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1  Help & Tutorials / Help / Re: Can't use Gecko because of IOS36 or something on: June 03, 2018, 09:47:48 AM
Update to the latest development version of Dolphin. Old versions of Dolphin used bad assumptions to bypass the IOS 36 requirement but that caused a lot of subtle problems. IOS 36 can be downloaded and packed into a WAD with NUS Downloader and installed in Dolphin via the Install WAD menu item.
2  Help & Tutorials / Help / Re: Reinyect pokemon trainer to project M ?? on: March 28, 2018, 07:47:17 PM
Pokemon Trainer's slot was repurposed for another character and heavily modified with codes in Project M. You'd need to identify and remove the codes that modify that slot and fix dependencies on the slot modification. That would require a lot of research, time, and programing knowledge.
3  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: March 21, 2018, 11:36:36 PM
Not exactly new news but this is worth adding to the original post:

The Tracklist Modifier v1.0 code causes Brawlex mods to freeze if a player backs out to the start screen and then pushes start again due to "Can't Alloc Heap Buffer." Use Song Forcer Codes or Tracklist Modifer [standardtoaster] instead.
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Can you go over 100 characters? on: March 15, 2018, 10:06:13 AM
Technically Brawlex supports 128 movesets but only 100 CSS slots and random selection slots are supported.

I'm pretty sure I was able to load Brawlex characters through button activators and The Alternate File Loader but it's been a long time since I tried doing that.
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Mods over Biker Wario on: March 01, 2018, 01:28:39 PM
Classic Wario and Biker Wario have different bone layouts so they're not interchangeable without editing them. I haven't tried swapping between the two but if you edit the bones to the other bone layout it should be possible to swap. However, if the bones you edit are weighed, you'll need to re-rig the model. 
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: February 11, 2018, 10:45:26 PM
Android: Gecko OS crashes is fixed. Minima Launcher and Gecko OS no longer need workarounds.
7  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: February 08, 2018, 02:23:38 AM
Soon this code will be used frequently with Brawlex so I should add this here:

I'm fairly confident that SoundBank Expansion System (RSBE.Ver) [JOJI] depends on smashbros_sound.brsar to be at a certain offset on Brawl's ISO. The code won't work for people who recompile their ISO with WIT from an extracted filesystem or use working around Brawlex's Final Smash Music glitch.


Post Merge: February 08, 2018, 04:37:47 PM
Soon this code will be used frequently with Brawlex so I should add this here:

Speaking of JOJI's code, there's a bit of a game-breaking flaw with it. If you use an Expansion SFX ID for a Fighter's Blast Zone KO cries, the game will crash upon being Kirbycided/Dededecided.

Codes (no KC-MM nor SmashBoards profile) has came up with a fix for said issue, but due to JOJI's policy on wanting permission to distribute codes, Codes has sent him a PM with the fix. Though so far, there's been no reply from JOJI.
8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: February 07, 2018, 04:45:03 PM
Minima Launcher not working correctly is fixed.

The version of Minima Launcher that includes a necessary Hook Fix hasn't been uploaded by the repo owner yet so you'll need to compile it yourself or download the one I compiled (http://www.mediafire.com/file/c80olbmtsjdlb11/MinimaLauncherHookFix.zip).
9  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 23, 2018, 12:07:51 PM
I believe 5.0 stable used guesswork to make installing IOS 36 unnecessary. That guesswork broke parts of the system menu and likely other things.

It sounds like you're running into issues Gecko OS not loading properly and Streams of Panic Handlers are basically a softlock.

The "Invalid read" messages sometimes appear when I start Gecko OS but the problem has already been documented in the above links. A workaround in Dolphin is to go to Config -> Interface tab -> uncheck "Use Panic Handlers"

This disables panic handlers but we don't want users to do that unless they really need to as panic handlers can provide helpful information for freezes and crashes.

