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241  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 05, 2011, 06:16:05 PM
The ending is confusing. I thought the light brought him back to life. Did squall really die too?
This proves it's not Squall. (In case you try again)
242  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 05, 2011, 05:47:20 PM
You work too much on PSAs, I bet you love playing as them after done. XD
I actually enjoy working on them more than playing them, ironically enough.
243  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 05, 2011, 03:30:04 PM
I'll do it in my fast version.
244  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 05, 2011, 03:22:59 PM
I made a suggestion like that too, but I have no idea if it's possible, in Dissidia, the first charge is green, then purple, then Sephiroth has an aura of electricity in the final charge.

Yeah, it's possible. Just replace the graphics.

This is the Up B I was referring to, Hollow (Heaven's Light):

http://www.youtube.com/watch?v=EYOH2Ne8TAs#t=0m18s

Seems simple enough.
245  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 05, 2011, 03:00:15 PM
I'm all into this, I kinda hate that he flyes to be honest... I mean, he never really relied on his wings (Only in Advent Children's ending) but if it can be made so it looks decent, then it's fine. Also, Neutral B charge is Black Materia attack (From Dissidia) or Meteor?
Then what should he do for a recovery?
246  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 05, 2011, 02:54:55 PM
Hm... You know, I kinda wonder if it is possible to make his wing flap? I must admit, it would make the move a lot better...

Although, I also kinda liked the idea of at one point him having Heaven's Light as an up B, like a slower start up Marth up B, but in exchange for the slower execution, it would have more power... But, eh, whatever, I don't mind whatever is done, as long as the final product is great. Tongue

I can make the wing flap. Or just use the original yoshi wing animation.
247  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 05, 2011, 02:12:47 PM
Halberd: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16815
I recorded it back then cause i really liked it, so i gave it to him as well. So this is the 2nd video with this stage xD


btw, does heartless angel only work once a match? Cause tlink got hit once but every other time he didnt get hit.

Heartless angel only hits if the opponent is on the ground, which is why the move is so easily avoided. Just jump, or hit Sephiroth.

Also, Holy [censored]!!!! The stage is enormous!!!! I love giant places to fight!!!

Know any more? Awesome Face
248  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 05, 2011, 05:02:52 AM
http://www.youtube.com/watch?v=yIfXz_YC_zc

Note it's the OP version! Big stage, lots of damage and nice Sephiroth Tongue

D:

WHAT STAGE IS THAT?! I WANT!!

Great video, too. Much better than I could have done. XD

(Well, obviously, it's Metaknight's ship, but where can I get it?)

Edit: lol I heard King Bulbin sfx in the second stage.
249  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 04, 2011, 08:58:11 PM
Alright. Actually, I can do that right now. Hang on a sec.
250  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 04, 2011, 08:25:52 PM
Yeah, and I noticed... Well, I have no idea if a broken foe is a good example, but I was fighting KJP's Ice Master Sareena, and I noticed she simply jumped very slightly over the first hit of Octoslash, and... Killed me... Annoying broken PSAs... <_<;

However, I have beaten her with Sephiroth, and I plan on fighting her with version 3.
Though, the texture I used was NOT Sareena's, lets just say... I was fighting a certain "baka"...

One more thing! Man! His recovery is rather unsafe, it doesn't snap to the ledges... So, you have to either, fly over your foe, or stick close to the ledge, and neither are exactly safe.

Though, on a random note, Sephiroth can be a pretty good cheap character killer, since his level three meteor seems to have an easy time hitting them... Since they like to camp with their jumps...
<_<
Oh, I can make him grab ledges.
On the to do list.
251  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 04, 2011, 02:59:12 PM
I can't make videos. -____-
252  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 04, 2011, 02:52:36 PM
New video plz. XD
253  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kit's Animation Station - Final Smash 99% Finished! (5/4/2011) on: May 04, 2011, 05:40:28 AM
I think I can make it not change. PM me the file and I'll quick fix it for you. I'll get it back to you by 5:00 PM at the latest.
254  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 04, 2011, 05:38:13 AM
I'm pretty sure I could make him hold her umbrella. If not by vertexing, then by graphics.
255  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - Alternate Editions Added on: May 03, 2011, 08:56:21 PM
*Pictures a version of the move set where instead of his trusty Masamune, he wields Peach's umbrella*

...

Okay, that would be funny honestly.
XD

I'm not saying it should be done, it's just a funny thought.
Done. XD

I don't think I'll have any time to work on fast Sephy this week, being that I have an AP test on Friday.
I actually have a list of possible moves I made at school.

AAA: Same, less damage, and less lag, and third hit with a bit more knockback.

FTilt: Same, looks good.

DTilt: Same.

UTilt: Same. (Gee, so many changes)

FSmash: Same, less damage, and less lag.

USmash: Something different!!!! He shoots three fireballs upwards. Like this \|/
All do 10 damage, with moderate KB. Goes pretty fast.

DSmash: Meh, not quite sure yet. Might stay the same.

NAir: Same. Nothing really seems to fit here.

FAir: Same.

BAir: Again, nothing really fits here. Same.

DAir: Same, except with some dirt graphics.

UAir: Changing the animation, and making it have 4 quick stabs instead of a flurry of them.

Neutral B: Making it cancelable.

Side B: Same.

Up B: Way better animation, going to make something for CPUs to recover too, like maybe he jets up a little at the start.

Down B: Making it cancelable.

FThrow:

BThrow: He turns around, throws the opponent forward and up a little, then does a two handed slash.

UThrow: He holds the opponent above him with darkness for a second or two, then blasts them upward.

DThrow: He jumps up with the opponent on his sword, then shoots down and stabs his sword into the ground, sending the opponent flying.

I'm going to change his taunt so he uses his right arm to send his wing out. XD

New jumping animations. I'm going to use the ones in Dissidia.


That's what I have so far. Moves are still subject to change. All of the moves will be faster will less lag and less damage or knockback.
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