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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: March 29, 2020, 10:37:08 PM
Android: Add "Set as default ISO" to UI has finally been implemented!
2  Help & Tutorials / Help / Re: Having issues loading mods on my Wii on: March 26, 2020, 05:32:49 AM
If you're using SDHC, you'll need SDHC Extension 1.1[Reinsertion support]
3  Help & Tutorials / Help / Re: BrawlEx Extended Edition V2 JOJI {Solved} on: December 25, 2019, 05:10:15 PM
Yeah if I remember correctly the SDHC code doesn't work with Gecko OS on real Wiis. Using USB Loader GX's codehandler or Project M's launcher will work.
4  Help & Tutorials / Help / Re: BrawlEx Extended Edition V2 JOJI on: December 20, 2019, 02:09:12 PM
If you're using a real Wii, try Project M's launcher to launch it.
5  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: December 19, 2019, 09:28:02 PM
It's been a while since I posted here but it's worth mentioning AIScriptPad in the OP since some movesets have recovery issues and Brawlex builds tend to include a lot of movesets:

AIScriptPad 2.0.1 (current version at the time of writing this), which can be used for AI teleporting recovery for custom movesets based on non-teleporting characters
6  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: December 19, 2019, 09:24:52 PM
I used the latest version of this program for a quick fix that can be further customized for better results: AI teleporting recovery for custom movesets based on non-teleporting characters
7  Super Smash Bros. Brawl Hacking / Programming / AI teleporting recovery for custom movesets based on non-teleporting characters on: December 19, 2019, 09:13:37 PM
AIScriptPad 2.0.1 (current version at the time of writing this post) can be used to edit the AI of characters. Often, when a character is given a teleporting recovery move but has an AI configured for a non-teleporting recovery, the character will fail to recover. Note that this is a quick fix and can sometimes be improved upon by further customizing the AI code to a specific moveset, but it's much better than a character that almost always fails to recover.

After extracting scripts from original Brawl characters, I've found that 2040.as usually contains recovery move mechanics. Zelda's 2040.as can properly use a teleporting recovery move. Diddy Kong's 2040.as can properly handle teleporting recovery moves that require holding UP+B. Simply add or replace 2040.as on the character that fails to recover, recompile the Fit*MotionEtc.pac, and you'll likely see a significant improvement!

Examples of this change:
AI recovery improvement: Princess Amaterasu
Ultimate-ish Palutena PSA v1.0a

Some characters that have benefited from Zelda's 2040.as:
Palutena
Princess Amaterasu
Isaac
Sword Ganon

Some characters that have benefited from Diddy Kong's 2040.as:
Phantom Ganon
Tidus

Some of the above mentioned characters either have many revisions or were leaked so it's best to make this simple change yourself rather than asking me to do it.


Post Merge: December 20, 2019, 07:42:57 AM
And here is a visual representation of how this helps recovery. Palutena is used in this example.
A -> A' represents location pre-recovery -> location post-recovery.
Red indicates bad, Green indicates good.
The E -> E' case (slightly below stage vertically, far from stage horizontally) can still be a problem but this is still a significant improvement.
These aren't all of my test cases but you'll get the idea.

Before my changes:


After my changes:
8  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: May 08, 2019, 11:10:38 PM
It's not exactly incompatible, but editing the v2 bx_fighter.rel is going to be tedious at best.

Though in other news, Sammi Husky's looking into fixing Co-op Single Player crashing, incomplete SSE CSS, and Wii CSS lag with CSS Expansion v2.0.0.. So far, he's gotten the first issue fixed and is looking into the other two, but I don't see the Wii CSS lag being an easy fix.

It's incompatible in its current form and editing bx_fighter.rel is not trivial. Regardless, I look forward to those new advancements!

my roster keeps coming up blank am I missing something?

What variation of Brawlex are you using? Have you successfully loaded a roster before using Brawlex? If so, what change did you make before this problem first occurred?
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: April 19, 2019, 09:21:48 PM
Android: Ubershaders appear to be completely recompiled every time has been fixed.
10  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: March 04, 2019, 08:42:01 AM
50 Costume Code Implementation Guide is a neat modification that complements Brawlex but unfortunately is incompatible with BrawlEx Clone Engine v2.0.0.0 Extended Edition.

Also, this is obvious but it should be documented:
BrawlEx AI Final Smash usage glitch:
Quote
Brawlex clone AI players tend to immediately use their Final Smash when possible.
11  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: March 04, 2019, 08:24:36 AM
There seems to be some major differences between 50 CC and BrawlEx Clone Engine v2.0.0.0 Extended Edition (RSBE.Ver)'s bx_fighter.rel. Porting the changes of 50 CC to BrawlEx Clone Engine v2.0.0.0 Extended Edition (RSBE.Ver) seems like a lot of work.
12  Help & Tutorials / Texture and Portrait Tutorials / Re: [Intermediate] 50 Costume Code Implementation Guide on: March 03, 2019, 10:55:45 AM
A question before I look into this: Is the 50 costume code compatible with BrawlEx Clone Engine v2.0.0.0 Extended Edition (RSBE.Ver)?
13  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: February 22, 2019, 12:16:57 PM
I believe that All star VS Beta 10.01d [wiiztec] won't work with BrawlEx Clone Engine v2.0.0.0 Extended Edition  Cry

Post Merge: February 23, 2019, 03:05:05 AM
[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

saves a lot of space and works around Brawlex's corrupted Fake costume path bug. Fit*Fake.pac loads as expected with this code.
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 22, 2019, 12:13:31 PM
Last time I checked, Mario Kart Wii doesn't use Gecko at all, for mods you use Riivolution.
Yeah that sounds right. The Dolphin Emulator issue was for multiple games but I believe the inappropriate SD write issues are Dolphin's problem at this point.

Also, I believe that All star VS Beta 10.01d [wiiztec] won't work with BrawlEx Clone Engine v2.0.0.0 Extended Edition  Cry

Post Merge: February 23, 2019, 02:56:56 AM
Also,

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

saves a lot of space and works around Brawlex's corrupted Fake costume path bug. Fit*Fake.pac loads as expected with this code.
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: February 22, 2019, 12:04:23 PM
You should also be aware of Gecko OS DSI exception occurs when Emulated or Real Wii Remote is connected. This isn't an issue unique to Android but it can cause sudden crashes on Android. Also, Android can't emulate the Wii Memory Management Unit yet.
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