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31  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 08, 2014, 06:58:33 PM
The "Unstable Build" probably has a good bit of bugs in it and the fact it hasn't been tested on an actual Wii, so it could have a slight chance of bricking your Wii.

I have heard using a Wii U's vWii can be risky, but that is with anything involving modding or hacking in general. Just don't be stupid and 99% you should be good.

I haven't tried the new Rels yet since I've been using the stable release. If I can get a chance, I'll test the Unstable version on my actual Wii and get back to you about your questions.
32  Help & Tutorials / Help / [Solved] Checking SFX Files with BrawlBox on: August 08, 2014, 06:45:03 PM
Hey everyone,

I'm hoping someone might be able to explain to me why I can't use BrawlBox to open the narration melee file to check the wave sample rates and export specific wave files. Both BrawlBox 0.63d and 0.71 stop me right at the melee file and it won't open up after that, but with the old SmashBox 0.57 I can see what is inside of the melee file. Here are a few of the screen shots I have of this problem:







Any ideas why this is happening?
33  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 06, 2014, 11:05:51 AM
It doesn't look like your missing any of the required files from the link you posted, but I think your .gct file is incorrect. Seeing how you have the CSSRoster.dat, I'm assuming your using BX CSS Expansion v1.0.2.0 version of BrawlEx, you should not have the Custom CSS V3 code included within your codes. Here's what I extracted from the .gct:

RSBE01
Nintendo Wii Game

Recovered Codes
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 60000000
* 60000000 60000000
* 60000000 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000025
* 00010203 06070811
* 12091A0E 1716131B
* 21260D05 14101F25
* 200B270C 15242218
* 0A23193F 29000000

The code(s) recovered by the GCT to TXT converter.

What has been bolded appears to be the CSS code, which needs to be removed.
34  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 05, 2014, 10:34:51 PM
jasonvalle, I read up on your previous post and noticed you said that your strap modification doesn't load. I think since your using a SDHC card, the file patch code can't load the modified files (including the custom strap and BrawlEx), BUT since you have the custom CSS code in your .gct the CSS screen tries to fill in an extra slot for a character since its coming from the code and NOT the modified files. Does the game freeze right when you go to select the character? If so, that can be another indication that the custom files are not loading correctly and brawl doesn't know what to do other than to hang. What Wii version are you on and are you using gecko or riivolution? I read up that SDHC doesn't like to work well with system versions below 4.2. Here's the link to the page I found that might help:
http://smashboards.com/threads/riivolution-help-needed-sdhc.315749/

If you can, try to load from a SD card 2GBs or less and see if that fixes your problem. Make sure your card is FAT32 as well since little things like that can cause massive headaches.

Okay, this probably sounds really nooby, but how do I add characters? In the original post, it says to go into the config templates, and fighterconfig, and then go into fighter11 (because that's marth). And it says to change the name to MarthEx, and the file name to Fighter3F.dat. I just don't understand what it means to "Change the name to MarthEx" because you can't edit the file. Thanks.


I noticed no one replied to you, but when it says "Change the name to MarthEx" it's implying internal changes to the Fighter3F.dat config file to any name you want with the editing program included in the download. Just make sure to change the cloned fighter folder and files accordingly.
35  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 03, 2014, 08:49:43 PM
As of now, I've heard from secretchaos1 on page 458 that there's a work around to SFX IDs by using the boss SFXs as the clone character's SFX slots since BrawlEx doesn't support extra SFX slots yet. Maybe you can edit them by using the Replacement SoundBank Engine (RSBE)??? I have yet to try it myself since I'm still trying to work with customizing the CSS screen and profile pictures.

I have done everything required to add a clone in Brawl Ex. However, the clone doesn't want to appear in the roster even though I added them to the Css... I added it to the CSS, changed the memory for it in the Module,  mass renamed the fit for it. I've done pretty much everything. I also use Brawl Minus if that says anything.

I'm unsure of how Brawl Minus works, but which method of the custom CSS screen are you using? Spunit262's Custom CSS Code or through the CSSRoster.dat file? Have you tried to use BrawlEx without Brawl Minus included? Maybe they both are modifying the same files, which is causing the character not to appear on the CSS.
36  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 03, 2014, 04:25:00 PM
you should be able to just add her into the cssconfig
as she is not a clone, she doesnt require extra modules
the game pulls up the default module
also she is not standalone, she just has her own icon.

