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1  Super Smash Bros. Brawl Hacking / Music & SFX / Camera zoom and sfx on: August 06, 2014, 11:05:08 PM
What dictates if a sound will be heard when the camera zooms out? For example I gave Sephiroth a voice in my brawlex build by using a boss sound bank. During his FS when the camera zooms out really far his voice can still be heard. But for other characters, like kid Buu, the camera zooms out only a little and nothing can be heard.
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 28, 2014, 01:35:03 PM
Ok im still having trouble with gfx porting(Amaterasu PSA). Using the porting method I've got most of the graphics to show up although some linger longer than they should(there is no terminate gfx in the psa) but its only for a short second or two so its no big deal. The problem is that her disc doesnt show up(air forward attack) and the flowers only show up if Peach is in play. I changed all the external gfx. The fies that control these missing gfx seem to be in the REFF and REFT files but when I imported them into the new ef file the gfx still didnt show up.
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 25, 2014, 11:02:13 PM
Ok I've started doing external gfx porting for ex characters by using the renaming method(rename the ef file and change the id calls in the psa). It usually works but with a couple character no gfx will load (Amaterasu and Saber). Does this mean I need to do porting the long way as in Nebulon's guide? Or is it pointless?
4  Super Smash Bros. Brawl Hacking / Programming / External gfx porting in psa on: July 22, 2014, 07:22:44 PM
How do i change the Ef entry in PSA? Where it would say ef_link. I need to do this for a brawlex character. I know how to change the gfx id under subactions but I dont see anything for ef's. Doing this in brawlbox v0.67 and v0.68b causes a hard crash in game.
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 16, 2014, 09:36:22 PM
From my experience leaving .bak files in the fighter config will cause it to freeze at the strap loader screen. I usually delete them.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 16, 2014, 07:06:56 PM
I just have one thing to say... use the spoiler tag.
Haha how do I do that?
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 16, 2014, 06:59:01 PM
Really? I've tried that before but the brawl characters didn't respond

Post Merge: July 16, 2014, 04:38:20 PM
Oh! And is there a clone SFX tutorial


Unfortunately no. However, Ive figured it out and I'm having great karma with brawl hacking(none of my test got the beep of death. Yay!) so I'll give you the run down here

1. Programs Needed
Super Sawndz
Smash Attacks(2.70 seems to be the best)
Brawlbox(newest version and/or 0.68b version)
A music editing program

2. Resources
SSSB BRSAR: Google it
Sfx ID list: http://opensa.dantarion.com/wiki/SFX_ID_List(NTSC_AND_JPN)
Sound Code: http://smashboards.com/threads/its-here-rsbe-replacement-soundbank-engine-fpc-4-0-by-internetexplorer.338957/

Soundbank IDs:

---Common---
00 joucyu

---Character---
01 mario
02 link
03 pit
04 metaknight
05 dedede
06 Donkey
07 Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain
0E Ness
0F Koopa
10 Peach
11 Zelda
12 Iceclimber
13 Marth
14 GameWatch
15 Falco
16 Ganon
17 Wario
18 Pikmin
19 lucas
1A Diddy
1B PokeTrainer
1C PokeLizardon
1D PokeZenigame
1E PokeFushigisou
1F Lucario
20 Ike
21 Robot
22 Purin
23 ToonLink
24 Wolf
25 snake
26 Sonic
27 select (Character Select Screen)
28 ZakoFighter

---Kirby Copy---
29 All
2A Captain
2B Dedede
2C Diddy
2D Donkey
2E Falco
2F Fox
30 GameWatch
31 Ganon
32 Iceclimber
33 Ike
34 Koopa
35 Link
36 Lucario
37 Lucas
38 Luigi
39 Mario
3A Marth
3B Metaknight
3C Ness
3D Peach
3E Pikachu
3F Pikmin
40 Pit
41 3Set (PT's Pokemon)
42 Purin
43 Robot
44 Shiek
45 Snake
46 Sonic
47 SZerosuit
48 ToonLink
49 WarioMan
4A Wolf
4B Yoshi

