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1  Super Smash Bros. Brawl Hacking / Model Imports / Noah 2.0 (Work In Progress!) 2/6/2019 on: March 26, 2018, 08:17:34 PM
Noah's come a long way, hasn't he?  This fuzzball has been through many highs and lows, ins and outs.

But now, he's getting a well-deserved update!



I'm back, and I've been working on Noah with his newer model:



I'll be starting to work on him much much more, now, and will hopefully release him in a few months.

4/2/2018

I will be taking my time on animations so they look smoother:

Dash Grab


Win Screen


I still have to do his cliff hanging animations, then damaged animations.

3/31/2018

Working on all movement animations, the very last things I need to do are the edge hanging animations.
2  Help & Tutorials / Help / Model Transparency on: August 25, 2016, 11:35:55 PM
Hello, I'm trying to make an orb to put over Lucario's Arua Sphere.

I want it to have everything transparent, but everything comes up otherwise.

How it's supposed to look:


How it's comming up:


This is only part of the final smash, but I'm just showing one part of it to give you guys a better look at what's going on.

I've been trying to mess with the values in the shaders and when importing it, I just don't know what to do.

Can you guys lend a hand?
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Highest Texture Resolution? on: June 19, 2016, 09:21:21 PM
I was wondering, how high a resolution can textures be without crashing the Wii?

I had 4,096 and it crashed Dolphin, so I know it can't be that high...

I just wanted to know, because I don't have a wii to test it on.
4  Super Smash Bros. Brawl Hacking / Programming / Lucario's Aura Removal? on: June 18, 2016, 07:00:43 PM
Helo, I'm making a hack over Lucario.

I'm trying to remove his aura effect from his hands when he increases in damage.  The last time I tried it, it was crashing on the Wii.  What I did was delete some of the effects (what I thought the effects were, that is) and they worked on Dolphin, but when someone tested the mod, on the Wii, they said it crashed.

So, how can i fix this?  I'm making a whole new character out of Lucario as of now, and I have yet to get rid of the aura so I can move on with updates.  I wanna squash this right now.

Anyone have any idea how to do this?
5  Super Smash Bros. Brawl Hacking / Model Imports / Noah Update Version 0.1.5 [10/3/2016] on: June 09, 2016, 01:27:23 PM
NOAH HAS ENTERED THE FRAY
Version 0.1.5 (10/3/2016)

Smash Ball crashes the game, since Noah has no Smash Eyes.  Will eventually fix.

Flaming will not be tolerated.
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CHANGE LOG

Update 10-3-2016

⋆ Changed Bair to Hammer Spin
⋆ Changed FSmash to Javelin Stab, has sweet spot at the end for massive damage
⋆ Changed Forward Throw
⋆ Changed Up Throw
⋆ Changed Grabbed Animation
⋆ Changed Neutral B Orb to suit Noah
⋆ Noah has four alternative colors, weapons match his clothes
⋆ New Down Taunt

Update 8-9-2016
⋆ Nerfed Noah's aerial autocanels on every aerial as he lands.  He now has 30 frames of lag every time he lands while doing any aerial attack.
⋆ Nerfed running speed from 2.4 to 1.9.
⋆ Balanced all aerial attacks, and smash attacks.
⋆ Dair now has a size 2 hitbox on 14th and 15th frame, acting as a sweetspot for spikes off the side of the stage.
⋆ Nerfed Up Special's recovery.
⋆ Nerfed Side Air Special's recovery.
⋆ Added poofs of magic for all of Noah's dodges and side steps to indicate him appearing and disappearing.

Update 8-7-2016

Changed all aerial attacks, and smash attacks.
Buffed Up Special (maybe too much in terms of height).
Gave Noah new skins: red, orange, blue, and purple

Update 7-29-2016

vvv VIDEO HERE vvv

Update 6-30-2016

Fixed texture size from 516x516 to 512x512 to work with Wii.
Separated Noah textures and sword textures for better quality on Noah's sword
Added third jab to jab combo

Update 6-27-2016

Made Noah's jacket and shoes, along with a floating blade that will attack enemies.
Added new expressions upon being attacked/grabbed/attacking.
Added his sword for jabs (Will add more later)

Update 6-20-2016

Changed animations of CatchWaitHi, CatchDamageHi, CatchPulledHi
Changed animation of AppealS
Removed almost all signs of aura on attacks except on hit.


What are your thoughts?
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