The way the original textures are, the flame can't be recolored. Maybe I can make a new material that has the glow, and can be recolored. It would be epic to have different flame colors.
Pretty much...and somehow Infernape ended up floating slightly off the ground. It's not easily noticeable, but I have to fix that too. I could make a motionpac to move him down, but that's a last resort. Pretty busy these next few days though with Thanksgiving, people home from school, etc. I can't really say when it'll be finished.
Yeah that weirdness about the hips kept showing up anyway I rigged it, so yeah I couldn't make it look any better with my current ability. I'm getting better at rigging a little bit each time, so yeah Snivy will need an update. I'm surprised nobody brought that up! Lol. Size mod for Hydreigon? I guess so, and I'll redo the flame removal when I get a chance.
@Royal_Blade
That flame is from the original model. All of the properties of it got lost after I rigged it lol. After that's fixed, it's good.
Yeah I added a new fire texture, but I haven't fixed the glow yet.
Here's how I wanted the flame to look. It's from a project I tried a long time ago, directly using the Pokepark model.
For some reason I'm not able to take the material data for the glow from the original and place it in the rigged import. I'll have to try hexing it again, but I really want that glow there before I release it.
They look great so far! ... ... ... But yeah they all have premade models from Pokepark already. But since you said your models fit Ganondorf pretty well already, yours might be the better choice, cause most of those Pokepark models don't have enough vertices. A few only have around 4 around the elbow.
I can send you the other models to use as a base if you want, but yeah custom models are the way to go in this case.
Tl;dr? Most Pokepark models suck for Brawl rigging purposes.
It's perfect while fighting. You won't notice anything unless you actually TRY to find something wrong with it. Great job on Travis; he's hands down the best import to date, with the expressions done and everything!
infernape is looking good but if you ever make a psa why not use the one over diddy kong since he has like 0 psas fox atleast has a couple
I just like Fox a lot better, and his moveset is easier to work with, since it almost fits. I'm planning on putting the elemental monkeys on Diddy Kong later anyway; the first forms. Maybe someone would wanna do a PSA for those.
Infernape update: Improved the rig, mouth is good for talking animations, waist is fixed, I sort of fixed his flame texture, though I still want it to have that glow like the original file. If I can't do it, then we might have to settle for what I can do. Got all of the facial expressions working. Need to fix the left chest area, and XZedkiel has recolors in the works. Final Smash textures for both Fox and Diddy are gonna be epic if you've watched that portion of the anime.
Hopefully we can get a project going with some people after this thing is finished. A good amount of Fox's moveset looks good on Infernape. I'll think of ideas for the moveset after class today, and make a thread in the PSA section soon.
The rig took me only about half an hour, and I'm surprised how close it came to being perfect. I have to fix the weights around the waist. I actually wanna start a PSA for Infernape after Brawlbox v0.65b is finished.