Well I did ask for a review of a PSA of mine (being my newest one but you can do more if you like) but that does not sound like a bad idea! We'll see how it goes...
-Treat everything as a list going down. Everything starts in Actions, which eventually go into Sub Actions which is where you will do most of the work.
Normally I'd find a SFX ID List... but I only have one for Common Sounds, not Specific Characters... If all else fails, use the Low Voice Clip Event. It plays a random attacking voice clip.
It's in the Actions Tab yes, but according to it's coding, it directs you to a Sub Action. And there might be requirements that tell it to go to another Action if those requirements are met. The Offensive Collisions are in those Sub Actions used in those Actions.
-Treat everything as a list going down. Everything starts in Actions, which eventually go into Sub Actions which is where you will do most of the work.
There's an add button. It gives you a No Event Event... lol. Modify that Event to a Sound Effect Event (There is 3. Pick the 1st one). Then change the Parameter the the SFX ID. You may want a SFX ID List.
You may also want to put an Asynchronous Timer Event before the Sound Effect Event. That way the Sound Effect will play at that certain time.
Every Sub Action has 4 Tabs. Main (Hitboxes and the like), GFX (Graphical Effects used in the move), SFX (Sounds you hear), and Other (Other things like Slope Events, Model Changers or Screenshakes).