And there are multiple people who write for the website, so I can't say for sure who wrote that part. Regardless of that, I can easily pass it on and have someone fix that line (if felt necessary).
Just because Melee is the older game, doesn't mean it's lesser than Brawl
That's funny... because that's exactly what everyone seems to think. Melee being more than Brawl even though it's older.
I speak of this not in a negative light... but the way I see it, there could be at least five different games of Smash, and they would all still be compared to and considered worse than Melee simply because the gameplay wouldn't be a direct sequel of Melee. Don't get me wrong, it's all well and good that you're doing this... but considering the path of this mentality, and where it's headed, would I be wrong to say future Smash games will have their own installment of P:M? (Where hacking is applicable, of course.)
The code has been removed in the 2.5 demo release in case you hadn't noticed already (not sure if you have played 2.5).
I can't play it. No PAL release yet.
And before you say "just... get your own copy of US Brawl", it's not as easy as it sounds, and I don't want to betray my region. Personal preference. I mean granted, the people who know me out here know how much I love "Melee", but that doesn't mean I won't try this sooner or later. It's just... I prefer it to be a PAL release, if any. We almost always get the Montreal Screwjob for things.
With that said, I actually thought it was a modification of the smashbros_sound.brsar itself, and not just a code. Since, well, P:M takes heavily from Melee and Melee had japanese voiceovers regardless of region, so...
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It has been discussed to death, and the answer is and will always be the same. They have been 'recloned' due to balancing, one of the key things driving this mod.
And you could for example discuss why certain stages are in Project M and why some aren't, or the fact that the audio now fades after the game being left idle for more then three minutes.
The only thing I only have an issue with is the Castlevania Stage. Not so much the stage itself, but the fact people - most prominent example being IGN - think P:M inserted it into the game when... one could already do that before. I mean, this is more of a to-may-to to-mah-to discussion, but like... I dunno.
Also, the cool new things, the single stock, the stage thing, the fadeout, that's all well and good. That's why I asked earlier in one of my posts here when those will be released for standalone use (and maybe for someone talented to... well, port to PAL because REASONS :B )
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I was more referring to having two Falco's or two Ganon's in the game. If Roy ever gets in a working state, he'll probably be rebalanced to be more viable. Whenever or not he gets decloned in the process is something that will happen if necessary for balance sake (which will probably happen on more than one occasion, seeing as Roy wasn't exactly top or high tier material).
Yeah, but that's why I asked. I mean Roy was a clone in his way, how would he be handled knowing your previous statement of not wasting slots on different versions of the same character? Keeping in mind that there are people that enjoyed him thoroughly as well?
You know what disappoints me? The fact that people keep hammering on at this stupid argument and ignore everything else about P:M. Seriously, we've had this argument HOW MANY [censored]ING TIMES? It's BORING. There's so many other things to discuss with this game. Discuss them.
Well, there's the whole "failure" thing that plays on a controller that isn't the Gamecube. I'm not sure if that was discussed here or not.
It's used by so many because people seem to be blind sighted by this particular fact (which isn't even 100% true), that they tend to ignore EVERYTHING else the game has to offer, and at this point, this whole argument it getting stale and petty.
You call of us being blindsighted, but you do nothing to respond in value about it. I mean, what? What is there to discuss that, in your eyes, would see relevant? I mean, far from me to imply that only discussions inside the P:M-specific forums can be taken seriously... but that's what it feels like, at times.
Also, IF we ever get the clone engine working, we wouldn't really want to waste the limited amount of instance slots on different versions of the same character.
Soooo... Roy's not making an appearance? Or is he? 'cause, see, this is what I mean. You get clones on P:M - that's fine... as you explained, they're a mix of the best attributes of Melee and Brawl - but where does Roy stand? Do we get Marth with the same treatment Mario had? Do we actually get Roy as a seperate character? Does he even get his own moves or just stay Marth's wingman?
It's more along the lines of the competitive community [censored]ing that their favorite melee mains don't work exactly as they ought to. While characters like Lucas and Ness that are pretty similar have become drastically different in their execution moveset wise, characters like Ganon and Falco have been reverted back to their cloneness as they were better that way.Try playing Ganondorf in brawl, then try him in melee. In melee he is awesome to play as, and in brawl he feels sluggish and unrefined. As far as I know though, no other characters besides those two were brought back to clone status.
I'm sorry, but Ganon being a Falcon on steroids is far from "awesome". At least in Brawl Ganon feels like his own character, even if Luigified.
New version is up! New pack for a new year. Let me save this post for reference.
Nope, and there probably won't be - I live in the U.S. and don't have a European copy of the game.
No; their music replaces other music in the game (i.e. Subspace music, those weird WarioWare tracks.)
Just one. It's done through codes, not through My Music. If you try to select one of the added stages in My Music, it might freeze the game.
Yes, they do replace existing entries; music on R02 would play on any stage set to play R02.
If you have any other questions, just ask in this thread.
Well... couldn't you just... get one? I mean, it would globalize the stage expansion deal.
Okay, so from what I understand it only takes the existing BRSTMs. Can't there be a way to load a different BRSTM with the same code (R02) on a specific stage, like MKWii does with the Custom Tournament thing?
So each stage just plays one specific song... I see. But you could still turn down the volume for existing BRSTMs so they wouldn't play on the original stages, but would play on the custom ones, right?
Is there a PAL release for this yet? Do the expanded stages have their own music folders? (Do they get their own music sections from which to choose music, from various BRSTMS of A(Mario) to Z (Victories))
How many music entries are there per stage? (One? More?)
Will the music entries replace existing music entries? (Will music on R02 (Hanenbow Ambience) play on all stages set to R02, or will a different R02 play on each stage?)