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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: File Patch Code 4.1 release on: June 15, 2016, 11:21:10 PM
So we'd have to keep the new soundbanks we make in the .brsar, instead of extracting them as .sawnds? I guess that also means injecting pre-existing .sawnds too if we wanna keep whichever sfx mods we all have in use.
Exactly. I may make SuperSawndz compatible with this code in the future, but for now, just stick with putting the BRSAR on the SD in the /sound folder
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / File Patch Code 4.1 release on: June 15, 2016, 09:40:38 PM
Here it is, folks. I've finally finished SD Card BRSAR loading. 4.5's coming soon Wink

NOTE: YOU MUST BE ON AXNEXTFRAME FOR THIS TO WORK - NO EXCEPTIONS

Brawl Version:
File Patch Code v4.1 (NTSC-U) [PyotrLuzhin, Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
041C6CE0 483E0DA0
065A7A80 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE528B1 B8410008
38210080 4BE52915
4BC1F244 00000000
065A7900 00000148
7C401378 3C40805D
60420000 9022FF80
3822FF80 7C020378
7C0802A6 9001000C
BC810010 9421FF00
3FA0804C 63BDFA00
3F40804C 635AFC00
54B2BA7E 5647482E
7FE72850 7FDF1850
7E66FA14 7E679B78
3A7301FF 5673002C
7F879850 7F7E3A14
7C872378 387DFFFC
389EFFFC 7FE5FB78
48000010 84040004
94030004 38A5FFFC
2C050000 4181FFF0
387AFFFC 389BFFFC
7F85E378 48000010
84040004 94030004
38A5FFFC 2C050000
4181FFF0 38000000
9001000C 90010010
93C10014 90010018
3800FFFF 9001001C
38610020 90610008
7CE43B78 38A00080
4BE52969 38610008
4BA75215 389DFFFC
38BEFFFC 7FE6FB78
48000010 84040004
94050004 38C6FFFC
2C060000 4181FFF0
389AFFFC 38BBFFFC
7F86E378 48000010
84040004 94050004
38C6FFFC 2C060000
4181FFF0 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000090
818C0014 9421FF80
BC410008 60000000
60000000 60000000
60000000 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04000
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
3868FFFF 3C80804C
6084FFFF 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26714
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
041BEC98 7F83E378
041BECA8 483E8AC8
065A7770 00000060
38E00002 9421FF80
BC810010 7C671B78
38A00000 7FC6F378
7C832378 7C7E1B78
7CDF3378 3C80805A
60847D00 39000000
39230020 7D432A14
396100A0 7CFD3B78
48000151 2C030000
387C014C B8810010
80210000 41820008
4BC174E4 4BC174F4
C25A7958 00000005
91820000 7F879850
3D8090DE 618C8920
7C036000 40820008
7CF33B78 81820000
60000000 00000000
041BEF80 483E8700
065A7680 00000040
9421FF80 BC810010
7C671B78 7CA62B78
80A30120 7C832378
3C80805A 60847D00
48000261 2C030000
3867014C B8810010
80210000 41820008
4BC178CC 4BC178DC
041C8360 483DF2A0
065A7600 00000040
7FC5F378 9421FF80
BC810010 7CA62B78
80A30018 7C832378
3C80805A 60847D00
480002E1 2C030000
7FA3EB78 B8810010
80210000 41820008
4BC20D2C 4BC20D74
041C862C 483DEF54
065A7580 00000040
7C791B78 9421FF80
BC810010 7C661B78
80BC0018 7FC3F378
3C80805A 60847D00
48000361 2C030000
7F83E378 B8810010
80210000 41820008
4BC21078 4BC210F8
C25A7580 00000002
7C791B78 90620000
60000000 00000000
C25A75A8 00000003
4082000C 80620000
48000008 7F83E378
60000000 00000000
C25A77B8 00000004
40820014 3CA0801C
60A5835C 3C606000
90650000 387C014C
60000000 00000000
065A7D00 00000038
2F707269 76617465
2F776969 2F617070
2F525342 452F7066
2F736F75 6E642F73
6D617368 62726F73
5F736F75 6E642E62
72736172 00000000
E0000000 80008000

PM Version:

