Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 [4] 5 6 7 ... 95
46  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (07/08) Black Knight is out! on: July 08, 2011, 07:08:41 AM
Sooooooo...............You're back?
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 on: July 04, 2011, 08:05:42 PM
I haven't had any time to be working on Sephy for a while........

I'll try to get back on it as soon as I can.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Animations: Sephiroth in progress any suggestions?, MJ Dance & More on: July 02, 2011, 08:52:42 AM
Wow. That's awesome. Just awesome. Of course, since it takes such a long time, I'll try to find some way to make it easier. XD

49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 on: July 01, 2011, 07:08:22 AM
we'll never know how tormod managed to changed the sword position from sephiroth's right hand to left hand.
Alrighty guys, it was bothering me that Sephiroth is righthanded like Marth so I figured out a way to fix it (it makes it easier to reference things for animations). I've inverted the model and hexed the data in materials1 so the textures will show up when it's inverted. Now he'll be left handed like he's supposed to be XD and if you wanted you can even make him switch between hands.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 on: July 01, 2011, 06:57:15 AM
Those animations look different.....
But can I have the file?
51  Help & Tutorials / Help / Re: how do i download textures ??? on: June 28, 2011, 10:01:20 PM
http://forums.kc-mm.com/Gallery/BrawlView.php
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 28, 2011, 09:44:47 PM
Hey. I just had a cool idea. You know how in some games you can smash someone into a wall, and they'll leave a crack in it or something? I can make Sephy leave a crack. And everyone else.
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 28, 2011, 09:26:31 PM
Looking at stuff you shouldn't look at? Tongue

Slightly more stupid than that, but I'll leave you wondering, like I like.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 28, 2011, 09:15:16 PM
I'll do it. From the video, I have the general idea.

I haven't had much time to work at all, being that I'm grounded from the computer for reasons that I won't tell you but you'll wonder about them now that you're reading this. I'm so good at that.

Anyway, I have a question about riivolution. Can I use it and Gecko? Or will the two coflict?
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 28, 2011, 07:01:42 AM
I realized something. Who's AI should be administered? Obviouslly, Marth's doesn't work.
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 27, 2011, 02:25:36 PM
So, how is this going to work?

He dashes, the opponent is hit with lots of lag, then the slashes come? I don't know....hitlag stops both people, not just the one being hit, and since the initial attack would be very strong, a hitlag flag wouldn't do much either. But I suppose that would be better then nothing.
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 23, 2011, 06:18:56 PM
40 damage?! That's insane.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 23, 2011, 05:50:27 PM
The problem with Godspeed is that the attacks are all 5 frames. I'll have to make the animation longer.
I'm fixing up the back throw. I added a jump instead of a goofy hammer swing. ¬_¬
The thing with landings, I changed the animations, but they mess up I do. I guess they have to stay normal.
I'm fixing Oblivion too. I just can't get it exactly like fox's side B.
Octoslash cannot work without fully charging. It's not possible. Also, fully charged smashes happen in 61 frames, so I don't see why it happens too fast. It's exactly the same as the others. Also, the floating at the end is in the animation. I suppose I can get rid of it.
Heaven's Light I'll fix.
I'll fix Up Smash too.
And it would be easy to add that jump to Hell's Gate.
The down throw... I think I can get them to lay down. The one I use will still send them up, though.

Sheesh. I thought I'd actually done it. All this won't take me that long.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 23, 2011, 01:22:49 PM
He's done!!!

To cancel the stalling, when specials are cancelled, if you try to use them again, you'll use an aerial attack instead!

Oh, and one more little bug. if you use side b, and you run into a hill, or if you become right over the ground, it will shoot forward. Really no fix for this, but it's not that big of a deal.

And finally, the
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 23, 2011, 07:00:33 AM
I'm sorry about not getting you that link, guys. ;_;

I'm a perfectionist, and I hate flaws. I'm trying my best to get rid of the stalling. Hopefully Naruto's UpB layout will work for me.
Pages:  1 2 3 [4] 5 6 7 ... 95