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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Surprise! on: January 03, 2012, 01:04:03 PM
I know that they can be refllected in Melee, but during the up throw as well?
Yes in the F-throw too, but is really hard to reflect it.
but about U-throw? O,o?

@Carnage:
as far I know Mewtwo's Shadow Ball doesn't has a model in Melee :/
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Surprise! on: January 03, 2012, 12:41:44 PM
It was just a test, it is a Lucario GFX real fake and non-fake and at the same time a real Shadow Ball. If you guys want to test the graphic I'm using just do the same as creating a normal GFX in PSA. when you're done in the Graphic line insert this code: 00220007 (be sure that it is on VALUE) it calls up the shadow ball that I'm using for this test.

It works nicely like I expected BUT since the shadow ball is a *GFX real fake and non-fake and at the same time a real Shadow Ball* the Shadow Ball graphic is infinite so when the attack collision *connects* and the attack ends, the Shadow GFX stays in his latest position of the attack and never vanishes. I know that there is a way to make a infinite GFX a *non-infinite* GFX but I don't know that coding yet *I have never used it, before*

Otherwise is a good start for the F-Throw, I'll do a more advanced testing when I get home, I have a really sick idea to improve it x33

oh also, the Shadow Ball IS reflectable in Melee.
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Surprise! on: January 02, 2012, 11:22:08 PM
I heard that Double posts are only valid when someone brings an update, here it is:

Behold my POWERS!
 Evil
I want to see comments about this!
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws. on: January 02, 2012, 06:51:35 PM
try rotation the bone to see if  aura sphere follows any other direction other than horizontal  but i doubt it still doesnt hurt to test

yes It comes from a bone, I noticed that when I edited the Shadow Ball animations in the first Alpha.

to edit Shadows ball position you have to edit the Article 0 (Shadow Ball) in FitLucario.pac
there you will find the shadow ball along with his textures and his animations.

news for me? not really just re-making some animations and F-throw then I'll see what can I do for it...
200  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws. on: January 02, 2012, 02:31:31 PM
that isnt how the shadowballs come out at all even if you point the bone up the shadown ball will go in a straight line sideways to where the character is turned since it has his own angle of firing   altough maybe rotating the bone could work but i doubt it


do you think that this, could be useful for it?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493

@Royal:
Thanks xD *cross-fingers*
201  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Slayermarth's PSA Porting thread: ~Request are somewhat open~ on: January 02, 2012, 02:26:17 PM
slayermarth sorry for the high delay on the Mewtwo port, but I have been really busy finishing Melee Mewtwo for sure so I was wondering if you would like to port the Final Mewtwo version (instead of Mewtwo v1.1) when it's done?

to any character you want.
202  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws. on: January 02, 2012, 01:48:44 PM
I just had a brilliant idea for the F-Throw!

If you can make it so that the bone that throws the shadow ball moves up during the throw animation. Which will make the shadow balls move in a diagonal motion. (Because they're always straight and the upward bone would change it'd trajectory.)

Unless that Isn't possible.

And you can do what you wan't with the F-Throw. You don't have to wait for me. Either that I won't have time to work on it, or not be able to because I'm doing other things.


I had the same idea for it yesterday! I can perfectly make that animation but, really I don't know how to fully control the Shadow Ball that way in PSA.

also I might use this hack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493&Moderated=All&facebook=true
some time for the PSA, it looks interesting.

I'll try both our idea and my Idea, wish me Luck guys AWESOME 2.0!
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws. on: January 01, 2012, 10:41:07 PM
Yes, actually KingJigglypuff was the person who got it work like in Melee once and for all, Now I have just fixed his animations timings and loops, with the fact that I revamped the whole animation too.

It is a Special Grab.

If you want to test confusion, try the latest Alpha I released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24148

it has the confusion grab included on it.
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws. on: January 01, 2012, 04:14:37 PM
 Im srs here !!

No one reads the description of the hacks at this point?

I says in the very first line how do FIX the freeze glitch, and it even has his little tiny download there!

Quote
*Update: to fix the AA combo bug with pikazz model, replace the Attack12 file in the motion with this one: http://www.mediafire.com/?wrpnw4y518iud5t this fixes any freeze problem with the AA combo Smiley*


simple as that  Police

@Data:
If it froze? he won't freeze again, I edited the Down-B again already Wink
205  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)] on: January 01, 2012, 03:57:27 PM
Let's see... Mewtwo would need some easy-to-make features like the final smash eyes, and some faces like blinking and ouch faces (I have some vein for his head that would be cool in this case)

The rig and normals would be fine enough I suppose, so, to be honest, I could finish and release him today and such.

