need help with this one!  xZedkiel has done part of the texture already but I really need a vertex!




26  Super Smash Bros. Brawl Hacking / Attacks and Animations / SAVAGE Wolf: V2 RELEASED!! A more BERSERK SAVAGE on: June 15, 2010, 12:58:32 PM
Here to take on anything in his path:


SAVAGE Wolf


Changlist for V2 (so far)
- The Side Taunt (the "what's the matter, scared?!" one) now has hitboxes  Grin
- Pretty much every move does more damage but less knockback
- The N Air is now has no knockback and rather works like a combo tool
- The Up B (should) chain together much better.
- His item throwing speed is now the same as Max Onslaught's
- He dashes and runs faster
- All of his aerials are MUCH faster
- His pummel is much faster

His speed and ferocity rival that of MAX Onslaught Falcon's.  His power is imbuned with rage and darkness that can annihilate his foes.  He gains invincibility from his taunts, heals from his grabs and has 30 jumps.  However there is a catch.  Each of his non pummel attacks drains part of his life force and he takes between 1-4% damage (which mind you WILL accumulate over time).

To put it all into simple terms: Wolf is PISSED.

 



EDIT2: Remember this vid below is OLD.  The freezing glitches have been FIXED (hopefully @.@).  Another vid will be posted here relatively soon.
<a href="http://www.youtube.com/watch?v=gxrD8eNwN7k" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=gxrD8eNwN7k</a>


On a side note I apologise for hyping a new Final Smash only for it to be the regular one.  The MotionEtc.pac file got too big ;(

Original texture by Dhragen (edited by me) and Dark Landmaster by mnsg. Wink

If there are any other problems please tell me.  I'll probably release a V2 of this at some point.
27  Help & Tutorials / Help / A Little Problem with Vertex Hacking... on: June 13, 2010, 01:24:30 AM
Ok so I was trying to vertex hack Yoshi's hands so that they would be more like claws.  I followed the steps of this video tutorial perfectly:
<a href="http://www.youtube.com/watch?v=_zZUss7H5Ck" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_zZUss7H5Ck</a>


But in Brawlbox, instead of showing the hands being extruded out, it just shows a load of random polygons on the body flying out in random directions.  I think it has something to do with Anim8tor since when I did a vertex hacking process in 3Ds Max without Anim8tor the vertex hack worked fine (reason I don't just use 3Ds Max though is 1) I have the trial version which doesn't last much longer and 2) I am more familiar with Blender.

So basically question is: Is there any way to vertex hack in Blender WITHOUT using Anim8tor?
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Drako Yoshi - V1 RELEASE + Vertex for V2? on: June 08, 2010, 02:30:03 PM
So here are my first PSA project that I'm currently working on:
DRAKO YOSHI

V1 DOWNLOAD: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8444&DiplayName=Drako Yoshi V1

FULL CHANGLIST FOR V1:
 - The Final Smash has now been added and works perfectly!!  See what you think
 - Edited 2nd jump.  Instead of his Flutter jump he does a somersault (inspired from Yoshi Baddally).  Interestingly, this second jump can also be momentum cancelled like in Melee.
 - The neutral AAA combo is now faster and should link better
 - The F Tilt is now faster
 - The U Tilt now has a longer lasting hitbox and is able to hit the foe from behind
 - The D Tilt now "downs" the enemy at the tip of the tail (it also does less damage at the tip of the tail but more on the other parts)
 - Dash Attack final hit has less knockback.
 - The U Smash now has MUCH less knockback/knockback growth.  It kills far more realistically now.
 - The U Air now stuns the opponent at the tip of the tail
 - The B Air does less damage and a lot less knockback (won't freeze until after 50%)
 - His Neutral B now does less damage (but the same knockback)
 - His Side B also does less damage
 - His grounded Up B now actually hits.  It works more as a defensive move
 - His Down B also has reduced damage overall.
 - His aerial Up B now has different graphic effects and sound effects (not shown in vid).
 - He is slightly heavier (109 weight) and falls a bit faster.

Vid showing the FULL MOVESET (for Drako Yoshi V1)
<a href="http://www.youtube.com/watch?v=Vmi_d_uFInY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Vmi_d_uFInY</a>


Here are some IN GAME pics showing off some new moves:


Drako Yoshi!!


Wait 2 is now Wait 1


Up Smash (Destruction Pillar)


B Air (Frost Kick)


Side B (Wheel of Solaris - the shield has been changed, it no longer looks like this)


N Air (Spinning Slash)


Up B (Dragon's Flight)


Down B (Meteor Strike)


Neutral B (Nova Bullet)

Moveset

Firstly, he has altered waiting animations and a brand new running animation resemblent of that of Charizard's running animation.  His run speed is also a lot faster (almost as fast as Sonic's) but his grip is poor.