File Patch Code v4.1 (NTSC-U) (projectm/pf) [PyotrLuzhin, Dantarion, Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C0C
4BE52531 38A0007F
3883FFF5 38610020
4BE52521 38A00068
60E47C0C 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A000A01 00000000
065A7C0A 00000002
70660000 00000000
80000001 805A7B00
8A000A01 00000000
065A7B0A 00000009
70662F73 6F756E64
2F000000 00000000
041C6CE0 483E0D20
041C6CE0 483E0DA0
065A7A80 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE528B1 B8410008
38210080 4BE52915
4BC1F244 00000000
065A7900 00000148
7C401378 3C40805D
60420000 9022FF80
3822FF80 7C020378
7C0802A6 9001000C
BC810010 9421FF00
3FA0804C 63BDFA00
3F40804C 635AFC00
54B2BA7E 5647482E
7FE72850 7FDF1850
7E66FA14 7E679B78
3A7301FF 5673002C
7F879850 7F7E3A14
7C872378 387DFFFC
389EFFFC 7FE5FB78
48000010 84040004
94030004 38A5FFFC
2C050000 4181FFF0
387AFFFC 389BFFFC
7F85E378 48000010
84040004 94030004
38A5FFFC 2C050000
4181FFF0 38000000
9001000C 90010010
93C10014 90010018
3800FFFF 9001001C
38610020 90610008
7CE43B78 38A00080
4BE52969 38610008
4BA75215 389DFFFC
38BEFFFC 7FE6FB78
48000010 84040004
94050004 38C6FFFC
2C060000 4181FFF0
389AFFFC 38BBFFFC
7F86E378 48000010
84040004 94050004
38C6FFFC 2C060000
4181FFF0 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 60000000
60000000 60000000
60000000 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
041BEC98 7F83E378
041BECA8 483E8AC8
065A7770 00000060
38E00002 9421FF80
BC810010 7C671B78
38A00000 7FC6F378
7C832378 7C7E1B78
7CDF3378 3C80805A
60847D00 39000000
39230020 7D432A14
396100A0 7CFD3B78
48000151 2C030000
387C014C B8810010
80210000 41820008
4BC174E4 4BC174F4
C25A7958 00000005
91820000 7F879850
3D8090DE 618C8920
7C036000 40820008
7CF33B78 81820000
60000000 00000000
041BEF80 483E8700
065A7680 00000040
9421FF80 BC810010
7C671B78 7CA62B78
80A30120 7C832378
3C80805A 60847D00
48000261 2C030000
3867014C B8810010
80210000 41820008
4BC178CC 4BC178DC
041C8360 483DF2A0
065A7600 00000040
7FC5F378 9421FF80
BC810010 7CA62B78
80A30018 7C832378
3C80805A 60847D00
480002E1 2C030000
7FA3EB78 B8810010
80210000 41820008
4BC20D2C 4BC20D74
041C862C 483DEF54
065A7580 00000040
7C791B78 9421FF80
BC810010 7C661B78
80BC0018 7FC3F378
3C80805A 60847D00
48000361 2C030000
7F83E378 B8810010
80210000 41820008
4BC21078 4BC210F8
C25A7580 00000002
7C791B78 90620000
60000000 00000000
C25A75A8 00000003
4082000C 80620000
48000008 7F83E378
60000000 00000000
C25A77B8 00000004
40820014 3CA0801C
60A5835C 3C606000
90650000 387C014C
60000000 00000000
065A7D00 00000038
2F70726F 6A656374
6D2F7066 2F736F75
6E642F73 6D617368
62726F73 5F736F75
6E642E62 72736172
00000000 00000000
00000000 00000000
E0000000 80008000
3  Help & Tutorials / Help / Re: ASRL code help on: May 10, 2016, 10:03:23 AM
Thanks! I didn't realize that that's what the button did.
I copied a chunk of code from the .pacs section to the .rels section of the code, and it works great now.
tbh the tool could use better documentation. Glad to hear that you got it working properly!
4  Help & Tutorials / Help / Re: ASRL code help on: May 09, 2016, 12:11:47 PM
I've set up a vBrawl version of the ASRL code and I'm having a problem using an alternate .rel file.
I have an Omega Onett stage that I believe uses a st_palutena.rel file. I put that as st_dxonett_L.rel, but Brawl freezes when I load the stage by holding the L button.
Here's a ZIP file - anyone see a problem?

well, it's kind of hard to make a stage load an alternate module when you didn't tell the tool to give it an alternate module lol.

use this version of the ASRL tool: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21742

 and click "Stage ->" to display the list of modules. After doing that myself, i managed to get onett to work perfectly: http://www81.zippyshare.com/v/jP67ph35/file.html
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 17, 2016, 10:35:30 AM
I added the unfinished Project M characters.