But, I want to make some recolors too, like the shiny mewtwo in Pokemon Stadium 2 (blue) or recoloring it as a Shiny Mewtwo in coeum. Some other colors for the teams, and that would be all for the moment. I would try to build the armor in a N64-style in the future.

But, I won't upload him without the stage. What about the stage? It looks finished. Well, it would be nearly finished (the shadow model is from Phantom Ganon's and doesn't fit the ground exactly, I have to build a new shadow model for this one), but I want, as always, some alternate version. One of them will play the same, but Mewtwo will be looking from the background, just as if he was waiting for the opponent to choose his attack.

The other one would feature Mewtwo flying in the background, and would be moving psychically some platforms that would fly over the area.

So, no date for any of them yet xD


all the Mewtwo stuff (the recolors, the 64 armor, the damage face and eyes) are really good Ideas, also I think that the best option for the FS eyes are his original *Blue-like* eyes from the original game. It would add to him a pretty cool looking and add this same effect when he gets hit (some like Melee Mewtwo) would look pretty good on it too.

Also for the stage I have and idea, this is what I have planned to do with a Mewtwo stage I was going to make (but the textures and lightning failed for me, so I cancelled it ._. )

I was planning to make a Mewtwo stage in Spear Pillar, but instead of Palkia, Dialga or the other weird Pokemon, Mewtwo should be in the Background some like watching you and waiting for something until he attacks you (with his 64 animations and some customs) editing the stage effects and making them more Mewtwo-ish. another version of this was
Mewtwo vs Mew, they fly over the stage passing through the players hitting them, turning out the dimensions and stuff at the time they are fighting over the stage (like the original Spear Pillar)

another idea I had for an stage, (my idea was on Final Destination but in Mewtwo's Stadium it may look better) is something like Mewtwo is fighting Mew in the background, they fly over the stage passing through the players making fighting poses, some like the Mew vs Mewtwo battle from the first movie, when Mew is escaping from Mewtwo (until he gets hit by the Shadow ball)

I don't know if you like those ideas, but I like them Tongue
otherwise I know that every stage of Mewtwo you made. will be good, and I'll be using it (them) for sure, since I'm a big Mewtwo fan. x3
206  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)] on: January 01, 2012, 03:20:36 PM
That's because of how Lucario's tail is. I guess Melee Mewtwo has the same issue.

Changing the name of the bone and making some custom animations would make it look much better. But I'm not gonna do those, too much work, and doesn't look that bad as is. Also, it could desynch in that case, and I'm not interested in desynching.

hmmm you're right, well it's looking good so far, then.
also are you going to release Mewtwo first? or the Stage first? I'm anxious for this!
which one is more complete by now?
207  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)] on: January 01, 2012, 02:57:11 PM
I've made a new video in Mewtwo's Stadium, showcasing my Stadium Mewtwo. I simply love it.

http://www.youtube.com/watch?v=3Y2iroiuwYQ


THAT Looks pretty good!

but, why the top of the tail becomes like facing upward in some animations? :0
example while you are running?

quiero decir, pareciera que la punta de la cola se dobla para arriba en algunas animaciones, es causa de el modelo o la animacion?

208  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws. on: December 31, 2011, 09:42:44 PM
Well, I recently got my mits on a pretty damn epic 3DS Max model of Krystal from starfox adventures, her staff included.(She is also in the adventures outfit) I'm working on rigging her/importing her now, she will be over zelda but if we make it a solo psa 200 kb will do just fine if we make the specials first. I have included the moveset in the spoilers. Although the animations say "just like in starfox adventures" Krystal does not perform these moves, when/if you do video research (just watch a few "lets plays" of starfox adventures on youtube) you'll be watching fox do the moves instead.

A Combo:

First A: The first swing of the staff when you tap the a button, this will be pretty easy to animate.
Damage: 4% Knockback: light Angle: straight forward flag: none

Second A: The second swing of the staff when you tap the A button, this will also be easy to animate
Damage: 2% Knockback: Light Angle: straight forward Flag: none

Third A: There is none, the move will go to an attack 100 which I have no ideas for that yet XD

Forward Tilt: The same move when you tap the A button while pressing forward on the control stick, will be slightly difficult, but nothing you can't handle.
Damage: 5% Knockback: decent Angle: trip angle Flags: None

Upward Tilt: Similar to Marths up smash, just without a charge.
Damage: 4% Knockback: strong: Angle: straight up Flags: None

Downward Tilt: either marths or Ikes downward tilt (She's right handed like these two) I have yet to decide which. You will need to animate this from scratch.
Damage: 6% Knockback: Moderate Angle: straight forward and down Flags: none

Smashes:

U-Smash: The same as Ikes, just with less range and a bit more damage/knockback to compensate. Again, you will probably have to animate this from scratch.
Damage: 9% Knockback: a little more than Ikes move Angle: Straight up Flag: None