AAA combo - The first attack remains the same, but the second his is low F Tilt and I added a 3rd attack where he spits a small fireball for multiple hits of damage.  Damage = 3+4+1,1,2 (total 11)

F Tilt - I've combined his high F Tilt and low F Tilt to create a double hitting move with decent speed and a fiery graphic.  Damage = 6+8 (total 14)

U Tilt - Same as the old U Smash, but weaker, less knockback, more speed and a fiery flag. Damage = 9

D Tilt - Same as the old D Tilt, except it can trip at the tip of the tail.  Great for combos.  Damage = 8 (6 at the tip)

Dash Attack - Drako does a fiery spin similar to Sonic's F Air.  A good follow up from the D Tilt.  Damage = 2+2+2+2+2+4 (total 14)

F Smash - Same as the old F Smash but with more knockback and an explosion effect.  Damage = 16 uncharged

U Smash - Drako spins around then summons up two fiery explosions either side of him.  This move is very powerful and has great range but is also very slow.  Damage = 20% uncharged

D Smash - Same as the old D Smash but now has a bit more knockback and slash flags.  Damage = 12% uncharged

N Air - A multi hit damaging spin with slash properties.  Uses Ness' N Air animation Great for combos.  Damage = 2+2+2+4 (total = 10)

F Air - Same as before except it has an explosion effect like the F Smash and has some nice hitlag on sweetspot contact.  Damage = 16/10

B Air - Drako does an icy kick with the same animation as Ness' B Air (freezes on high % at the sweetspot).  Damage = 15/8

D Air - Exactly the same as the old one except again fiery. Damage = 33 maximum

Neutral B: Nova Bullet - Yoshi spits a fast and fairly strong fireball with a high but set knockback.  Also if used in the air he (for some reason) gains quite a bit of vertical momentum.  Damage = 8%

Side B - Wheel of Solaris - Same as the old one except hits the opponent straight downwards onto the ground and is fiery.  Damage = 4%

Up B Ground - Wyvern Screech - Yoshi creates a powerful screech which stuns and damages nearby enemies= Damage = 2+2+2+2+2+2 = Total 12%

Up B Air - Dragon's Flight - Yoshi soars into the skies with his wings (like in Pit's Up B).  Effect lasts for just over 4 seconds and can be cancelled using the shield button. Damage = 0%

Down B - Meteor Strike - Simliar to before, but more powerful and connects much better.  Somewhat like a fiery meteor.  Damage = 24% if all hits land

Throws remain completely unchanged.

Final Smash - Nova Storm - Yoshi spins around, harnessing the power of fire and creates a giant voretx of flame followed by a powerful explosion that sends foes outwards. Damage = Total 75%

Finally, I'd like to ask if anyone would be able to do a nice vertex/model hack of Drako Yoshi to go with the mvoeset (since mine is kinda lame).  Ideally He should have horns on the sides of his head (like in my model but better, possibly longer) and claws on his fingers (though if you are going to make a texture, make the claws the same as the rest of the hand instead of a "nail" colour).  Also could there also be a vertex hack of the feet to make the look more dragon like (so talons).  Finally, I'd like to request for the wings also to look more like dragon wings rather than caley bird wings.

29  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Ultimate Zero Recolour Pack!! on: June 01, 2010, 03:49:00 PM
Are you one of the many (I think) people that downloaded the fantastic Zero PSA by Eldiran ages ago?  Are you rather disappointed by the lack of Zero edits made since then?  Then say hello to my Zero texture pack!!




This pack includes:
The original Zero texture made by Dhragen and moveset made by Eldiran
Zero Nightmare originally by Velen Zaiga with edits by me (edits not sure in picture)
Blue Zero recolour
Yellow Zero recolour
Green Zero recolour
Purple Zero recolour

But that's not all!  Not only does this include all of these FitLink.pac and FitLink.pcs files, but it also contains custom Zero CSPs made by myself:


So be sure to download it all right here!!


If the link above doesn't work, use the direct link here:


 Shocked Shocked Shocked
30  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / My CSP Pack!! Some awesome CSPs included on: May 30, 2010, 10:47:05 AM
My very first CSP pack is finally up.  The pack includes over 45 CSPs of some of the best hack characters and textures such as Shadow, Cloud, Rosalina, Zero (full recolour set), Travis Touchdown and many more!!  

Here's the download link:  AWESOME 2.0!  AWESOME 2.0!  AWESOME 2.0!

http://www.mediafire.com/download.php?vrdmvzl2egx

You'll need Brawlbox and a common5.pac file (or a sc.character.pac file) to use these.  Additional credit goes to Alfiedude666 for a couple of the CSPs that were from his pack on Youtube.

EDIT: Ok finally posted up some images showing a mish-mash of some of the CSPs included:




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