Well, since I'm lazy, I'm not gonna write out an entire speech on how these attract me (unless I had Dragon, which I'm soooo getting when I have enough money), I'm just gonna make bullets.
Textures:
-Meh, I'm not really into textures that much, I won't download something just for the texture, unless I'm applying the texture to something.
Vertexes:
-It needs to look professional. A smooth, relatively flawless vertex. It needs to look like it belongs in the game, not just something slapped together, like, "oh, I edited the fingers a little to make them claws, here's my submission."(not pointing anything out, it's just an example) No, that kind of crap doesn't deserve to be in the vault.
Well, looking at me, I can't vertex for crap, I gave up on it before I got anywhere, so I know how complicated it can be to vertex, but seriously, put some effort into making it look good.
PSAs:
-Obviously, this is my field, so I have a knowledge of it. What attrats me to PSAs is new material. Something I don't know how to do, or something I do know how to do used in a unique way, which I could learn from. Uniqueness, creativity, and a big portion of it is great animating. I love PSAs with masterful animations, they give it a great credibility (and resource in case I want to use the animation) and it makes the overall move a creative and imaginative work. It doesn't happen often, either.
Music:
-I don't dl music, I make my own. (unless I reeeeeeeeeally want it)
Stages:
-My favorite kind of stage is one that makes the battle a lot more enjoyable. It sets the scene for epic fights. Personally, I love HUGE stages with tons of room to fight on, like
Noah's Halberd.But that's just me.
[censored], I did write an entire speech. XD