That, that's what I meant, he would be untouchable since he has so much range, I can picture a situation where the Sephiroth player is spamming forward air, and the other player not being able to get through it, since you can use the C stick to do a retreating forward air.
I'll figure something out, okay? Zheesh. There are ways around this.
Except you're forgetting that Sonic has poor range whilst Sephiroth has more reach than any other character in Brawl. Not to mention that Sonic doesn't have any projectiles either.
Though this revamp sounds interesting. It seems like you could almost make a completely new PSA entirely if you wanted (like how I did for V.Joe V2).
Projectiles are slow for him. Very slow. I guess the range factor does give him an unfairness. Meh.
I still say that will be a bit overpowered, since Sephiroth has so much range, with little to no end lag... He would be near untouchable if played right, even with low kill power, it wouldn't matter much to the opponent if they can't really get to him.
Well, he's not going to be untouchable. He's just going to be fast and weak. Think Sonic-ish. Fast, weak, and with a couple of good kill moves.
Hey hollow, what's the code for making an attack loop again? Like DK's Down B? (The hand smashing thing)
Also, how do I make it so a character who doesn't normally raise their legs above their head able to do so? Is it "Allow/Disallow certain movements" with it set to allow?
To loop an attack:
First, check 'loop' in the box.
If: Button not Presssed: blah Change Action: 0 for ground, or uh....something else for air, can't remember. XD
And for the leg thing, Allow/Disallow Certain Movements pertains to moving horizontally or vertically. You need to change the animation.
As I recall, his wing was on his right, even in KH2, where he was using his right hand to fight... And look at it this way, he's holding back on the Brawlers by using his right hand.
lol If I'm ever dedicated enough, I'll find a way to mirror the animations so he's holding the sword in his left hand.