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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.0 Revamp updated 7-11-2011 on: July 11, 2011, 06:41:07 PM
im basically done, I fixed up the dash attack animation and now its great!!! now adding final touches to gfx
Okay, I'll wait for the update. I need Tormod's edits too.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.0 Revamp updated 7-11-2011 on: July 11, 2011, 06:37:54 PM
I am working on it. Hollow, answer my PM. <<
I thought I did.
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.0 Revamp updated 7-11-2011 on: July 11, 2011, 06:34:01 PM
I'm completely Im srs here
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.0 Revamp updated 7-11-2011 on: July 11, 2011, 06:17:12 PM
I think we should plan this all out next time instead of everyone doing their own thing. |D
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.0 Revamp updated 7-11-2011 on: July 11, 2011, 03:37:11 PM
I've mirrored all Sephiroths animations from my V3, took some better animations from DO's update, and I'll take better ones when Tormod sends me the files.
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 on: July 11, 2011, 07:03:07 AM
should I upload a new brawl vault for sephy revamp or just update the current one? EDIT: I'm done with Sephiroth Version 3.0 REVAMP +fixed all animations - everything is smooth and better  Wink +new dash attack +new wait + EXG edits + lots moar XD ----- I forgot, what did you guys want his Down B in air to be? after that I'll release version 3.0 Revamp
Waitwat? I'm already working on it.......I'm just waiting for Tormod to get done.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta Preview pg 248 - RELEASE SOON on: July 11, 2011, 07:01:08 AM
Nice ^^  I'll test it out when I get back from my singing lesson.  In the mean time, I leave you guys with this: http://www.youtube.com/watch?v=WoDJWBOQ8xw Yes I know the angles of the webs need fixing, but we'll get to that.  But apart from that and a couple of other things, expect the beta to be out possibly tomorrow.
So, how does his web work? Do you just shoot forward after you use it?
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 on: July 10, 2011, 05:20:14 PM
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Suh-weet!
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 on: July 10, 2011, 05:06:37 PM
Lol. Seems like there's nothing else to speak about 'til Tormod adds his share tothe PSA. :3 So... Let's turn this into a chat! How's everyone doing?<.<
Seeing a video containing Sephiroth has inspired me to work on it some more. Unfortunately, I have not much  time left today.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 on: July 10, 2011, 05:02:51 PM
Geez, four posts and that guy's already warned? Bad start, guy.
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 on: July 10, 2011, 02:45:28 PM
Jesus.......

You, sir, are an animating god.
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243 on: July 08, 2011, 02:11:27 PM
But we don't need to make a fake one, since Sheik already has a real one (he Side B works as a tether) Smiley
Ah, right. DX
Well then, I'll show up out of the blue with a fake one. XD no point in wasting info.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243 on: July 08, 2011, 01:23:52 PM
Can you tell me why? Because it looks to me to have something to do with either the HaveN or ThrowN bones. Anyway, all you need to do is figure out how a ledgegrab is initiated. Then you can just make a fake one.
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243 on: July 08, 2011, 12:52:19 PM
Yes.  My apologies for not replying.  I'm not too sure how the catching could work.  He could just shoot out a burst of web from his hands which has good range to catch the opponent.  As for tethers and air catches, I figured that characters attach using their XRotN bones.
How's that?
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Animation Preview pg 243 on: July 08, 2011, 12:48:17 PM
Hey, SD, did you get my PM?
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