This is my build atm. (video is outdated though)
https://www.youtube.com/watch?v=ksyXg3XCPUc

------

I'd also like to thank the Team that managed to get BrawlEX working with Project M. Amazingly, I "mastered" the process of BrawlEX pretty quickly (not that its too hard already). I remember a few months back or even a year or two when BrawlEX just came out I didn't know how to use it at all. lol

So a personal thanks to everyone that managed to get it to work with Project M! Smiley
while I don't agree with the leaked content in your build, I'm glad that you finally learned how to add cosmetics.
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 14, 2016, 11:33:15 PM
Alright, so I just now got around to updating to v4 of this project and now the roster's not even there? I just replaced all my files to the new update's files and now the roster's gone.

you need to replace the .gct, bx_fighter.rel, common2.pac, and common3.pac
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 08, 2016, 10:30:47 AM
in the next release of the template, I'll add a text codeset for all those asking for one.
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: March 24, 2016, 01:30:27 PM
About that sound problem I was having earlier, it seems to be occurring with several characters. It happened to me again with Luigi and Waluigi, but Waluigi is over Pit, so now I'm just confused.
what is the sound problem again, exactly?
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: March 23, 2016, 11:20:03 PM
Hey Sikura, or anyone really. Can you tell me the CSSlot IDs for Mewtwo and Roy? It would be even better if there was a list of some sort available with all of there IDs. I know I struggled even looking for their fighter IDs. Unfortunately its not that obvious opening it in a hex editor.
i'm 85% sure that Roy and Mewtwo are CSSlot2D and CSSSlot2E, respectively. Their IDs are unaligned, just as they are in PM's clone engine.
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: March 16, 2016, 09:59:39 AM
Oh hey! A couple things, if you don't mind. First off, you all are doing great, keep up the great work! Secondly, are you possibly getting this compatible with Retro/N64 mode? Thirdly, are you working on getting this for module so more character variety can be open or is that the BrawlEx team's job?
Lastly, I love to contribute, is there anything I could possibly do to help?
When N64 mode is released, it will have fully compatibility with BrawlEX.

Additionally, the victory theme issue will be fixed in the next official version.

As for the question about modules, these are the characters that don't even have beta versions as of right now:

*Yoshi
*Ice Climbers
*Wario
*G+W
*Pokemon Trainer Pokemon
*Kirby

Of those characters, the only ones I ever expect to do are the first three in that list: Yoshi, Iceclimbers and Wario. Kirby would be hell to do given how many character-specific commands he has throughout the game. G+W has a ridiculous number of articles, and the PT pokemon would not be fun to patch. So, I don't think that those three will ever have EXModules. The only one that I could see happening would be G+W of these particularly problematic characters.

Yoshi and Wario are feasible, and those are the first two I plan to do after I release the fixed beta modules. Fox has been finished, and DK just needs to have a minor bug fixed. The Ice Climbers could be done, but they may require gecko codes to work properly (the same goes for G+W)
11  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl Mod Launcher + cBliss build - NEEDS TESTERS on: March 03, 2016, 11:45:50 AM
I didn't know people were still using riivolution, but man, this is pretty cool. Nice work!
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 21, 2016, 08:54:01 PM
Can we expect a more thorough explanation of how to add characters anytime soon? I spent an entire night trying to port over Pichu and Young Link from Project M+, and no matter how many resources I checked, absolutely could not get them to stop showing up as the crashing 'random' on the CSS.

Got a tad frustrated with it, so I'll have to wait until someone with a clue can explain to me more how to make this work.

 Im srs here
you'll need to use the gecko launcher (gecko 1.9.3.1) with your hooktype set to AXNextFrame to fix that problem. As for guides, there's one on smashboard's custom content section.
13  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 21, 2016, 08:42:01 AM
Maybe you can try finding out which sawnd files  never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.

Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.
Either you haven't updated to the latest version of the template codeset or you're doing something weird with stage expansion. try merging stage expansion with the codeset included in the latest version of the BV download.

As for olimar, he's coming soon, very, very soon Smiley

14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 15, 2016, 09:54:08 PM
Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's
Lyn: 1FDE
Knux: 1FD5
Isaac: 1FD2
Sami: 1FD4

try copying 220.sawnd, 221.sawnd, 222.sawnd (if it exists), and 223.sawnd into the pf\sfx folder.
15  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: February 05, 2016, 08:09:30 AM
Alright.

Does anyone know where I can learn how to modify rel files? Besides porting characters or stages onto others? Iccan't find any tutorials..
that's because there aren't any tutorials out there right now. when I have time, I might write one up for everyone.
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