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1  Help & Tutorials / Help / Re: i can pay its work! on: May 05, 2016, 11:01:12 AM
Depending on how you plan to run the game, there are different versions provided within the download link. Is your Wii hacked to run homebrew, do you own a copy of smash in order to run hackless (which is probably the easiest method), or is your PC powerful enough to run the dolphin version? There is an Instructions text document you can read through as well (may even be possible to translate to another language through google if you so desire) which should help to start the install.
2  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 04, 2016, 10:26:27 AM
There is also http://gamebanana.com/games/5547, but I haven't seen any new releases of mods.

Sounds like renaming "Brawl Vault" to "Smash Vault" will definitely be easier to do over mirroring the layout of everything and slapping a new logo on top. The only worry that comes to mind is how would stage or character selection work? Characters would be easy since most carried over to the newer version of the game, but the stage list would almost double. All those images would have to be separated with a Brawl and Sm4sh Divider. Just a thought.

Is there a different thread going on where everyone is talking about this? Or just PMs as of now?
3  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 04, 2016, 07:38:05 AM
so remind me again why it's acceptable for major transformative hacks to be made for Brawl yet not for Sm4sh

oh wait bitter melee hate lol

Everyone has there own image of what smash should and shouldn't be. If one of the games stray away from a vision a group has, this group will speak it's mind. If not that group, then another group would, hence the reason why we had Brawl+, Brawl-, BrawlEX, Project M, ect. in order to satisfy all the different groups of people who wanted different things out of smash.

Anyways, has there been any input on getting a vault setup for smash 4 yet since the new exploit is around? Maybe call it "Sm4sh Vault" to keep individual games of the series separate while keeping a similar naming conventions?
4  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 03, 2016, 10:22:40 AM
RIP IOSU. You will dearly be missed.
Wish the kexploit wasn't leaked, but oh well. Leaking is a good thing, I guess.

I'm happy it leaked because we can finally get more people involved to mod smash 4. I'm not happy it wasn't the original creator of the exploit to be the one satisfied to open up and give the 5.5.x holy grail to the community.

Leaking also means that there is 99.9% the exploit will not carry over to the next Wii U firmware update now that Nintendo knows where to look (one of the reasons why the exploit was held back in hopes to wait out until this next update comes and passes over fixing the hack).

Either way, the leak will give the developers time to focus on an IOSU exploit instead (if they haven't been already).

started up an info thread. Any gaps, feel free to chime in

Thanks for doing this Kit! I'll check this out thoroughly later tonight and give any input that comes to mind.
5  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 29, 2016, 10:12:03 AM
"okay scratch the specific date thing we're still sticking with the soon™ thing cause I dunno when the person with the thing will be on"

Well don't give up just yet. We could possibly have the exploit in our hands this weekend. Whoever NWPlayer is talking about "be on" needs to communicate with her with whatever is happening in the background. I don't know what, but it could be good news. Let's hope for this communication to occur, otherwise we might be waiting just as we did before.
6  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 28, 2016, 03:00:21 PM

I was just about to link the same thread. It does appear we might be getting the exploit soon. I really hope so in order to help with whatever I could with smash hacking. This forum should really be setup to include smash 4 topics... Separate the two modding world's a little.
7  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 24, 2016, 06:45:38 AM
I have been kinda curious to know if the devs would be willing to do a partial release of the 5.5.1 exploit to groups in need of it to further their development in mods for games like smash and mario kart. The only issue with this would be a higher chance of it being leaked if it were to fall into the wrong hands.
8  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 22, 2016, 10:31:49 AM
That's awesome! UV and vertex editing at it's finest. I guess that actually answers my next question of how vertex modding work too. I'm assuming Super Mega Buster 123 Win64 Gigabyte (what a mouthful) took the Ryu model and moved the vertices around in order to make a look-a-like goku. I'd assume you can't add new vertex data in or remove any of the edges or faces either. Is it possible smash 4 is looking for the same file sizes similar to how brawl was? For example the sound affects in brawl you couldn't exceed specific sizes otherwise  things started acting weird.

At first I thought there was a move-set edit as well, but it was only another UV edit for the wave.
9  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 21, 2016, 11:16:11 AM
Where are you getting this update from mate? And sounds like great news to hear. I'm not entirely sure what UV mods are, but I'd assume skin mods? I remember messing with something similar with textures and UVs, but nothing in the brawl scene.
10  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 15, 2016, 10:56:47 AM
Sick mod nano! I knew Ridley would show up at some point, but didn't think it would have been so soon. I'm not too knowledgeable in creating mods, but when people talk about vertex modding is this it? Pretty much a new 3d mesh model in place of the original content?
11  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 15, 2016, 06:15:31 AM
If thats the case, the hack might need an offline install mode, and require users to disconnect from the internet until the hack is complete. I wonder if the entry point is still through the use of the Wii U browser.
12  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 14, 2016, 09:43:30 AM
That system update you saw for 5.5.1 back then, was it possible that the console saw there was a new firmware avalible when you did an update for a game? I remember you mentioned that you turn off Tubehax to update a game, maybe the Wii u did a partial download before you turned Tubehax back on? Gbatemp mentions the red x doesn't directly mean a new firmware is available, but instead it failed to find out if there is one last time it checked.

I will port Tabuu over to Smash U, to answer the question on last page.

Lord Fredrik and K. ROOL will also be made. ^_^

I have a feeling all the big ballot candidates will be created. We don't need Nintendo to create the content we want! We can do it ourselves.
13  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 13, 2016, 11:02:08 AM
Awe man, Kit had me excited for a moment mentioning an update. I have a feeling Nintendo is planning not to patch the exploit in 5.5.1 and release a new firmware since they know the hack will go public right when they send the update out the door.
14  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 06, 2016, 06:26:12 PM
Nope, Tubehax is actually nothing more than a DNS server someone made dedicated to blocking Wii U updates. Its not even a homebrew. Just pop that IP in to your internet connection settings and away you go preventing any auto updates. If you already have an existing connection, just edit that and change the DNS settings from auto obtain to manual. A new screen should show up and that's where you put the IP address at.
15  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 06, 2016, 04:16:16 PM
Why not connect to the Tubehax DNS server (I think that's what it is called) instead? I would think its the easiest method to block any updates. No setup is needed, just put 107.211.140.065 as the primary DNS server. You can keep the secondary one 0.0.0.0 if you would like.
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