S-Smash: the charging attack from starfox adventures (this move is performed by tapping the a button rapidly and tilting the control stick back in starfox adventures) this will be tricky to animate, but nothing you can't handle.
Damage: 15% Knockback: Strong Angle: straight forward Flag: None

D Smash: Custom move: Krystal does a hand stand while extending her staff and spinning in a circle once. Hit's both sides during the full circle.
Damage: 10% Knockback: strong Angle: straight forward and upward just a bit. Flag: None

Specials: this is definately where I'm going to need some serious help, especially in the psa part  not impressed

N-Special: Fire Blaster: Same Fire blaster animation as starfox adventures. Will work and fire at the rate of Lucario's aura ball. (when you rapidly fire it without a charge) It'll travel just as far too.
Damage: 7% Knockback: decent Angle: 70 Degrees Flag: Fire (derp herp)

S-Special: Ice Blaster: Will use the same animation as the Fire blaster. Similar to ice climbers ice-breath move but larger and with more range. Main use will be as a shield breaker ^+^
Damage: 2% each hit (It will hit very quickly) Knockback: Light Angle: straight forward Flag: Ice (again herp derp)

D-Special: Quake Smash: Same animation as Starfox adventures. She will rise slowly into the air while building energy into the staff (And raising the staff upward slightly too) and will continue to charge until you let go of the B button. Eventually maxing out and releasing the shockwave into the ground anyway. It has three charges but the charging animation only requires one ^+^

Damage(quick charge): 5% Knockback: Weak Angle: straight down Flag: Bury
Damage(Half Charge): 10% Knockback: moderate Angle: straight down Flag: Bury
Damage(Full charge): 25% Knockback: Very strong Angle: Straight down Flag: Bury

U-Special: Staff Rocket Boost: Same animation as starfox adventures. It'll work similarly to Fox's up B but travel about as high as Zelda's old up B. Pretty much the same deal, just different graphics/animations to fit the character.

Guarding animation: Same as the starfox adventures animation, will use a modified and retextured Nayru's love graphic to make it look just like in game ^+^

Stats: These are her "stats" according to other brawl characters.
Weight: A little heavier than Wolf (Mainly because she has very low kill potential)
Air Mobility: about the same as Captain falcons
Ground Mobility: a bit faster than fox (Hey, a girls gotta keep on her toes you know :/ )
Size(character size): Inbetween fox and captain falcon

Final Smash,Air A's, other missing attacks(Cliff Climb Quick, Trip attack etc), missing animations, and Air specials:

The Rig will have some added finishing touches, for instance I'm using the last left and right "Nomi" bones (hair bones) to animate Krystal's ears, so they can like, twitch and stuff in the waiting stances. I want this moveset to be charming and fun to play, but if people BEG for it, we could always buff her up and make an op-ed version. Cheesy

And just in case you need proof that I'm actually going to import her, here you go Tongue

 




okay sounds like a big deal... I'll see how I'm with my time when I complete Melee Mewtwo, Ghost Rider v1 (Yeah I haven't forgotten this one, is just I'm short of time and Mewtwo is the only thing in which I could have worked now) and when I start Mewtwo Stadium, and the possible revamp for Melee Ganondorf.

I don't really like the Star Fox stuff but as far I know there is no Krystal hack PSA yet O_o. So I'm interested Smiley

Smiley cool


I PMed you Wink ... :3
209  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws. on: December 31, 2011, 08:23:24 PM
lol sweet. once u finish that, i will amke aniamtions for ivysaur. do you think you can PS that alos?

I'm not sure, If I do succeed into Charizard's complex PSA stuff thing maybe I could give you both hands for them too. Wink
210  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - Mewtwo is getting more complete! working on: Throws. on: December 31, 2011, 08:21:36 PM
You're making this harder for me to keep kid buu.......
ಠ_ಠ
Im srs here

LOL

Do you have any big psa/animating plans for after mewtwo AGF?
If you don't, I'll pm you and we can do an epic colab effort XP
Cause I am REALLY going to need actual help on this one when I finish the import. =3

Well, I have Stadium Mewtwo for Mewtwo2000's Import and (possibly) a real Melee Ganondorf Revamp (because is my second favorite in Melee, and same as Mewtwo, I want it in Brawl), now that I have PM's permission to use it, I'm free to edit it as long as I gave credit to PM. xD
but tell me about what is this epic hack? maybe I can give you a hand :33

AGF, have you started charizard?

Good Question mate, I just finished Melee Mewtwo's Up Throw (flawless), so now that I finished 1 more step of Mewtwo I'm work in the Charizard stuff xD
Its kinda easy and you posted this in the right time also Tongue
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