A combo: Nice attack, feels pretty fluid. Was kinda odd that I had to hold A instead of keeping pressing A, But Marth has all ways had weird A attacks any ways so I am used to it. Tilt-side: Animation looks odd, I think its because he is crouching so low. Damage is a bit much for a tilt attack, but it stills does it job and gets the opponent away for a second. Tilt-Up: Needs some lag or something, at the moment its great at edge guarding, but to the point where I raised a cp's damage to 100% only doing that attack. So some lag in between should definitely even it out. Tilt-Down: Good Side A: Way to much damage, also animation loos off. Once again its the character being leaned over to much, as if he has a hunch back. Up A: Nice attack, good for surprising. Down A: My favorite attack good damage, good knock back, animation looks good. Its a fun attack and I love landing it. No complaints Side B: Does not really go far, and only does 1 more damage then Falco's laser, why not increase the range of the attack? Down B: Good, maybe add some knock back? B: Meh, I don't really like the attack at all. Does okay damage, not a whole lot of knock back. It just seems like a useless attack, I have never been in a situation yet where I needed it. Up B:I don't know why you don't like it. Seems fine to me, add some hit boxes to his legs and I think you have yourself a decent attack. Air N: I really like the fact that I can have a air combo, nice touch. But I don't think its possible to land yet, you should add some kind of stun or some way to bring the enemy closer to you because I can only land two hits. Air down: Another favorite, nice damage, good knock back. I find it extremely useful, its just awesome. Air up: Good Air side: Its alright, what bothers me is the animation. His legs are moving around so much. Air Back: Good, I like that it flips me over and I can keep attacking him.
Extra Taunts: I think they all look pretty good. A little sudden, but are still looking fairly well. Animations: These animations are definitely better then Knuckles, but could still use some improvements. Keep practicing man, your getting better.
How is the texture mapping for spider man? I was wondering when it comes out if it would be possible to change the size the his eyes. Also, are you doing the symbiote costume too?
your leaving forever? you said "so you don't forget me"
No man, he is having problems with his pc so he cant hack at the moment. He is going to release a few things and go on a break. He does plan on coming back, he is just looking for the inspiration.
I did not have a lot of time to play with Sora so far, but from what I have played so far he seems to have a hit box issue. I have had times on the stage where I have either got hit randoly or I flew of the stage? I have not linked as to what is causing this problem, but I will keep looking into it.
Okay. So I started Hulk's rig, but I'm having problems with Gamma Kid's custom bone structure, so I gotta have him fix it.
Magneto... Is done. Gotta post a preview.
Silver.... Is almost done but I'm bored of him atm, so I'll do him later.
Venom... I started the rig... not much else to say here.
On another note, I just finished LEGO Batman again, (because I [censored]ing love LEGO games. Don't hate [censored]es.) And I want to rig in LEGO Batman. If anyone has the T-Posed model, or can get me the T-Posed model, I would GREATLY appreciate that.
I found a model for you.... But not free. Goes for $30, so yea.
Well I made a hex packet of the old one with the earlier versions of Sawndz. But using the old versions may lead to problems because of some the Offsets used back then. I rather not want anyone to use the old ones until I can redo them with better quality and volume plus with the right offsets and IDs.
Thanks, I wanted this since I am doing a huge update in my Brawl. I am taking out a few characters who have sfx and what not. Good luck with the finding a voice for Crono.
Alot of the hacks I uploaded to the vault ended up being reported because of the lack of a video preview, all by one person which was a good way for him/her to get those awards for reporting hacks in the vault.
So I removed them since I really wasn't capable of getting a preview for it and other hacks. I still have it on my mediafire account but its really bad now. I'll need to redo all of the voices for the new sounds so that it wont sound as bad when I first made the hack.
I get you, but in till you get to Sasuke, would it be possible to get a .sawnd file of the old one or will have to get the old sawnd and do that old long process again?
you dudes all seem to like the shine effect as is, we should keep it like that in the end. i'll admit it got me too, he looks great. the sexiest part? his .pac file size is around 990 KB (Samus' is around 1330 KB)
has there been any guide to fix a "polygon explode" like that? i mean, a strip of the screen gets shattered when standing still, and the feet are gone. i think its cuz the feet polygons are exploding. we need to have a boneset expert look at it, i bet its somethin wrong with how the foot bones are built. by the way, it started happening after deleting unneeded bones from samus
since it happens in the Wait1 animation, maybe we could go into the PSA and animation file bits of it and remove ANY old data from samus's 2 extra toe bones
damn.. we really need to get that fixed. im gonna try one last thing tonight and if it doesnt work.. i dunno anymore
EDIT : -throws two swords in the air, catches, and then sheaths them- Just as i expected.
the reason that "screen shatter" happens IS cuz of some kind of PSA specific bones needed to work. to the current v7 .pac file, i re-added the bones i deleted from Samus and arranged them how they were (before i deleted them) and BOOM.. it works
see?
no screen shatter and the feets stay, worked perfectly
Sexy import. To bad its going to be only for the X psa. This one makes the old one look far inferior.
wh00t im surprised at what i can do when i feel that "push" to get something done, i got X's rig done all last night. i've been fixing up the motionfile right now
theres two somethings im not sure how to fix though. in some animation frames it does that "screen shattered" effect. i thought it was cuz of the shine effects but even with unedited materials, it still happens. when it does the "shattered screen" effect, the feets are completely gone for some reason
the other issue is one of the new right hand's fingers streches with the grapple.. other than that, he is ready
how does he look?
^ hes flicking us off..
made only da darker blue parts have a slight shine
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i could send it anyway, maybe you guys know whats wrong. i think maybe those two issues happen cuz there's "leftover" bone animations from bones that aren't there anymore? i dunno..
Damn! Nice shine effect, something about it makes me feel nostalgia. I think its how bright his colors are. Great job man.