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211  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape - Need members on: November 25, 2011, 08:01:33 PM
Great ideas! One thing that I would wanna do though is make Infernape actually go into Blaze mode for his final smash for maybe 30 seconds. And he'd be like Giga Bowser, could take damage, but is basically invulnerable.

Blast Burn could be the Neutral Special, but if used, Infernape goes back to normal right after. Fire Spin could be moved to the Side Special, and I'd wanna power up all of his fire attacks during the Final Smash.

What do you think?

@SonicBrawler

Glad to hear! Just let me know what exactly you'd wanna animate, so we can split stuff up once the model is ready.
212  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape nearly complete...see reply #595* on: November 25, 2011, 07:40:06 PM
Added metal textures and fixed the shaders.
213  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 25, 2011, 04:56:53 PM
I was thinking of trying it over Charizard actually, but I'll see how he fits with Yoshi. I still gotta finish Infernape, then I'm rigging something else that KTH is gonna PSA.

Finally fixed that [censored]ing flame! That's probably the one time you'll hear that language from me lol.







And yes the flame can be recolored! xZedkiel, have some fun with that lol.
214  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Infernape on: November 25, 2011, 04:14:17 PM
Reserved.
215  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project Infernape on: November 25, 2011, 03:58:13 PM
I'll update the OP later after I finish importing Infernape. This will be the PSA for Infernape over Fox.



Current contributers
Soneek - Project Manager, Model importer, PSA, Animations

xZedkiel - Textures + Recolors

Royal_Blade - Moveset ideas, PSA, Animations

SonicBrawler - Animations

Jaklub - SFX Pack

KingJigglypuff - PSA

Moveset by Royal_Blade

Attack11 - Scratch: Infernape swipes forward with its right hand.

Attack12 - Scratch: Infernape swipes forward with its left hand.

Attack100 - Close Combat: Infernape jabs forward with its right fist, swipe downwards with its left hand, axe-kick with its left leg, then a spin-kick with its right leg. Loop.
(I'll make an animation if you don't understand. It'll look pretty cool.)

Forward Tilt - Blaze Kick: Infernape performs a spin-kick with its right leg with its foot is engulfed with flames. Can be angled up and down.

Down Tilt - Low Sweep: Infernape spins low to the ground with its leg stretched out. Good chance of tripping.

Side Smash - Mach Punch: Infernape pulls its right arm back and then punches forward with great force. Mediocre start-up lag and ending lag. good damage and knocback. 10%-16%.

Up Smash - Infernape kick upwards at a 60 degree angle. Quick execution, decent damage, good vertical knockback. 7%-13%.

Neutral Aerial - Flame Wheel: Infernape curls up and spins in circles while engulfed in flames. Looks like Wolf's N-Air and functions like Lucas' but with fire.

Down Aerial - Infernape puts its hand together and swings them downward. Basically Diddy's D-Air. Both Animation and Function.

Forward Throw - Submission: Infernape twirls into the air and then slams the character into the ground. Basically like Kirby's F-Throw.

Down Throw - Fury Swipes: Infernape throws the character to the floor and then furiously slashes at them with its claws/hands.

Standard Special Move - Fire Spin: Infernape releases a stream of swirling flame at mid-range that constantly damages anyone caught inside. If the B button is tapped repeatedly, Infernape will continue to release flame. The stream deals 1% at the beginning and middle of the loop with no hitstun.

Up Special Move - Flare Blitz: Infernape engulfs itself in flames and then charges in a direction. If Infernape hits a character, it deals 12% with good knockback. However, Infernape also takes 4% recoil damage and the move ends. Also, if Infernape makes contact with a wall/floor/ceiling, it will still take recoil damage. Infernape will be put into a helpless state after the move is executed or makes contact.

Down Special Move - Dig:

On the ground: Infernape will short-hop into the air and then dive into the ground and start digging.

In the Air: Infernape dives down with its arms stretched out. If Infernape hits the floor during this animation, it will start to dig. It can be cancelled if you just want to increase your falling momentum. While Infernape is falling anyone who touches Infernape will take 2% damage with low knockback and hitstun.

While Digging: Infernape will only stay underground for a maximum of 5 seconds, which he would then come out to the surface. (Which will decrease if used to often. Like Wings of Icarus.) While underground, Infernape is safe from a majority of attacks. Infernape can:
- Move in the ground left and right.
- Press "B" to come out from the ground and perform and uppercut; which deals 10% if hit by Infernape's arm or 5% (total) if hit by the surrounding stones. The uppercut has good vertical knockback. The stones have low knockback and hitstun. Once the uppercut is used, Infernape will appear above ground.
- Pressing "Shield" will make Infernape come out underground.

Notes while using Dig:
- Infernape's digging speed is fast. However, since you cannot see where Infernape is while underground, it's hard to control and predict.
- Infernape CAN still be hit while underground. Moves that can reach through the ground will hit Infernape.
- Infernape moves in a linear fashion from where he started. Reaching Higher or Lower ground can help others prevented from being hit.
- If used on a fall-through platform, Infernape will dig through and come out on the other side. (I want to see if this is possible.)

Final Smash - Blaze: Infernape goes into berserk mode for 30 seconds, where all of his fire attacks are powered up. It'll be similar to Giga Bowser, especially since he will be be invulnerable to attacks during this time.

216  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 25, 2011, 03:46:35 PM
I got the transparency working on the flame, I just need to get that color working...

Edit: PSA thread is up.
217  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 25, 2011, 03:32:23 PM
I'll make a thread for Project Infernape after the initial import is released.
218  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 25, 2011, 03:19:40 PM
Fix the flames, make sure rig is nearly perfect, test final product before release in game, my recolors, release as sexy pack.

Follow by PSA project, release PSA project after elongated amount of work, be satisfied, release, find glitches, work some more, get bored, go on break, come back, resume work, finish, release V2 with full replacement pack.

This.

I've been fixing and testing this thing all day. I just screwed up again where he came out completely black, but I think I know where I messed up, and I should be able to rebuild it much more quickly.
219  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 25, 2011, 12:28:53 PM
From the other topic, it seems like you fixed the flame? (Or are in progress to fixing the flame)

I can't wait for the end result!

Fixing is still in progress.
220  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! HYPE HYPE HYPE *HUGE PICS AHEAD* on: November 25, 2011, 09:03:12 AM
That's a sexy metal texture. 0_0
221  Super Smash Bros. Brawl Hacking / Model Imports / Re: Too Bad Waluigi Time!!!(waluigi released + updated broly by dot) on: November 25, 2011, 08:42:17 AM
Just wanted to point something out about your PAC files. They're the exact same as the PCS.

Here's how your PAC files look.



The PCS files need the LZ77 compression. When saving the PACs, remove the compression.



222  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 09:52:47 PM
I just noticed why the flame wasn't showing up correctly. Thread is in the model help section for anyone that might be able to help out.
223  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: November 24, 2011, 09:15:04 PM
Would you be able to add an option to add a new color to mdl0s?
224  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 03:51:37 PM
Yeah I'll use KTH's size mod and leave a Pikachu sized WiFi safe one.
225  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 03:45:25 PM
I'm actually working on Raichu and Emolga over Pikachu. I started Emboar over Bowser, and I would need a Typhlosion model from either Coeum, XD, or PBR.
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