Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3 4 ... 28
1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 09, 2017, 01:55:42 AM
Such an awesome blue screen for black letters that are barely visible.
Yeah... Visiting that website is an adventure.
2  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: September 08, 2017, 05:03:16 AM
JOJI's website (Japanese language, English translation is coming soon) is a treasure trove of Brawlex relevant codes. Especially the engines that have tutorials mentioned below. Thanks to Lillith for making me realize the site is still being updated with new content.

3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 08, 2017, 04:54:20 AM
4  Super Smash Bros. Brawl Hacking / Programming / Re: Custom GFX Banks on: September 08, 2017, 04:48:36 AM
I'll link Google translate's words of wisdom here. The website seems to redirect to the main page if you attempt to open links in a new tab which is weird.

Main page: https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fssbbhack.web.fc2.com%2F

SSBB Codes [RSBE]: https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fssbbhack.web.fc2.com%2Fcodersbe.html&anno=2

Soundbank Expansion tutorial: https://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fssbbhack.web.fc2.com%2Fsoundbankexpansion.html

Hitbox Sound Effect Change System tutorial: https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fssbbhack.web.fc2.com%2Fhitboxsoundeffectchangesystem.html

Effect.pac Expansion Tutorial: https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fssbbhack.web.fc2.com%2Feffectpacexpansion.html

Tl;dr: Get ready to do repetitive, annoying work.
5  Help & Tutorials / Help / Re: Multiple Final Smashes for the same character on: August 21, 2017, 01:34:59 PM
Use the Brawlex Config Utility to set the "Final" field to multiple for a fighter##.dat
Then Fit*## will load its final smash from Fit*Final##
You'll need to have a final smash file for each costume though.

For example, when Ganon's "final" field is set to multiple, FitGanon00 will load its final smash from FitGanonFinal00
6  Help & Tutorials / General Tutorials / Re: 4GB (or larger) virtual SD for Dolphin usage on: August 13, 2017, 02:52:42 PM
I also reported the 4GB or larger SD cards cause "Receiving Vault Data..." message to display before title screen in SSBB issue.
7  Help & Tutorials / General Tutorials / Re: 4GB (or larger) virtual SD for Dolphin usage on: August 06, 2017, 08:51:56 PM
Since Dolphin SDHC support has finally been added, this thread can be useful again!
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 06, 2017, 08:05:05 PM
Dolphin Emulator has finally gained SDHC compatibility! https://dolphin-emu.org/download/dev/84ecc0ecc9cf9acf355dbfbd7b15032ffffaa9eb/

Don't forget to use the SDHC Extension 1.1 code when using SDHC.

This will be essential for modifications that require more space later on in Dolphin.

The Batch convert (pcs to pac) plugin will be useful for people who removed .pac files to save space for Dolphin. These .pac files are used for transforming characters, classic mode, Project M's All-Star mode, etc.
9  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: August 06, 2017, 08:03:46 PM
Dolphin Emulator has finally gained SDHC compatibility! https://dolphin-emu.org/download/dev/84ecc0ecc9cf9acf355dbfbd7b15032ffffaa9eb/

Don't forget to use the SDHC Extension 1.1 code when using SDHC.

This will be essential for modifications that require more space later on in Dolphin.
Dolphin emulator will begin throwing read errors if the virtual SD card contains more than ~1.95 GB of data is history!

The Batch convert (pcs to pac) plugin will be useful for people who removed .pac files to save space for Dolphin. These .pac files are used for transforming characters, classic mode, Project M's All-Star mode, etc.

Post Merge: August 06, 2017, 09:00:30 PM
Also, 4GB (or larger) virtual SD for Dolphin usage can be useful now!
10  Super Smash Bros. Brawl Hacking / Stages / Re: Lusamine - Edwguard F SSBB Mods on: June 30, 2017, 07:07:27 PM
Hello, I hope you still plan on releasing Xehanort.

I enjoy using your imports. Thanks!
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: June 13, 2017, 07:52:55 AM
if your using Project M you will run into a lot of issues. Work Perfect in VBrawl

I'm not using Project M but I am using Brawlex.
12  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: June 01, 2017, 04:31:40 PM
Wiimms ISO Tools (WIT) modified ISO file size limit
WIT has the ability to increase the size of an .iso. There is a limitation to this however. As explaind by Wiimms on gbatemp:

"There is at least one limit:
The H3 checksum area is limited (always constant 0x18000 (=98304) bytes). So it can hold 4915 checksums. This limits a partition to 9.,5 GiB.
I never tested, if a larger H3 is possible.

details (I wrote it in german): https://wiiki.wii-homebrew.com/Wii-Image#Verschl.C3.BCsselung_und_Pr.C3.BCfsummen "

Practical application: Every character will need a .pac and .pcs file for P:M All-star mode as they are now treated as transforming characters. At 100 movesets with almost 15 costumes each, having the .pac and .pcs files for every costume isn't feasible without SDHC support (which Dolphin lacks). I was hoping to transfer my entire fighter folder to my .iso but it appears to be too large (custom music also takes up a lot of .iso space and my dummy files have been deleted).

The discussion of this occurred here: https://gbatemp.net/threads/wwt-wit-wiimms-wbfs-iso-tools.182236/page-91#post-7360939

On a different note, the batch conversion brawlbox plugins that the Brawlbox developers and I worked on will soon be available, although if you're impatient the plugins can be found on the Brawltools GitHub page:
Batch Convert (LZ77 compression to ExtendedLZ77)
Batch Convert (pac to pcs)
Batch Convert (pcs to pac)
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: May 30, 2017, 11:17:32 PM
Hello, the Frieza mod is really good. It would be nice if the "high damage, suicide final smash" gave a longer window before Frieza dies. Frieza almost always dies before anyone else when using this attack, which makes it not very useful in my opinion.
14  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: May 07, 2017, 08:32:24 AM
Has anything new been found out or done with 105 slots recently?
No

Has anyone tried using the Shared CSP Data method on Stock Icons yet? Would it work or do stock icons have to be CI4 all the time?
I haven't tried using this method myself but I know LXP does this. You can look in their sc_selcharacter.pac to see what they did.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 27, 2017, 08:16:49 PM
and maybe some exmodules

If you're interested in exmodules again, it'd be nice to get a fix for Captain Falcon's exmodule Final Smash. I believe this was the last one you posted.
Would anybody like to test this Captain Falcon module on the actual console? I'm fairly certain i've fixed his crashes, but i can't test on console. Also, sorry for not being around. Been very busy with life stuff as of late..i haven't even had time to complete my work for Minus, let alone work on the Tool/Modules...anyways. Im also working on Yoshi's ExModule atm, who is also almost done, but there are a few quirks to work out still.
Pages:  [1] 2 3 4 ... 28