---Stages---
4C Crayon
4D Dolpic
4E Mansion
4F MarioPast
50 Kart
51 Donkey
52 Jungle
53 Pirates
54 Oldin
55 Norfair
56 Orpheon
57 Halberd
58 Starfox
59 Stadium
5A Tengan
5B Fzero
5C Ice
5D GW
5E Emblem
5F Madein
60 Pikmin
61 Palutena
62 Famicom
63 Newpork
64 Village
65 Metalgear
66 Greenhill
67 Pictchat
68 Plankton
69 StageEdit
6A Garden
6B Zebes
6C Greens
6D Corneria
6E Pstadium
6F Bigblue
70 Onett

---Minigame---
71 Coinshooter
72 Cleargetter
73 Homerun
74 Target

---Other/Items---
75 CharaRoll
76 item
77 Monsterball

---Assist Trophies---
78 Jugem
79 Goroh
7A Joe
7B Waluigi
7C Resetsan
7D Nintendogs
7E Excitebike
7F Devil
80 Hammerbros
81 Metroid
82 Wright
83 Stafy
84 Tingle
85 Katana
86 Lin
87 Andross
88 Littlemac
89 Tank
8A Jeff
8B Heririn
8C Barbara
8D Cyborg
8E Customrobo
8F Robin
90 Saki
91 Kururi
92 Shadow

---Appeal Fox---
93 SPACE
94 COMBAT
95 CORNERIA
96 ASTEROID
97 BATTLESHIP
98 A
99 B
9A C
9B D
9C E
9D F
9E G
9F H
A0 I

---Appeal Falco---
A1 SPACE
A2 COMBAT
A3 CORNERIA
A4 ASTEROID
A5 BATTLESHIP
A6 A
A7 B
A8 C
A9 D
AA E

---Appeal Wolf---
AB SPACE
AC COMBAT
AD CORNERIA
AE ASTEROID
AF BATTLESHIP

---Appeal Snake---
B0 Mario
B1 Donkey
B2 Link
B3 Samus
B4 Yoshi
B5 Kirby
B6 Fox
B7 Pikachu
B8 Luigi
B9 CaptainFalcon
BA Ness
BB Koopa
BC Peach
BD Zelda
BE Shiek
BF Iceclimber
C0 Marth
C1 GW
C2 Falco
C3 Ganondorf
C4 Wario
C5 Metaknight
C6 Pit
C7 SZerosuit
C8 Pikmin
C9 Lucas
CA Diddy
CB PokeTrainer
CC Dedede
CD Lucario
CE Ike
CF Robot
D0 Snake
D1 Sonic
D2 Purin
D3 ToonLink
D4 Wolf

---Menu---
D5 menu

---Narration---
D6 melee
D7 menu
D8 characall

---Adventure Stages---
D9 common
--01--
DA 0
--03--
DB 0
DC 1
--04--
DD 0
DE 1
DF 2
--05--
E0 0
E1 1
--06--
E2 0
--07--
E3 0
--08--
E4 1
E5 2
--09--
E6 0
E7 2
--10--
E8 0
E9 1
EA 2
--12--
EB 0
--14--
EC 0
ED 1
--16--
EE 2
EF 3
--18--
F0 0
--20--
F1 0
--22--
F2 0
--24--
F3 0
--26--
F4 0
--27--
F5 0
F6 1
F7 2
--28--
F8 0
F9 2
--30--
FA 0
--31--
FB 0
FC 1
--32--
FD 0
--33--
FE 0
FF 1
--34--
100 0
--35--
101 0
--36--
102 0
--37--
103 0
104 2
105 3
--40--
106 0
--41--
107 0
--42--
108 05
109 09
10A 11
10B 13
10C 17
10D 19
10E 21
10F 23
110 25
111 27
112 29
113 31
114 33
115 37