OH, ok. I thought you had her in your roster as a clone character and couldn't understand how that was possible. I also noticed I was using the old method of customizing the CSS with spunit262's CSS code and not with the CSSRoster.dat file. I will mess around with that instead and see how it plays out. Thanks for the help Don Jon and Master CB.
37  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 02, 2014, 03:53:36 PM
Don Jon, how where you able to get zero suit samus to work with BrawlEx as a standalone without the module file for her? I was able to add her into the CSS, but she will not load because of the missing module.

I have done everything required to add a clone in Brawl Ex. However, the clone doesn't want to appear in the roster even though I added them to the Css... I added it to the CSS, changed the memory for it in the Module,  mass renamed the fit for it. I've done pretty much everything. I also use Brawl Minus if that says anything.

Did you add the extra memory id into the CSS code before generating the .gct file? What clone are you putting over what character?
38  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 01, 2014, 09:03:28 PM
Right now people take boss sfx ids in order to add in sfx. So it's sort of a crude work around but it gets the job done. I know there's a Mewtwo, Roy and Mega Man on the vault that have sfx setup over boss slots.

Ah, I didn't even think about the boss sfx ids. Hopefully when actual sfx clones can be done, it would come out as another config file like the fighters, slots, CSSs, and cosmetics. Then they can be added to the "Fighter Chart.png".
39  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 01, 2014, 07:12:54 PM
Anybody know how to add over 100 characters to the roster? Cuz I have the 128 character build and I need to get 104 slots in.

My guess is the same way it was done for the first 100, but in addition to using hex 0x65 through 0x80.

I'm kind of curious to see if the SFX files can be customized for the clone slots. I heard they can't yet which is a real bummer... All we can do for now is extra move sets and skin textures while keeping the original fighters intact.
40  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What kind of funny character hacks do you like? on: August 01, 2014, 05:02:31 PM
Is HipN and the TopN located with the Blue Falcon model? I never heard of those terms before... Btw, I find this Wii ROB pretty funny:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35579

Gives that nice "WTF?" feeling when looking at it, haha.
41  Help & Tutorials / Help / Re: Red blue yellow and green alloy help? How to put in project m. on: August 01, 2014, 03:55:59 PM
I might be mistaken, but you could try to replace other characters with the alloy files from their pf/figher/ folder. Just change the names of the files to what they would be for the fighter your replacing. Though, the only problem is the fact that they don't have a final smash file of their own, which could cause problems. Since your using Project M, you could try to pair it together with BrawlEx and add the alloys in as extra slots to keep all the other fighters intact. I haven't tried this myself yet, but there is a good possiblity that it could work. Here's a link that talks about merging the two mods together:
http://forums.kc-mm.com/index.php?topic=66871.120

And here is the link to BrawlEx main page:
http://forums.kc-mm.com/index.php?topic=65113.0

There is some nice tutorial videos that explain how to set up BrawlEx there too. Let us know how this goes for you. Also, your post should have been placed in the help section and not in the general discussion board. Might have had others reply back quicker if you did. Wink
42  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What kind of funny character hacks do you like? on: July 31, 2014, 07:04:22 PM
You could make a 3d model with texture of a Big Mac, and import it over the bones of the ship Cheesy


That is exactly what we were planning to do! We have the 3d model of the burger already, but we need to figure out how to put the "bones" of the ship into the Big Mac.

Well if your into this sort of thing, I know that my friends always get a laugh out of this...

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34203


I've seen that mod around. The XL had me laughing because of the added suit tears. Can't fit all those good in a small outfit without something happening.
43  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What kind of funny character hacks do you like? on: July 31, 2014, 02:47:09 PM
HA, I didn't even think about looking for SpongeBob and Patrick. My cousin found Ronald McDonald and a SFX file generated from a South Korean McDonald's commercial. To top it off, he's trying to find a way to replace Captain Falcon's Blue Falcon with a Big Mac.
44  Super Smash Bros. Brawl Hacking / General Hacking Discussion / What kind of funny character hacks do you like? on: July 31, 2014, 10:57:40 AM
Hey Everyone!

So recently I introduced my cousin to brawl hacking and since then we decided to see who can completely change up brawl to become something different. I decided to go along the lines of an overall funny look and figured the community might be able to help me find some good character modifications. What kinds of character hacks do you like that you think is pretty darn funny?
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