Exactly what Kit said. There is an exploit around and everyone is already dying to get their hands on it when released to the public. When its available, the forum might blow up with all sorts of things seeing as the popularity is already growing now. A board has to be in place in case this happens to keep brawl and smash 4 apart, due to further development happening on that front as well.
This site by far trumps any other mod hosting pages out there. Organization is key and it's well thought out here. A good bit of the code should be reusable for file sharing, I would assume. Building a mirrored "brawl" vault seems like a logical path to follow. Has anyone thought about opening a new board in the forum for all the smash 4 mod development threads?
I don't know if this has already been posted, but it looks like a user on the gbatemp forums has stated he is working on a site to host current mods here:
I'd rather see another brawl vault look-a-like featured here instead if the modding sense is starting up. The thread has some interesting links too for anyone interested:
This is very good news since many, including myself, have been stuck on 5.5.1 for awhile. Even if the exploit is patched, do you think Hykem would even release his work now? I have been lurking on the gbatemp site and he seemed pretty upset about something and hasn't logged in since Feb 1st.
I've been looking for a method of keeping a character copy on Kirby when he gives a taunt. I'm still in the process of searching for a suitable code I could easily add in, but figured I would at least ask to see if anyone had an idea of where to look.
another thing I've noted is that I have several Marth clones, each with its own moveset. however, I noticed that in battle when faced against each other, their effects tend to override the others. I.e. One character with Ichigo Kurosaki's moveset and another with Lucina's moveset, will sometimes cause them both to use the same effect file at random so sometimes Lucina will irradiate Ichigo dark waves, or Ichigo will have Lucina's yellow sword trail. Has this been noted and is there any workarounds or planned future fixes?
I've had the same issues with goku and pit. I still can't find the solution to the problem though...
Jaja Yeah, SonicBrawler pretty much got it. You might also want to find the original file from where the enemy/trophy ef_file is loaded and rename that ef_file too and put it in your sd card to avoid any possible conflict.
Also clones with traces/sword traces might be a bit more complicated. From what I recall the sub ef_file needs to also have traces/zanzou and there is an extra parameter that needs to be edited for the swordglow on the PSA. I think I posted a list of the Trace/Zanzou IDs somewhere some one might have it.
This from the top of my head and I didn't really get to test much with gfx. Maybe you could try the unused/nulled ef_files?
Anyways, good work! jaja
That must explain why I keep getting weird textures happening with a cloned Goku over Pit. When I have normal Pit and Goku fighting, Pit will start to shoot Goku's cloud and his Kamehameha wave appears when, I believe, he flies. I'm still unsure how the second one happens since a computer is doing this.
On a side note, is it possible to expand Stages as clones too? I looked through the thread below abit and it got me thinking if anyone knew a method to increase stage slots. http://forums.kc-mm.com/index.php?topic=20291.0
Awesome, you can count me in for this weekend. Thanks for taking the time to do all this King. If you don't already, have you thought about providing the base files you will be editing during the stream to the viewers?
This sounds really cool! Even though you aren't accepting anymore students, are others still able to watch the live stream and act as the "quite kids in the back row" without rights to talk in the chat-box or VoIP?
Just a quick heads up, this post should have been placed in the help section of the board. Try and move it if you can.
Back on topic, have you set your Gecko OS hook type to AXNextFrame? Do you have the file patch code installed into your .gct fie?
Those might be simple fixes to you problem. I don't know why your screen ratio is changing if its normally widescreen to begin with. If you load brawl from the disk menu instead of through Gecko, does it do the same thing?
Oh, ok. The extra alone threw me off since all the other beta modules seemed to have the same pattern with the naming convention other than the Zelda alone file. Thanks, Kitsu.
I just put the module in "Module" and the files in the BrawlEx folder. However, once I added the CSPs, it crashed. So I guess it only works without custom CSPs.
Did you have to change the name of the module at all? like zelda is "ft_zelda alone BX v1.1.rel" from the download, but do you need to rename it to "ft_zelda alone.rel"?
How are you able to get the new RELs to work? I've been trying to load the zelda alone REL with no luck. The game freezes on loading when the stage is selected, so I'm assuming I messed up installing her module. Is it suppose to be renamed to "ft_zelda.rel"? And seeing from post 6351 on page 424, I think the newer fighter dat files need to be edited with a hex editor since the config utility 1.3 doesn't work for them.