Also, if you're experiencing freezes or crashes after disabling panic handlers then something else in your setup is probably the problem.
10  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 16, 2018, 09:34:29 AM
It'd probably be best to specify that the need for IOS 36 is for getting Gecko OS to work in your OP: "It appears that you once again need to have IOS 36 installed in Dolphin for Gecko OS to work."

And I'm the same person who made the previously linked report but I update my Dolphin builds frequently.
11  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 15, 2018, 11:15:57 PM
A Wii NAND dump should include IOS 36 so that will avoid the problem altogether. Users without a NAND dump will need to manually install IOS 36 on Dolphin 5.0-5934 and later. There was also a time before 5.0-5934 when IOS 36 was unneeded but that relied on guesswork that caused a lot of unwanted problems.

I am aware that the netplay community likes to set specific builds for players to use but this information should be stated here in the event of updating their suggested build.

Also, I'm not sure where the 5.0-2712 information came from but I use the latest Dolphin Development version (5.0-6179 at the time of writing this) and update frequently. I updated my forum signature since this isn't the first time I've posted information about Dolphin.
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: January 15, 2018, 10:41:15 PM
Some recent high-end phones can run Brawl mods at about half speed on Android (very rough estimate). Setup is similar to Dolphin on Windows with the exception of the issues I posted above. I'm trying to make it easier for people to test this and hopefully tackle some of the emulator's issues.
13  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: January 12, 2018, 11:44:06 AM
Updated to latest Sammi Husky fix:

CSS Expansion, homerun, multiman Wifi fix:
Another update for CSS Expansion stuff; Same process as before, just replace the sora_menu_sel_char or miscData[13] in common3 with this and you will be able to use homerun contest and multiman brawl with CSS Expansion in Wiimmfii

Vanilla
PMEx
14  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 12, 2018, 11:29:49 AM
FYI, Dolphin originally needed IOS 36 for Gecko OS. Then there was a time it didn't. IOS 36 is now needed again. See https://bugs.dolphin-emu.org/issues/10663 for more information.
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Brawl mods on Android on: January 12, 2018, 11:18:12 AM


It works! Gameplay is somewhat slow but we're getting close. There's also some obvious but possibly complicated changes that can allow better performance. I'm using a Samsung Galaxy Note8 but keep in mind that a lot of older phones can't even run Dolphin Emulator. My setup is loaded through Minima Launcher (Hook Fix) and combined with a virtual SDHC card. Gecko OS can also be used. I average ~37 FPS with Minima Launcher and Gecko OS.

Setting up a Dolphin environment for Android is similar to PC but some important settings haven't been implemented in the UI yet. If you get stuck on setup issues or driver bugs, https://forums.dolphin-emu.org/ is the best place to ask Dolphin-related questions. Thanks to the other Dolphin devs for making most of this possible!
Note: They did most of the coding, not me.

Here is some non-intuitive information if you do decide to go for this. This project is under active development so these things may change:

1. The following issues involve missing Android UI options that should be manually set in the INIs:

2. Android: Add "Install WAD" to UI: IOS 36 needs to be installed for Gecko OS to work. IOS 21 is needed for masterpiece demo games to work when not booting from the game list. The "Install WAD" feature is needed for this but it is not implemented in the Android UI yet. I worked around this by moving the dolphin-emu folder to my computer, installing IOS via Dolphin on Windows, and moving it back.

3. Android: Can't detect save data in Super Smash Bros. Brawl: Something weird is going on with loading Wii save data on Android. This is still being investigated.

4. Android: Ubershaders appear to be completely recompiled every time: I personally don't want to use Android Ubershaders until this is fixed.

5. Minima Launcher and Gecko OS no longer require workarounds. Project M Launcher is the only launcher that can load masterpiece demo games but it suffers from Project M Launcher can't use DSP HLE Emulation (average FPS ~30)

Helpful information from JosJuice regarding applying a launcher workaround without changing global settings:
Quote
The file 00000000.ini should get applied to all DOLs and ELFs and also the GameCube IPL (if you're choosing to boot into the IPL itself rather than booting to a game when the Skip IPL setting is disabled). It isn't possible to be more specific than that.
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