Yeah you don't need the motion pac for this one. The only thing is that the tail bone is long than it appears. The flame will be just floating there, since every other way I tried it, the tail will stretch horrendously.
That stupid Env and Specular textures? In 3dsmax, I opened the material editor, chose the pick the material from the object, selected each polygon, and changed the material mapping to the regular texture or eye texture depending on what it was. The material names show up as body, mouth, eye etc. so it should be easy.
If anything I'll get to Kirby Hats later, and they won't take too long. I'm also not expecting a new Brawlbox update for a bit, so I guess we can manage with cement metal textures for now lol. I've done the size mod for Bisharp already, though I screwed up his regular size bigtime lmao, and Snivy just needs a couple of quick fixes, and Hydreigon is ready for v2.
You guys ready for some more Black and White Pkmn today?
I won't, but maybe someone else will. I know the guys on Project M team are individualizing all of the Pokemon. And as for your earlier question, I doubt all of my Pokemon imports will get a PSA. It's a lot of work and I don't think too many people will have the time for them.
I think I figured out the problem with Infernape's texture. I'll have to hex the materials though cause there's some values that I can't change in Brawlbox.
I'm pretty much done with Snivy, as well as recolors. His legs will be a lil bit choppy, but it's hard to see unless you zoom in anyway. If anyone can help me get that Brawl metal texture working perfectly, we can release it soon. I'm gonna try to make a Kirby Hat also.
I'm checking out one slot size modding now. I'm assuming it would desync wifi though...wifi on brawl sucks anyway lol. I'll have a wifi safe version in the release for whoever I need to do this on.