---Enemy---
116 Kuribo
117 Patapata
118 Hammerbros
119 Killer
11A Dekakuribo
11B GalFire
11C Poppercam
11D Bitan
11E Roada
11F Bombhead
120 Gyraan
121 Bucyulus
122 Tautau
123 Flows
124 Aroaros
125 Botron
126 Jyakeel
127 Ghamgha
128 Pacci
129 Faulong
12A Deathpod
12B Spar
12C Kokkon
12D Jdus
12E Mite
12F Shelly
130 Ngagog
131 Cymal
132 Teckin
133 Cataguard
134 Siralamos
135 Boobas
136 Arman
137 Prim
138 Robo
139 Bosspackun
13A Rayquaza
13B Porky
13C Galleom
13D Ridley
13E Duon
13F Metaridley
140 Taboo
141 Masterhand
142 Crazyhand
143 Falconflyer

Ok here we go. First of all keep a backup of a fresh sound brsrar just in case. ALWAYS TRY TO USE SMASH ATTACKS FIRST AS BRAWLBOX COULD CORRUPT THE MOVESET WITH TOO MUCH EDITING. If you have to use Brawlbox try to do everything in 1 save.

Sounds should be wav in mono with the same frequency. To check the frequency open up the brsar in brawlbox and export the sound you want to replace. All boss sounds seem to have the same frequency.

First find where you want to place the sound. So open the Brsar file in super sawndz. Scroll all the way down to the bottom to find the boss soundbanks. Lets say you choose Crazyhand. Here you find all of Crazyhands sounds. take note of the length of his sounds, the rule of thumb is to use sounds of the same length or shorter.

*SPECIAL NOTE* however, it seems to be size based so as long as the file size isn't bigger than the original it should still work. I say this because Crazyhand's last sound is 0:00. I replaced it with a sound that was 0:66 but the files size was still smaller than the original so it worked. Also some sounds have strange properties. For example, a placed a "handengeki" over one of Crazyhands sounds that sounded fine on the computer but in the the game it was all low tone and came out as "handengeki ki ki ki ki ki".

Ok back on track. Say you want to replace his first sound. Click on it and its info will show in Super sawndz. What you are looking for is the wav id. In this case it's 00. Go to the ID list link above and find Crazyhand. You willl find a list of his sounds. Next to snd_se_boss_Crazyhand_00 you will see 26BD. That is the sfx ID in hex.

If you are using Smash Attacks then just copy and paste(more detail later). However, If using Brawlbox you will need to convert to decimal. Use your computer calculator to do this. 26BD in decimal is 9917.

Obvious question:how do I know what replaces what? Open your character in brawlbox. Preview them then in the top left click load. Load the motion file. A list of all there action will come up. And I mean everything, from crouching to to final smashes. Use this to guide You in what sounds go where.

*SPECIAL NOTE* some characters may appear not to be using the correct moves. Whats really going on is that the move are using motions from existing animations. Example, Megaman Zero(not Zero) is like this. His FS is actually a light Item toss and a landing.

Ok so lets replace forward smash(usually AttackS4S).

Smash Attacks Version
Open up the .pac. Click on sub actions, change event list from main to sfx. Then change where it says 0 next to sub action until the animation tabs says AttackS4S.

You will either:

A. See Sound Effect with some numbers after it. If so click on it then click modify. under parameter left click on sound effect then under value to the right paste the hex number mentioned above(26BD). Save-Done.

B. See nothing. Click on add then modify. Click on change and change it to sound effect. Left click on it then click modify. under parameter left click on sound effect then under value to the right paste the hex number mentioned above(26BD). Save-Done.

Brawlbox Version
Open the .pac in v0.68b. Expand movedef, expand sections, expand data, find subactions and expand that. find AttackS4S expand it. Click on sfx and -you guessed it- EXPAND IT!.

You will either:

A. See sound effect. EXPAND IT! On the right where it says value paste the DECIMAL number(9917) here. Save-Done.

B. Not see sound effect or cant expand sfx. Click on sfx add, modify, change to sound effect. Expand sfx and find your newly made sound effect. The value will be 0. On the right where it says value paste the DECIMAL number(9917) here. Save-Done.

Opne the Brsar in in Super Sawndz and replace Crazyhands first sound with the one you made. De-expand it then click on the root of Crazyhands stuff(may or may not be necessary) and click create sound.

