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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Hitbox display Gecko OS code? on: January 04, 2018, 10:48:01 PM
I've seen some videos on YouTube such as this one and this one where the hitboxes of the attacks are displayed. Which Gecko OS code is the creator of the videos using to display the hitboxes?
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: October 10, 2016, 10:13:27 AM
Here's the original version. At least it should be.

Quote from: orangequilavaburst29
Please add Sans, Papyrus, Undyne, Mettaton, Muffet, Asriel, Chara, or Frisk from Undertale

First of all, I only get well-made PSAs with almost all required pictures and other resources. Second of all, just get that stuff yourself. I posted the link, you can do whatever you want with your copy of the pack.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: September 29, 2016, 09:52:23 AM
Huh? I didn't know it was completely removed!

Fortunately, I have it. I apparently downloaded it about a year ago. I don't think any changes were made since then. I could put up a download link to it if you want.

However, since I downloaded the pack, I've been editing it. I fixed a few issues. I replaced some characters in the original pack that I don't know or aren't interested in with characters that I like. I could also put up a download link to my edited version. Which one would you like?

Please be aware that I'm probably not going to edit my edited version any more because I plan to start my edits over from scratch using this pack as a base instead. The edited version may have a few issues of its own.
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL* on: August 05, 2015, 08:52:44 PM
Hello, I'm trying to modify your pack for my personal use. I have some questions. (I'm using the 2 GB version with Gecko OS. It seems to be working properly.)

Which version of BrawlEx is being used? Right now, I'm trying to edit the CosmeticConfig files so the game displays the names of the characters instead of the names of the base characters, and I noticed that the files are version 1. This means that you're not using BrawlEx 2.0.0.0 am I right? See, I was thinking about adding some more characters because BrawlEx 2.0.0.0 allows 128 characters instead of 100, right? I don't think I can do that right now because I don't think you're using BrawlEx 2.0.0.0. I highly doubt I can simply replace the existing BrawlEx files with BrawlEx 2.0.0.0's files without breaking everything. Are you planning on eventually using BrawlEx 2.0.0.0 (and maybe adding more characters) or no?

Also, if I go into the "fighter" folder, I can see files and folders for characters that don't seem to actually be in the pack, like "DarkSamus", "Dragonite", "Flygon", and "Gyarados" to name a few. Are those "Work in Progress" characters (characters you're still trying to modify to optimize them for BrawlEx) or .... What are they doing there, because they're really getting my hopes up?
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: June 20, 2015, 05:48:59 PM
I tried adding the code you provided, and it still didn't work.

Yeah, all of the files you provided are there, including the module, and they're the ONLY ones I have in my build.

Quote from: KingJigglypuff
no one else has experienced this issue (with the exception of me when testing beta versions).

You didn't accidently submit one of your unstable beta builds of the mod, did you? Maybe no one else who has downloaded it used the Link version?

I tried the BrawlEX version of the current version of the mod that's on the vault with this mod being the only clone just for kicks, and it worked perfectly. The game didn't freeze at all when using the BrawlEX version, so I don't know what's wrong with the Link version.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: June 14, 2015, 09:10:26 PM
O.K., so I downloaded the current version of your Solo Charizard mod. (You know, the one that's in the vault right now.) I simply wanted to just play around with it in the Subspace Emissary, so I put the "Link Version" onto my SD Card. (It actually doesn't matter which Link version I use to make my point. I get the same results regardless of the Link version I'm using.) Problems arose when I used it on my modded Brawl that all of my other mods are on, so I set up a build where the only codes in my .gct are the File Patch Code, Replacement Sound Bank Engine, Disable Custom Stages, and all of the codes you provide, and the only things in the PF folder, well, it's the same PF folder you provided with the Link Version and NOTHING else! I'm using Gecko OS on a Wii U. I'm using Smash Stack.

So I go to Training Mode, select Link, and the game freezes right after I select the stage. This happens no matter which mode I pick, be it Brawl, Subspace Emissary, you name it! I don't know what's going on, but I tried for an hour trying to get this to work, and every time, the game freezes after selecting the stage.

At this point, I wanted to find out if at least SOME aspects of the mod are working. I've noticed that the Link pictures on the Character Select Screen are still Link, despite the files that should turn Link's pictures into Charizard's. (I can't test the Battle Portraits because the game freezes before I can see them.) However, the Charizard pictures that should appear on the Character Select Screen DO show up properly in Tourney Mode. (Just go to Tourney and pick Link and you'll know what I mean.) Also, on Page 3 in the "Group Records" it says "Charizard" under Link, so I know that those aspects of the mod are working properly.

