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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: February 11, 2018, 10:45:26 PM
Android: Gecko OS crashes is fixed. Minima Launcher and Gecko OS no longer need workarounds.
2  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: February 08, 2018, 02:23:38 AM
Soon this code will be used frequently with Brawlex so I should add this here:

I'm fairly confident that SoundBank Expansion System (RSBE.Ver) [JOJI] depends on smashbros_sound.brsar to be at a certain offset on Brawl's ISO. The code won't work for people who recompile their ISO with WIT from an extracted filesystem or use working around Brawlex's Final Smash Music glitch.


Post Merge: February 08, 2018, 04:37:47 PM
Soon this code will be used frequently with Brawlex so I should add this here:

Speaking of JOJI's code, there's a bit of a game-breaking flaw with it. If you use an Expansion SFX ID for a Fighter's Blast Zone KO cries, the game will crash upon being Kirbycided/Dededecided.

Codes (no KC-MM nor SmashBoards profile) has came up with a fix for said issue, but due to JOJI's policy on wanting permission to distribute codes, Codes has sent him a PM with the fix. Though so far, there's been no reply from JOJI.
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: February 07, 2018, 04:45:03 PM
Minima Launcher not working correctly is fixed.

The version of Minima Launcher that includes a necessary Hook Fix hasn't been uploaded by the repo owner yet so you'll need to compile it yourself or download the one I compiled (http://www.mediafire.com/file/c80olbmtsjdlb11/MinimaLauncherHookFix.zip).
4  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 23, 2018, 12:07:51 PM
I believe 5.0 stable used guesswork to make installing IOS 36 unnecessary. That guesswork broke parts of the system menu and likely other things.

It sounds like you're running into issues Gecko OS not loading properly and Streams of Panic Handlers are basically a softlock.

The "Invalid read" messages sometimes appear when I start Gecko OS but the problem has already been documented in the above links. A workaround in Dolphin is to go to Config -> Interface tab -> uncheck "Use Panic Handlers"

This disables panic handlers but we don't want users to do that unless they really need to as panic handlers can provide helpful information for freezes and crashes.

Also, if you're experiencing freezes or crashes after disabling panic handlers then something else in your setup is probably the problem.
5  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 16, 2018, 09:34:29 AM
It'd probably be best to specify that the need for IOS 36 is for getting Gecko OS to work in your OP: "It appears that you once again need to have IOS 36 installed in Dolphin for Gecko OS to work."

And I'm the same person who made the previously linked report but I update my Dolphin builds frequently.
6  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 15, 2018, 11:15:57 PM
A Wii NAND dump should include IOS 36 so that will avoid the problem altogether. Users without a NAND dump will need to manually install IOS 36 on Dolphin 5.0-5934 and later. There was also a time before 5.0-5934 when IOS 36 was unneeded but that relied on guesswork that caused a lot of unwanted problems.

I am aware that the netplay community likes to set specific builds for players to use but this information should be stated here in the event of updating their suggested build.

Also, I'm not sure where the 5.0-2712 information came from but I use the latest Dolphin Development version (5.0-6179 at the time of writing this) and update frequently. I updated my forum signature since this isn't the first time I've posted information about Dolphin.
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: January 15, 2018, 10:41:15 PM
Some recent high-end phones can run Brawl mods at about half speed on Android (very rough estimate). Setup is similar to Dolphin on Windows with the exception of the issues I posted above. I'm trying to make it easier for people to test this and hopefully tackle some of the emulator's issues.
8  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: January 12, 2018, 11:44:06 AM
Updated to latest Sammi Husky fix:

CSS Expansion, homerun, multiman Wifi fix:
Another update for CSS Expansion stuff; Same process as before, just replace the sora_menu_sel_char or miscData[13] in common3 with this and you will be able to use homerun contest and multiman brawl with CSS Expansion in Wiimmfii

Vanilla
PMEx
9  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: January 12, 2018, 11:29:49 AM
FYI, Dolphin originally needed IOS 36 for Gecko OS. Then there was a time it didn't. IOS 36 is now needed again. See https://bugs.dolphin-emu.org/issues/10663 for more information.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Brawl mods on Android on: January 12, 2018, 11:18:12 AM


It works! Gameplay is somewhat slow but we're getting close. There's also some obvious but possibly complicated changes that can allow better performance. I'm using a Samsung Galaxy Note8 but keep in mind that a lot of older phones can't even run Dolphin Emulator. My setup is loaded through Minima Launcher (Hook Fix) and combined with a virtual SDHC card. Gecko OS can also be used. I average ~37 FPS with Minima Launcher and Gecko OS.

