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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 27, 2011, 06:40:55 PM
It's not bad. So which animations do you guys think we should keep the same? I like Fox's original forward air.
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 27, 2011, 03:46:51 PM
Got it. Time to change some keyframes on this other stuff then.
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 26, 2011, 11:44:03 PM
Just got back. A little beat but I'll do a couple animations.
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 26, 2011, 03:30:44 PM
Ok great! I'll take care of the rest of the walking, running, jumping animations when I get back.
200  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 26, 2011, 02:23:22 PM
We could change the Side Special to Flame Charge - The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.

Could be a Fire variation of the Fox illusion.

@SonicBrawler

Alright cool. I'll send it in a sec.
201  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 26, 2011, 01:14:25 PM
Yeah I'm just gonna port them and then reanimate whatever gets t-posed in the process. The PBR wait animation would be fine. You can do that one if you want.
202  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 26, 2011, 11:50:37 AM
I think I'll get started on some stuff. I'll do the NAir and DAir since Wolf has both those animations, and it ported perfectly since the bones are almost identical.

I'll see if I can get Blaze mode activated too.

SonicBrawler, let me know which animations you'd wanna do, and I'll send the file.

Royal_Blade, how does this look for a wait animation?

203  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595* on: November 26, 2011, 11:35:32 AM
You'll use Diddy because you hate it?...Ooook lol.

I'm thinking of taking a rigging break for a little while. Like maybe a week, after xZedkiel and I release Infernape. This stuff is just pissing me off right now.  Im srs here

I'll just do shader fixes for all of my older stuff, and work on this PSA.
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 26, 2011, 10:05:18 AM
I'll port the animations, then let you make any size adjustments. We might not need any though. I'll have to send it after I finish this other rig. My computer can't handle 3dsmax and an internet browser at once.

Posting from my phone BTW lol.
205  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595* on: November 26, 2011, 09:03:57 AM
I personally prefer Fox, cause of his attacks and it'll be more complete than Diddy Kong, with all of the expressions and stuff. And I use Fox too.  Tongue.

That's the main reason I'm doing two versions. And Fox seems like he'd be better for the PSA. I still have to improve the rig slightly for Diddy so that his mouth moves properly, and I have to redo the flame on that one too. Hopefully both will be complete this weekend.
206  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595* on: November 26, 2011, 08:01:55 AM
We could still have one slot Hydreigon and Dragonite over Charizard. Besides, I'm placing Kecleon over Yoshi, and I like that Cranidos idea.
207  Super Smash Bros. Brawl Hacking / Model Imports / Re: Super Barrio's custom model work - The Kami Trio on: November 26, 2011, 07:37:38 AM
Oh that's right! You were making them to fit the Brawl skeletons. They should be relatively easy to rig then. I could work a few of your stuff if you'd like.
208  Super Smash Bros. Brawl Hacking / Model Imports / Re: Super Barrio's custom model work - The Kami Trio on: November 26, 2011, 07:13:55 AM
Ok ok cool. And all of the PokePark models are T-posed already. You'll just have to export the DAEs from the brres files. If you want any of those to use a base, let me know. I'd much rather rig custom models than the original PokePark models.

By the way, Happy Birthday!
209  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 26, 2011, 06:45:48 AM
We could probably set Dig to screen shake randomly.
210  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 26, 2011, 02:59:09 AM
Sounds good, but yeah making Dig would be a challenge lol. Updating the OP now.
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