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16  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash 4 Wii U - First character edit on: July 30, 2015, 03:31:38 PM
Somebody didn't save a PAC file... lol...

//shot
17  Help & Tutorials / Help / Re: I don't really know where to ask this but... (A SD card question) on: July 16, 2015, 02:20:12 PM
Gecko OS users ideally would need an SD Card (Not an SDHD though I may be wrong on this.) that is 2 Gigs. 4 Gigs should also work, though I've never had one myself to try out. 8 GB or higher would probably not work.

I hope you know the setup. I could go over that with you if need be.
18  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: July 12, 2015, 10:45:57 AM
Fixed. Thank you kindly!
19  Help & Tutorials / Help / Re: RSBE01 on: June 27, 2015, 10:34:10 PM
What you're missing in your GCT File is the File Patch Code. That's the code in your GCT File that allows for all those custom mods and such.

Here's a really basic GCT file for ya!

If I remember correctly, RSBE01.gct files for both Riivolution and Gecko are identical; but the difference is that Riivolution runs music perfectly, and I think that Gecko doesn't do it properly.

You don't know what you're talking about. The only difference between the 2 is that Riivolution doesn't need the File Patch Code, for it already comes with one.
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: June 26, 2015, 10:31:08 AM
Is "Necro Posting" a thing here in the workshop?

Anyway,
I've been working on this and it still needs some fluid looping...
I don't know if I can do these animations alone.




Use BrawBox's Average Start/End Frames. It'll smooth out the loops for you by averaging the interpolation at the 1st and last keyframes.

Furthermore, there are a few things about this I feel like you need to fix. Your Follow through and Overlapping Action on the arms legs and head need work. I could go into detail on that if you'd like.

This goes to all animators looking at this, interpolation is important. It's not a matter of where to place keys, but it is also a matter of how keys transition from one to the next.
21  Help & Tutorials / A/A Tutorials / Re: How to use Super Armor in attacks on: June 07, 2015, 04:40:55 PM
Thinking about it now, since you don't have the event defined, you may want an updated Data Folder that'll give you more descriptions for the events you use. I'll offer what I have.

https://www.dropbox.com/s/1k7zmhfm71bwgfp/Smash%20Attacks%20Data.zip?dl=0

If there is by any chance a better version of it, let me know, and I can update it.



The user was showing how to use the Super Armor command, but didn't know what the parameters really did. So I moved the thread to tutorials.

Well derp... 1st impressions and inability to read screwed me over again... lol...
22  Help & Tutorials / A/A Tutorials / Re: How to use Super Armor in attacks on: June 07, 2015, 04:30:44 PM
For future Reference, post your A/A Help topics here.

To answer your question, the 1st Parameter is actually used to toggle On or Off Super Armor (1), Knockback Based Armor (2), or Damage Based Armor (3).

The second parameter simply sets how much the armor can hold out for until it'll eventually no longer work, and will not apply if your 1st parameter is 0 or 1.
23  Help & Tutorials / A/A Tutorials / Re: Creating Custom Control Rigs in Maya on: June 04, 2015, 02:32:37 PM
Constraints; VERY IMPORTANT. As well as a few answers as to why your IKs are bugging out... lol...

I apologize for wasting your time... lol...
24  Help & Tutorials / A/A Tutorials / Re: Creating Custom Control Rigs in Maya on: June 03, 2015, 10:25:56 PM
I pro'lly should have finished my Rigging Class before I made this tutorial... lol... Prepare for this tutorial to be rewritten in the next few weeks.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Shinda Remake on: June 03, 2015, 10:02:35 PM
Just posting here to let y'all know Shinda is still going on. Now that my Rigging Class is almost complete, there's alot of things about my Animation Rig that needs improvement. I haven't made much progress since the school quarter started, but I intend to go back to square one in terms of animations once this quarter is over. Gami also said he'd redo the model, so I hope he can get that done before the quarter ends so I can start as soon as I finish the quarter, so I can start Re-Rigging.
26  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 24, 2015, 11:27:49 PM
Just tried it again, and it failed... Odd...
27  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 24, 2015, 05:22:23 PM
It ain't loading on my end.

EDIT: It works now.
28  Help & Tutorials / Help / Re: The game freezes after strap loader on: May 19, 2015, 10:09:30 AM
If it freezes during the strap loader (meaning it can't be the strap menu file since that's already loaded once you boot the game.), It must be a file that's read when the strap loader is showing. Pro'lly one of the common.pac files.
29  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 11, 2015, 05:29:48 PM
Removed it.

Theytah, what have you been doing... lol...
30  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: May 01, 2015, 12:25:16 AM
Oh great, more work for me... lol...

Welp, that's done!
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