*Special Note* Super Sawndz has some kind of bug where the first time you create the sawnd file it does it incorrectly and the file ends up being double in size. This will freeze your game, so far just creating the sound again solves the problem.

After you create a correct sound rename it to the correct ID(Group Id in Super Swandz). In this case it is 329. Put that in your pf/sfx folder

Last but not least change the soundbank in the fighter config file to the boss soundbank(a bunch of 0s then 142 for Crazyhand).

Done you now have 1 custom sound in brawl for an ex charcater. Take note that more than voices need to be replaced. Things like foot steps  and sword swings do as well. Use common sounds which can be found in the brsrar under SE/common. You can also use item sounds, my zero use the beam blade item for his swings.

Hit sound are usually universal but some are specific(Ikes hard hit sound). This is located under flags. In brawlbox under sub actions go to an action click on main then offensive collision then click on flags. You will see sound on the right with other info. For Ike it may say HugeSlam. This is specific to Ike so once you change the soundbank this sound effect will only register if Ike is in the match. To remedy this just change it to one that is universal like StrongSlash. IDK how to do this in PSA yet.

This is a lot of work but trust me characters with their own voices is incredibly cool. Hearing "GENMU ZERO" is great. Happy hacking.


8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 16, 2014, 04:19:54 PM
OK Got a few advanced questions.

1. If I choose not to use the Alloys can I add more ex characters in their spot? Im currently at about 70s in the CSSroster so I have more space. So it would be fighter 64, slot 64 etc. Does the code allow this? Or say I take a Marth clone's config files and rename them to the Alloy's vallues would that work? Or are those spots only dedicated to Alloys and are unable to be replaced with ex characters.

2. I read a post awhile back that if you use the unstable build with the stable build's version of bx_fighter you won't run in to the unstable build issues(Ganon clones, Sonic clones uising FS). Is this true?
9  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 07, 2014, 12:41:15 AM
Hey guys I'm having some trouble replacing Olimar's sfx in smashbros_sound.brsar. I have tried 4 different versions of brawlbox(including this one). It either crashes or replaces multiple sounds instead of just 1. I am using this file:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28732

When I try to replace Olimar's "Attack 1" wave file with the wav included in the download it also replaces "Attack 2-7", among others, with the same sound. How can I make it so brawlbox only replaces one sound so the sfx works as it does in the video? I have already PMed the developer and he was unable to help me.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 06, 2014, 07:30:39 PM
Thanks alot guys.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 06, 2014, 07:23:49 PM
Thanks finally got it working. One more question, how do I find the boss soundbank number for the fighter config file? I've googled around with no luck. For example I have Tabuu as a Ganondorf clone and rather than use the code, "Ganondorf has Tabuu's soundbank", I'd rather just direct the fighter config file to the soundbank. Just for clarification the number I am referring to should look like this: 0x00000001(This is Mario's soundbank).
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 06, 2014, 02:19:55 PM
After looking around for awhile I've found no clear answer so I'm just going to ask. I'm trying to give ex chracters custom sounds and for the most part I understand what to do. But information is very scarce or vague wen it comes to the smashbros_sound.brsar. Where do I put this file? Do I modify it directly or does it just need to be present(in a certain place) on the sd card with the sawnd file in the pf/sfx directory? Please be specific.
13  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 22, 2014, 03:29:27 PM
Ok Thanks. But now I have run into another issue I made the changes to the psa but when I save and re-open it I can no longer expand the moveset to get to the subaction scripts folder. The plus sign just disappears. I am using brawlbox v0.68b and trying to edit This Sephiroth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 22, 2014, 01:50:56 PM
I have no idea of what is that, sorry. :/
Right below where you change the ID from Marth to 162 there is another number. Thats the EFLS Entry index. In Nebulon's guide some modifications were made to that number. Is that still necessary or will simply changing the ID's be sufficient to fix graphical glitches?
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 22, 2014, 01:37:07 PM
What about EFLS Entry indexes do I still need modifies those?
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