Setting up a Dolphin environment for Android is similar to PC but some important settings haven't been implemented in the UI yet. If you get stuck on setup issues or driver bugs, https://forums.dolphin-emu.org/ is the best place to ask Dolphin-related questions. Thanks to the other Dolphin devs for making most of this possible!
Note: They did most of the coding, not me.

Here is some non-intuitive information if you do decide to go for this. This project is under active development so these things may change:

1. The following options should be manually set in the INI as there are no options for these in the Android UI yet:
https://bugs.dolphin-emu.org/issues/10700 Enable the SD card and set its path
https://bugs.dolphin-emu.org/issues/10781 Set the default ISO to Brawl
https://bugs.dolphin-emu.org/issues/10787 Disable Panic Handlers to avoid Gecko OS spam (possible underlying issue)

2. https://bugs.dolphin-emu.org/issues/10788 IOS 36 needs to be installed for Gecko OS to work. IOS 21 is needed for masterpiece demo games to work when not booting from the game list. The "Install WAD" feature is needed for this but it is not implemented in the Android UI yet. I worked around this by moving the dolphin-emu folder to my computer, installing IOS via Dolphin on Windows, and moving it back.

3. Minima Launcher and Gecko OS no longer require workarounds. Project M Launcher is the only launcher that can load masterpiece demo games but it suffers from:
https://bugs.dolphin-emu.org/issues/10791 Project M Launcher can't use DSP HLE Emulation (average FPS ~30)

Helpful information from JosJuice regarding applying a launcher workaround without changing global settings:
Quote
The file 00000000.ini should get applied to all DOLs and ELFs and also the GameCube IPL (if you're choosing to boot into the IPL itself rather than booting to a game when the Skip IPL setting is disabled). It isn't possible to be more specific than that.
11  Super Smash Bros. Brawl Hacking / Music & SFX / Re: BRSTM files don't play in Dolphin on: November 19, 2017, 01:48:06 AM
Great!
12  Super Smash Bros. Brawl Hacking / Music & SFX / Re: BRSTM files don't play in Dolphin on: November 18, 2017, 07:46:02 PM
https://gamebanana.com/gamefiles/5678
Here, try this then.
It's not the same build but the same exact issue happens.
At the time, I didn't know how to change the My Music menu (I do now) so the replaced songs in this build are Menu 2 (Melee) and Green Greens (Melee).
For the setup you linked, I was able to reproduce the faster, distorted audio when replacing W15.brstm with an arbitrary brstm. The included codes used a File Patch Code that wasn't File Patch Code 3.5.1b. Replacing the old code with File Patch Code 3.5.1b solved the problem for me. I couldn't test any CSE related codes as there was no string that matched "custom sound engine" or "cse" in the codes .txt file

Post Merge: November 18, 2017, 08:06:11 PM
Menu 2 (Melee) and Green Greens (Melee) also sounded fine after replacing the file patch code
13  Super Smash Bros. Brawl Hacking / Music & SFX / Re: BRSTM files don't play in Dolphin on: November 18, 2017, 06:09:45 PM
There's too many possibilities at this point so explaining what to do without having access to the files is impractical. I'd suggest trying the upload again later. Also, notifications aren't sent for post merges so you probably shouldn't reply until you have a link to your files.
14  Super Smash Bros. Brawl Hacking / Music & SFX / Re: BRSTM files don't play in Dolphin on: November 18, 2017, 12:46:17 PM
If the problem isn't solved by 3.5.1b it would be more practical for me to have the files as previously mentioned so I can see what's going on in your setup.
15  Super Smash Bros. Brawl Hacking / Music & SFX / Re: BRSTM files don't play in Dolphin on: November 18, 2017, 12:34:04 PM
I am indeed using BEx, let me try 3.5.1b.
BTW, this only happens on Dolphin, custom music is fine on Wii.

I suspect that's your problem. If it's not you can upload your files.
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