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226  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 12:15:04 PM
The way the original textures are, the flame can't be recolored. Maybe I can make a new material that has the glow, and can be recolored. It would be epic to have different flame colors.
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 11:43:45 AM
Pretty much...and somehow Infernape ended up floating slightly off the ground. It's not easily noticeable, but I have to fix that too. I could make a motionpac to move him down, but that's a last resort. Pretty busy these next few days though with Thanksgiving, people home from school, etc. I can't really say when it'll be finished.
228  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 11:34:15 AM
Yeah that weirdness about the hips kept showing up anyway I rigged it, so yeah I couldn't make it look any better with my current ability. I'm getting better at rigging a little bit each time, so yeah Snivy will need an update. I'm surprised nobody brought that up! Lol. Size mod for Hydreigon? I guess so, and I'll redo the flame removal when I get a chance.

@Royal_Blade

That flame is from the original model. All of the properties of it got lost after I rigged it lol. After that's fixed, it's good.


229  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 07:48:10 AM
Make sure the SD Card isn't locked on the side. If that doesn't do it, then idk what to tell you.
230  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! SHADING GLITCH BUSTED FOR REAL! on: November 24, 2011, 07:29:40 AM
Sweet! Could you explain how you did it later? It failed for me when I named my expressions the same as the original textures. xD
231  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 07:21:02 AM
I'm not sure about codes with backups, but check the tutorial section. They might have a solution there.
232  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! SHADING GLITCH BUSTED FOR REAL! on: November 24, 2011, 07:13:56 AM
I found out that for objects that are moved by only one bone have the metal textures okay.

I bet the parts with metal=ok are only moved by the head bone xD

So, the solution for colors is...? In materials? Objects?

I prefer to solve it right before importing, but sure is interesting to know the part in the mdl0 that causes it >.<

That sort of explains why the eyes on my stuff come out good, but the rest looks like cement lol.

Also pikazz, did you have to edit the motionpac to get the PAT0's working?
233  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 24, 2011, 06:26:22 AM
Yeah I added a new fire texture, but I haven't fixed the glow yet.

Here's how I wanted the flame to look. It's from a project I tried a long time ago, directly using the Pokepark model.

 

For some reason I'm not able to take the material data for the glow from the original and place it in the rigged import. I'll have to try hexing it again, but I really want that glow there before I release it.



234  Super Smash Bros. Brawl Hacking / Model Imports / Re: Super Barrio's custom model work - The Kami Trio on: November 24, 2011, 06:17:33 AM
They look great so far!
...
...
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But yeah they all have premade models from Pokepark already. But since you said your models fit Ganondorf pretty well already, yours might be the better choice, cause most of those Pokepark models don't have enough vertices. A few only have around 4 around the elbow. Im srs here

I can send you the other models to use as a base if you want, but yeah custom models are the way to go in this case.

Tl;dr? Most Pokepark models suck for Brawl rigging purposes.
235  Super Smash Bros. Brawl Hacking / Model Imports / Re: Da Model Cartel. Kratos goin over Ike and Captain Falcon. Travis RELEASED. on: November 23, 2011, 08:04:15 PM
It's perfect while fighting. You won't notice anything unless you actually TRY to find something wrong with it. Great job on Travis; he's hands down the best import to date, with the expressions done and everything!
236  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview, Reply #536* on: November 23, 2011, 03:02:49 PM
Soneek...
Your avy...
Too much win.

I'm afraid to go in my room...there's an evil Infernape in my closet. xD

infernape is looking good but if you ever make a psa why not use the one over diddy kong since he has like 0 psas fox atleast has a couple

I just like Fox a lot better, and his moveset is easier to work with, since it almost fits. I'm planning on putting the elemental monkeys on Diddy Kong later anyway; the first forms. Maybe someone would wanna do a PSA for those.

Infernape update: Improved the rig, mouth is good for talking animations, waist is fixed, I sort of fixed his flame texture, though I still want it to have that glow like the original file. If I can't do it, then we might have to settle for what I can do. Got all of the facial expressions working. Need to fix the left chest area, and XZedkiel has recolors in the works. Final Smash textures for both Fox and Diddy are gonna be epic if you've watched that portion of the anime.

237  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview* on: November 23, 2011, 05:32:35 AM
Hopefully we can get a project going with some people after this thing is finished. A good amount of Fox's moveset looks good on Infernape. I'll think of ideas for the moveset after class today, and make a thread in the PSA section soon.
238  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape over Fox Preview* on: November 23, 2011, 05:15:18 AM
The rig took me only about half an hour, and I'm surprised how close it came to being perfect. I have to fix the weights around the waist. I actually wanna start a PSA for Infernape after Brawlbox v0.65b is finished.
239  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released, Infernape WIP* on: November 23, 2011, 04:00:50 AM
<a href="http://www.youtube.com/watch?v=0Q7zzWbDFsQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0Q7zzWbDFsQ</a>


Might just have to do a new flame texture, since the original from Pokepark isn't working.  Undecided
240  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released* on: November 22, 2011, 04:37:01 PM
I'm gonna do 2 rigs for Infernape. I'm gonna do Fox first since I can do his facial expressions, and then I'll do Diddy.
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