But my point it, my game always freezes after I select a stage with Link, and I don't know what's going on.

I haven't tested the Brawl EX version of the current version, but I DID play with the Brawl EX version of the version of the mod BEFORE the one that's on the vault right now. It worked, and I loved it.

KingJigglypuff, I really like your mods, especially the Pokémon. You make some of the best mods on the vault. (Well, your thread is certainly the best one in the "Attacks and Animations" forum. It's the only thread in the "Attacks and Animations" forum that I follow.) Keep up the good work, and see if you or someone else can get this fixed. Smiley

Most detailed report on the vault, am I right?
7  Help & Tutorials / Help / Re: I can't look at models in BrawlBox! HELP! on: March 15, 2015, 03:20:20 AM
I tried replacing the "OpenTK.dll" in, well, BrawlBox v0.75b, which still doesn't work, with the "OpenTK.dll" in v0.73. If I double click on "BrawlBox.exe" to open v0.75b, nothing opens. If I double click on a file to open with BrawlBox with this setup, like a .brres, this appears.



I then tried replacing v0.75's "BrawlLib.dll" with v0.73's. When I did, the same things that happened in the last paragraph occurred, except this popped up.



If I replace "BrawlBox.exe", well, then 0.73b and all newer versions are essentially useless

I don't want to keep using v0.73 for everything. It's extremely annoying!

(Sorry this wasn't earlier. I was lazy. Tongue)

Post Merge: March 16, 2015, 02:08:08 PM
EDIT: Another thing I forgot to say. My friend's computer doesn't get this error. That seems bizarre.
8  Help & Tutorials / Help / Re: I can't look at models in BrawlBox! HELP! on: January 22, 2015, 10:33:13 PM
Here you go.

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
OpenTK.Graphics.GraphicsContextException: The specified window isn't an OpenGL window
   at OpenTK.Platform.SDL2.Sdl2GraphicsContext..ctor(GraphicsMode mode, IWindowInfo win, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
   at OpenTK.Platform.SDL2.Sdl2Factory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
   at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, Int32 major, Int32 minor, GraphicsContextFlags flags)
   at BrawlLib.OpenGL.TKContext..ctor(Control window)
   at BrawlLib.OpenGL.GLPanel.OnLoad(EventArgs e)
   at System.Windows.Forms.ModelPanel.OnLoad(EventArgs e)
   at System.Windows.Forms.UserControl.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
   at System.Windows.Forms.Control.set_Visible(Boolean value)
   at BrawlBox.MainForm.resourceTree_SelectionChanged(Object sender, EventArgs e)
   at BrawlBox.ResourceTree.set_SelectedNode(TreeNode value)
   at BrawlBox.ResourceTree.OnAfterSelect(TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at BrawlBox.ResourceTree.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.74.5485.20658
    Win32 Version: 0.74.1.0
    CodeBase: file:///C:/Users/Jerry%20Brennecke/Downloads/BrawlBox%20v0.74/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.21.5485.20173
    Win32 Version: 0.21.1.1
    CodeBase: file:///C:/Users/Jerry%20Brennecke/Downloads/BrawlBox%20v0.74/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
OpenTK
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.1664.6217
    CodeBase: file:///C:/Users/Jerry%20Brennecke/Downloads/BrawlBox%20v0.74/OpenTK.DLL
----------------------------------------
Octokit
    Assembly Version: 0.6.1.0
    Win32 Version: 0.6.1
    CodeBase: file:///C:/Users/Jerry%20Brennecke/Downloads/BrawlBox%20v0.74/Octokit.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Net.Http
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


9  Help & Tutorials / Help / I can't look at models in BrawlBox! HELP! on: January 22, 2015, 06:27:53 PM
For some reason BrawlBox suddenly stopped letting me preview and open models! I'm using BrawlBox v0.74b. Whenever I click on a model file, this happens.



At first, I thought, "Well that's weird," because I was able to preview, open, and edit models flawlessly the last time I used BrawlBox, which was a few days ago. I then proceeded to redownload BrawlBox v0.74b. The same thing happened. I then tried BrawlBox v0.73b. Still, the same thing happened. When I tried BrawlBox v0.73, I could preview, open, and edit models and this error didn't happen.

What the heck! How could this possibly happen? How can I edit models one day and then not be able to a few days later, even when I'm using the same version I've always been using? What happened? How the heck do I fix this?

I'm scanned my computer for viruses, because that's the only thing I can think of that could be causing this. There were none at all.

Can someone please help me? I have no idea what these messages mean.
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