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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's PSAs: Sephiroth again..... on: May 18, 2011, 04:24:52 PM
That, that's what I meant, he would be untouchable since he has so much range, I can picture a situation where the Sephiroth player is spamming forward air, and the other player not being able to get through it, since you can use the C stick to do a retreating forward air.
I'll figure something out, okay? Zheesh.
There are ways around this.
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's PSAs: Sephiroth again..... on: May 18, 2011, 04:22:40 PM
Except you're forgetting that Sonic has poor range whilst Sephiroth has more reach than any other character in Brawl.  Not to mention that Sonic doesn't have any projectiles either.

Though this revamp sounds interesting.  It seems like you could almost make a completely new PSA entirely if you wanted (like how I did for V.Joe V2).
Projectiles are slow for him. Very slow. I guess the range factor does give him an unfairness.
Meh.
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 18, 2011, 04:20:49 PM


I accidentally the button.
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's PSAs: Sephiroth again..... on: May 18, 2011, 04:10:58 PM
I still say that will be a bit overpowered, since Sephiroth has so much range, with little to no end lag... He would be near untouchable if played right, even with low kill power, it wouldn't matter much to the opponent if they can't really get to him. Tongue
Well, he's not going to be untouchable. He's just going to be fast and weak. Think Sonic-ish.
Fast, weak, and with a couple of good kill moves.
200  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11) on: May 18, 2011, 04:05:57 PM
Hey, I just noticed: This thread is a year old.
201  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's PSAs: Sephiroth again..... on: May 18, 2011, 03:59:14 PM
Version is my new version.

He'll be pretty fast, hardly any lag for moves. But.....

....He'll have very low kill power, except on a few select moves. (Meteor, etc.)

Sephiroth was always the fast one.

Yes, I'll be introducing the wallrun, as well as Godspeed, Heaven's Light, and Oblivion.

202  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177) on: May 18, 2011, 03:37:36 PM
The date is not impoartant at all. It's a distraction. D:
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's PSAs: Sephiroth again..... on: May 18, 2011, 02:48:43 PM
Hey hollow, what's the code for making an attack loop again? Like DK's Down B? (The hand smashing thing)

Also, how do I make it so a character who doesn't normally raise their legs above their head able to do so? Is it  "Allow/Disallow certain movements" with it set to allow?
To loop an attack:

First, check 'loop' in the box.

If: Button not Presssed: blah
Change Action: 0 for ground, or uh....something else for air, can't remember. XD

And for the leg thing, Allow/Disallow Certain Movements pertains to moving horizontally or vertically. You need to change the animation.
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow's PSAs: Sephiroth again..... on: May 18, 2011, 02:15:23 PM
Sephiroth V3 Coming soon.
205  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Goodbye for good my fellow Kittens :( (Page 177) on: May 18, 2011, 05:38:02 AM
Cheers dude Wink 

Also, I predict a date....the date you ask?.....

>.>

<.<

You sure you want to know?

The knowledge may overwhelm you?

You 100% sure?

No turning back now

Here it comes

June 18th....

This date has nothing to do with PSA >.> <.< >.> Guess what it signifies and you get a cookie

...or does it?
Hmm......
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 17, 2011, 06:27:43 PM
As I recall, his wing was on his right, even in KH2, where he was using his right hand to fight... And look at it this way, he's holding back on the Brawlers by using his right hand. Tongue
lol
If I'm ever dedicated enough, I'll find a way to mirror the animations so he's holding the sword in his left hand.
207  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 17, 2011, 03:41:18 PM
O_O

*gets out Smash Attacks*

Continue....
208  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: New Preview of Vegeta, Friday the 13th on: May 17, 2011, 03:40:08 PM
*knows his life and weed got in the way*
BY has this as a comment on MSN. XD
209  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 17, 2011, 01:55:50 PM
That's good to know Hollow, I think what Sephiroth needs now is...

Godspeed down B air.

Oblivion side B air.

Heaven's Light up B for the balanced version.

A new back and neutral air.

And of course, balance changes... Which some I bet are already done, like Hell's Gate, and what not.

Anyway, best of luck Hollow. Tongue


Alright.

I have anidea for Neutral Air, we could just make a new animation and have it do this:

Click

I'll try to find an animation from another character. If not, I'll have to make it.
210  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 17, 2011, 05:31:56 AM
Don't worry, I
I'll pick this up soon.
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