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16  Help & Tutorials / Help / Re: how can I apply hacks to usb loaded games? on: July 18, 2011, 01:08:24 PM
There's a certain thing you need to download that removes the restriction on the number of lines you .gct can have.  I'll have a look for it...
What do I load them with? Gecko?
17  Help & Tutorials / Help / Re: how can I apply hacks to usb loaded games? on: July 18, 2011, 12:44:01 PM
I'm using USB Loader GX
18  Help & Tutorials / Help / how can I apply hacks to usb loaded games? on: July 17, 2011, 06:50:27 PM
You know the USB Loader that plays burned games off an sd card and stuff?\
How do I put hacks on it?
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 15, 2011, 06:17:45 PM
Is it all done?
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 15, 2011, 12:44:39 PM
Look at my posts one page back. I gave some feedback for the weak version. EDIT: Eh, here. I'll just quote them.
Alright I'll get started ASAP.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's Temporary PSA Thread #1 - Son....I'm Captain Jack Sparrow. Savvy? on: July 15, 2011, 07:25:57 AM
I'm bad at vertexing and even worse at texturing. I'll ask someone.
I'll take a look at Kirby's sword.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 15, 2011, 07:22:36 AM
Okay. I think I'll take my part and do the final version. I just need a list of what I need to change.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's Temporary PSA Thread #1 - Son....I'm Captain Jack Sparrow. Savvy? on: July 14, 2011, 08:23:51 PM
^Oh, that might work as a Win.
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's Temporary PSA Thread #1 - Son....I'm Captain Jack Sparrow. Savvy? on: July 14, 2011, 07:16:55 PM
Oh, I think this is called a reserved post.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase on: July 14, 2011, 07:15:43 PM
I programmed a Wall Climb Happy Face  He can now crawl up and down walls! Since Sheik has a Wall Cling it was fairly easy.  There is one problem though.  When you press up, instead of going to the climbing up animation, he jumps.  I need to find a way of disabling the Wall Jump when you press up (but still allow him to jump with X or Y).  I'm not too sure what I'll need to do here.   But I've laid down the groundwork for the Wall Climb.  The thing I want to do with it is to make it so that he moves faster the more you press Up on the controller.
But you need to use wallcling first. I've got to fix my wallrun now.
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Hollow's Temporary PSA Thread #1 - Son....I'm Captain Jack Sparrow. Savvy? on: July 14, 2011, 06:45:37 PM
 AWESOME 2.0!

I didn't feel like neroing the other one, so I made a new one. Temporary, of course.

First up, Mr. Captain Jack Sparrow.

I might need model rips. Specifically from PoTC At World's End models. More specifically Jack's sword, a bottle if one can be found, the Black Pearl, and a pistol. If that's not possible, I'll improvise.

Beta Moveset
Jumps: A jump, then a flip or a backflip

Run:
<a href="http://www.youtube.com/watch?v=PUkRatOSxaI&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=PUkRatOSxaI&feature=related</a>
(0:27)

AAA: Three sword swings. 3%, 4%, 7%

A>:

A^:

AV:

FSmash:

USmash:

DSmash:

NAir: A kick. (Link NAir) 7%

FAir:

BAir:

UAir:

DAir:

NeutralB: Shoots his gun. Up to 6 shots. 8% Fire Effect, smoke when shot

SideB: Reload

UpB: A rope comes down and he rides it up for a little.

DownB:  

Pummel: He slaps then in the face. 3%

ThrowF: He puts them on the ground, stomps them three times, then kicks them away. 10%

ThrowB: He lifts them above his head, teaters on one foot, then falls over on his back and sends the opponent backwards, then he gets up. 8%

ThrowU: He throws then in the air, the shoots them with his gun. 8%

ThrowD: He smashes a bottle on their head, making them lay down. 9%

FS: A cannon, or the black pearl with ten shots. 20% each

UTaunt: Shakes a bottle upside down (why's the rum gone?)

STaunt: Eats a Peanut. +2%  Awesome Face

DTaunt: Falls backwards with arms above his head, then gets back up.

Win1: Chugs a bottle of rum. Forever.


27  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/14) Groudon preview on: July 14, 2011, 12:54:09 PM
Must.....do.....Groudon PSA.....
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 06:20:27 AM
Well if someone else plans to make him left handed, I might as well upload the models for it eh? that's half the work right there XD http://www.mediafire.com/?ace8i3ktknsccm2 Since the model's are a necessity to include to make him left handed, we'll have to colab Aafyre as well. I can't wait to test out the new Sephiroth.. so much has changed! And in that file I animated the left wing because then it ends up on the right side when you make him left handed. I really care what wing animation you use but the animation will have to go on the left wing.

The wing goes on his right side.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.3 Revamp updated 7-12-2011 on: July 12, 2011, 10:29:14 PM
Sorry I haven't been on here. I've spent half of the day failingly trying to install NeoGamma. I finally got it. @_@
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.0 Revamp updated 7-11-2011 on: July 11, 2011, 06:45:31 PM
I suppose so.....I personaly asked him to help, though. If he wants to, I suggest he be part of this.
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