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271  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Kratos question... see post 789. <.< on: November 20, 2011, 12:00:30 PM
Pit looks the best right now for it.
272  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Snivy + Bisharp release soon...* on: November 20, 2011, 10:45:44 AM
you know you could do a one slot without taill fire since tyranitar and lugia dont have taill fire and its one slot

Yeah I guess so.

Time to get to work on Kirikizan, give me a few today, and I'll have them later. I want to see pics in that pose of my recolors O:

Alright sweet!

I think you just have to rename the fire bone and move it faaaar away from the model while in t-stance.

The bone would still reset though in the motion pac.  Undecided I'll see if I can do a one slot where I scale the fire bone to .0001 or something.
273  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! MEWTWO, BOWSER 64 AND SCRAGGY IS LOVE on: November 20, 2011, 10:21:04 AM
I always knew something was wrong with Ash...

@pikazz I'll send you recolors for Scraggy in a bit.
274  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Snivy + Bisharp release soon...* on: November 20, 2011, 10:19:39 AM
Yeah you don't need the motion pac for this one. The only thing is that the tail bone is long than it appears. The flame will be just floating there, since every other way I tried it, the tail will stretch horrendously.
275  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! MEWTWO, BOWSER 64 AND SCRAGGY IS LOVE on: November 20, 2011, 10:10:12 AM
Happy Birthday!!!
276  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Snivy + Bisharp release soon...* on: November 20, 2011, 10:08:40 AM
Just gotta do some ingame testing and we're good.





277  Super Smash Bros. Brawl Hacking / Model Imports / Re: the joker's imports- feedback please!!! on: November 20, 2011, 06:36:18 AM
Voted for Goron Link, though I would like to see The Joker up there...
278  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Snivy + Bisharp release soon...* on: November 20, 2011, 06:30:46 AM
He's been training for his rematch with Charizard...and is meditating at the moment. He shall be ready sometime this week.
279  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Snivy + Bisharp release soon...* on: November 20, 2011, 06:26:08 AM
That stupid Env and Specular textures? In 3dsmax, I opened the material editor, chose the pick the material from the object, selected each polygon, and changed the material mapping to the regular texture or eye texture depending on what it was. The material names show up as body, mouth, eye etc. so it should be easy.
280  Super Smash Bros. Brawl Hacking / Model Imports / Re: GW's Imports on: November 20, 2011, 06:06:40 AM
Custom model? It's looking great so far!
281  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview* on: November 20, 2011, 06:03:38 AM
Yup, it's cause of Brawl Minus lol.

If anything I'll get to Kirby Hats later, and they won't take too long. I'm also not expecting a new Brawlbox update for a bit, so I guess we can manage with cement metal textures for now lol. I've done the size mod for Bisharp already, though I screwed up his regular size bigtime lmao, and Snivy just needs a couple of quick fixes, and Hydreigon is ready for v2.

You guys ready for some more Black and White Pkmn today?
282  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview* on: November 19, 2011, 09:24:08 AM
I won't, but maybe someone else will. I know the guys on Project M team are individualizing all of the Pokemon. And as for your earlier question, I doubt all of my Pokemon imports will get a PSA. It's a lot of work and I don't think too many people will have the time for them.
283  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview* on: November 19, 2011, 08:07:53 AM
I think I figured out the problem with Infernape's texture. I'll have to hex the materials though cause there's some values that I can't change in Brawlbox.

I'm pretty much done with Snivy, as well as recolors. His legs will be a lil bit choppy, but it's hard to see unless you zoom in anyway. If anyone can help me get that Brawl metal texture working perfectly, we can release it soon. I'm gonna try to make a Kirby Hat also.
284  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview* on: November 18, 2011, 01:58:01 PM
I'm checking out one slot size modding now. I'm assuming it would desync wifi though...wifi on brawl sucks anyway lol. I'll have a wifi safe version in the release for whoever I need to do this on.
285  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Infernape,Haxorus, Snivy, Blaziken, Excadrill video preview* on: November 18, 2011, 12:53:33 PM
have you by any chance tryed my mew request yet i mean rigwise ?just wondering


Not yet. It shouldn't take too long though. The hard part will be getting the PAT0 expressions to work.

Totodile/Bayleef/Typhlosion trio?

That would be awesome. :O


If I find models for Typhlosion and Bayleef, or if anyone helps me find them, I'll do it! I prefer Coeum, XD or Battle Revolution models though.
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