Alrighty guys, it was bothering me that Sephiroth is righthanded like Marth so I figured out a way to fix it (it makes it easier to reference things for animations). I've inverted the model and hexed the data in materials1 so the textures will show up when it's inverted. Now he'll be left handed like he's supposed to be XD and if you wanted you can even make him switch between hands.
Hey. I just had a cool idea. You know how in some games you can smash someone into a wall, and they'll leave a crack in it or something? I can make Sephy leave a crack. And everyone else.
I'll do it. From the video, I have the general idea.
I haven't had much time to work at all, being that I'm grounded from the computer for reasons that I won't tell you but you'll wonder about them now that you're reading this. I'm so good at that.
Anyway, I have a question about riivolution. Can I use it and Gecko? Or will the two coflict?
He dashes, the opponent is hit with lots of lag, then the slashes come? I don't know....hitlag stops both people, not just the one being hit, and since the initial attack would be very strong, a hitlag flag wouldn't do much either. But I suppose that would be better then nothing.
The problem with Godspeed is that the attacks are all 5 frames. I'll have to make the animation longer. I'm fixing up the back throw. I added a jump instead of a goofy hammer swing. ¬_¬ The thing with landings, I changed the animations, but they mess up I do. I guess they have to stay normal. I'm fixing Oblivion too. I just can't get it exactly like fox's side B. Octoslash cannot work without fully charging. It's not possible. Also, fully charged smashes happen in 61 frames, so I don't see why it happens too fast. It's exactly the same as the others. Also, the floating at the end is in the animation. I suppose I can get rid of it. Heaven's Light I'll fix. I'll fix Up Smash too. And it would be easy to add that jump to Hell's Gate. The down throw... I think I can get them to lay down. The one I use will still send them up, though.
Sheesh. I thought I'd actually done it. All this won't take me that long.
To cancel the stalling, when specials are cancelled, if you try to use them again, you'll use an aerial attack instead!
Oh, and one more little bug. if you use side b, and you run into a hill, or if you become right over the ground, it will shoot forward. Really no fix for this, but it's not that big of a deal.