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436  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 25, 2015, 08:08:07 PM
Hey I have a question regarding Kirby hats, is there a way to make them work ? Because I've wanted to get one to work for a while now so that I could make a Dark Pit Kirby hat.
Unfortunately, there is no way to make them work at the moment.

Also, some people have been asking about the Clone Tool Link but I can't weigh in since I don't use it. The original post contains the necessary information to manually set up the Brawlex config files if you cannot wait. After some trial and error, it's actually pretty easy to do.
437  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: September 12, 2015, 07:28:41 AM
MORE!

Broken download: "NO MOAR Sandbag": http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6208

New link: http://www.mediafire.com/download/s02j1ysr1uu8770/1000m+High+ItmSandbagBrres.pac
438  Help & Tutorials / General Tutorials / Re: How to move the "Ready to Fight" bar offscreen on: September 04, 2015, 03:16:12 AM
I'm sure it's possible, but I haven't tried it. The 3.79 MB size limit of selcharacter.pac is pretty restrictive. I think replacing the selcharacter.pac/MiscData[30]/MenSelchrReady_TopN model and associated files would be a better starting point. You can then edit the keyframes as I did to move the model's Y position.
439  Help & Tutorials / Help / Re: Is there any way use brawl hacks with USB Loader on: August 31, 2015, 08:26:25 PM
Mod packs can be placed on an SD card (easiest) or integrated into Brawl's image file.
Both cases still require Brawl's disc or an image file of that disc though.
440  Help & Tutorials / Help / Re: Is there any way use brawl hacks with USB Loader on: August 30, 2015, 02:26:50 PM
You must have either the Brawl disc or all the files contained on Brawl's disc stored in an image file.
441  Help & Tutorials / Help / Re: SSBB RBEO1 in Wiiscubber on: August 30, 2015, 02:19:18 PM
I haven't used it, but this python script should do what you want:
https://github.com/dantarion/pyGCTInject
442  Help & Tutorials / Help / Re: Is there any way use brawl hacks with USB Loader on: August 26, 2015, 03:06:41 AM
USB Loader GX is able to load brawl hacks from the SD card. Ensure that Gecko codes are enabled in the USB Loader GX settings and codes will be read from /codes/ on your SD card. You will still need an electronic copy of Brawl's disc though.
443  Help & Tutorials / Help / Re: Where do I replace a .sawnd file on the SSBB ISO? on: August 26, 2015, 02:57:50 AM
.sawnd files are meant to be integrated into /sound/smashbros_sound.brsar (Super Sawndz! does this: http://forums.kc-mm.com/index.php?topic=47713.0)
Then you can use WiiScruber to replace your new smashbros_sound.brsar with the old one.
444  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 25, 2015, 05:10:56 PM
So I'm just curious, when it comes to expanding a character to that one extra costume slot for the fake sse characters, is the only reason we can't do that because we can't find the colour ID for it? Because if it's just a matter of plugging in values until it finally pops up I might have a go at it sometime.
I could've sworn there was a code for making them load up at one point for Peach, Diddy, etc but I can't seem to find it anymore. Which is a shame cause I'd assume the ID value could be in there somewhere.
I've reached the same conclusion. I also just messaged Mewtwo2000 to ask if he knows anything about the mysterious 14th color ID.
445  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Full List, Claims, Updates on: August 24, 2015, 11:44:52 AM
SJS was supposed to give these awards out on the "Brawl Vault Community Support" thread (http://forums.kc-mm.com/index.php?topic=38592.0), but he has not done so. Also, the point system does not really explain how one qualifies for the awards. I restored a lot of links, so I think I qualify :-)
446  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 23, 2015, 11:05:48 AM
Only one problem. I try every character from super smash bros. melee. I finish everything. I open the character select. Now it freeze up. I think the sc_selcharacter.pac is too much.
If your sc_selcharacter.pac exceeds 3.79 MB, then you could try switching sc_selcharacter.pac's compression to "ExtendedLZ77" or reducing the size of images in the .pac
447  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 22, 2015, 09:07:24 PM
Well the reason might be because, The game is normally only capable of loading up thirteen costumes because Wario used that number for his WarioWare and Overall costumes. (Even though it was only twelve costumes. I don't even know why Sakurai had decided to have Wario be the only vBrawl character with alternate costumes.)
Yeah, not even the config files can accomplish what I want. The real solution must be hiding in a common.pac or .rel
Guess I'll need to put the 20 costume ambition on hold for awhile
448  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 22, 2015, 07:52:01 PM
All you have to do is repoint the vBrawl fighters' portraits to a slot that isn't used like say, MiscData[110] for example.
I'm just curious why we can't utilize all of the portraits in a given cosmetic slot. Take Sonic for example, I currently have 13 costumes for him occupying MenSelchrFaceB.461-473. It doesn't seem like it would be dificult to also utilize MenSelchrFaceB.474-480 (they are unused). However, there is currently no way to do this.
449  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 21, 2015, 09:11:14 PM
For that you don't have to do anything, just need to set the cosmetics up, haha.
Oh yeah, the dark costume is already set up in the fighterconfig. Thanks again Kitsu-chan!
I still want to look into recognizing the other 8 costume slots in my second config slot though. I fear that the solution lies outside of the current brawlex config files.
450  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 21, 2015, 08:33:56 PM
I've gotten 13 costumes working, the 13th uses the 'Dark' costume a character has (It's ID is 0C, same as the terminator), and apparently it's possible to have 14 by using the Subspace 'Fake' costume (Which I haven't been able to get working so far...), but I'm not sure about 20...
Good idea! Can I ask what value you set for the "Color .pac flags" to get the 13th dark costume working in the fighterconfig file? I'm not sure how much I should increase it since the Fighterconfig editor only allows 12 costumes (and the value doesn't increase by a constant amount when adding a costume...).
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