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1  Super Smash Bros. 4 Hacking / Help / Marth Cape texture glitch on: January 29, 2017, 04:56:43 PM
Hm, its been a long while since ive touched modding. But I figured hey lets check on old kcmm for smash 4 mod progress lol. Its good to see things moving along. Anywho, I'm having this cape issue that's really bothering me. Yes ive made sure they were properly compressed (Correct DTX setting) and the proper mipmaps were set. Any ideas anyone?

2  Help & Tutorials / Help / Using Dolphin to record SSBB on: September 08, 2014, 04:25:46 AM
Does anyone know of a way to take the recordings of matches I played on my wii, transfer them onto dolphin and play them? Once I figure that out all I need is a screen recorder.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Extreme Combo Falco(Balanced Version Added) on: September 30, 2013, 09:52:22 PM
Its been a good while since I made a PSA and now I am decideding to make them again.
I started back into hacking with this PSA, Extreme Combo Falco!  Cool
I wouldnt say its overpowered seeing it as you have to actually try to kill them rather than pressing a button or two and winning the match. Heres the Video:

PSA:Extreme Combo Falco(1.0 Damage Ratio)


Really the Strength of the PSA depends on how well you use it. In the video i had to think about all my follow ups.
The real reason I made a thread was because I was going to make other combo characters depending on the feedback.

 In the download, there is a txt document listing the added techniques  i gave him you can also find it in the video description on Youtube.

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34441
4  Help & Tutorials / Help / Unable to Rehack my wii.(SOLVED. Finally..) on: August 11, 2013, 08:29:47 PM
I had sent my wii in for repairs and I got it back. There was a form that came back with it that said they knew it was hacked but they fixed it anyway. It was kinda obvious considering My SD was jammed in the system. Im ready to get back into hacking but I cant.
Is it possible for the repair service to specifically modify a single system model in a way where its unhackable?
Because I've tried all available methods for System menu 4.3 and none will work. Letterbomb doesn't even show up on the message board and Smash Stack freezes on the black screen right before it loads the Boot.elf. My disc drive flashes at a 1 second tempo when it does this. Ive even tried reformatting my wii. Still no luck.

If someone can help that would be great. Or at least provide knowledge of the issue letting me know if i can fix this or not.

Also Im more than sure I followed the steps of each method perfectly.
5  Super Smash Bros. Brawl Hacking / Programming / Smash Attacks Version 2.35!(Updated from 1.90) (Anything I could fix?) on: November 13, 2012, 06:15:47 PM
Smash Attacks Version 2.35!(Updated from 1.90)

Changes

  • More Events Added
  • some events are now easier to read
  • More descriptions
  • Over All more Convenient
  • Some Parameter descriptions have been simplified
[/size]

Preview 1:


Preview 2:


Preview 3:


If is there is anything I could fix or Add feel free to PM me.

Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684

Let the commenting commence!
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Divine Pheonix Falco PSA is comin back(DL fixed. please re-download) on: March 27, 2012, 10:28:07 AM

I decided to start this PSA again. I had lost my SD with that last one I had, so I had to cancel it.
Im currently working V1. I may release a beta I don't know yet.


What's Done
Wait poses(Wait1,Wait2)
Attack100 Edited
Side-Tilt(May change)
Down-Tilt
Up-Tilt
Side-Smash(Pic Above)
Forward Air[Fair, for short)
Back Air(Bair)
GrabWait/CatchWait
ThrowB/Back Throw

The Down taunt
What I did with This is have Ho-oh's Fire pillar become an item you can use.
When it spawns in you hand, it appears invisible you HAVE to use  Z and the analog stick if you want to throw it. Shield Then pressing "A"  Works as well.

You also want to add this code to your RSBE01
Pokemon Switches  [Heinermann]
4A000000 90180F08
14000050 00000400
E0000000 80008000

This way it spawns every-time you down taunt.


Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26085



Ideas for the "Special's" Would be greatly Appreciated
7  Help & Tutorials / A/A Tutorials / Damage and Taunt Activated Multi-Moveset Making guide XD(Updated) on: September 20, 2011, 03:30:10 PM
Thread is Self Explanatory.
This is a guide for those of you who want to know how to make multi movesets.

Ok! this is a guide to making Taunt activated Multi-Movesets

Useful link: http://opensa.dantarion.com/wiki/Variables#References

1.The 1st thing you need to do is go to the taunt that u want to activate the secondary moveset. Taunt Sub action id's are; Up taunt:(Facing right:1BC,Facing left:1BD)
Down Taunt:(Facing right:1C0,Facing left:1C1)
Left or right taunt FACING RIGHT(1BE)
Left or right taunt FACING LEFT(1BF)

2.Click Add then double click the Nop/No Action/No Event (Depends on which version u have.)

3.Click change and change The Nop/No Action/No Event to a "Bit Variable Set"

4. In the window you will see a Box Called "Parameter:" with the word "Variable" in it
Click on "Variable"

This should be the set up u see:

Type: Variable-->(Drop down arrow)

Memory Type:
Internal Constant-->(Drop down arrow)

Type: Basic-->(Drop down arrow)

Variable #: 0-->(Drop down arrow)

Now! We will use the "LA-Float" Bit Variable here. i dont think it matteers whitch one u use; The RA, IC ,or LA( Basic,Float or Bit).

5.Ok! so, Now we will set the Variable  to access the second moveset
I normally use the "LA-Float" when making secondary movesets but u can use The RA,or IC( Basic,Float or Bit) to.

To start you off with this we will just use LA-Float.

This is what u need to change the set up to:

Type: Variable-->(Drop down arrow)

Memory Type:
Runtime Longterm-->(Drop down arrow)

Type: Float-->(Drop down arrow)

Variable #: 74-->(Drop down arrow)
(Note: u can use any Variable number [1-999] but there are some numbers that already have a function such as LA-Float variable #'s;(3,4,7,8) theses u dont use for multi movesets. here i just put 74 for an example)

When you click done it should look like this: Bit Variable Set: LA-Float[74]=true
                                                                                                   ^^^
                                            (the number should say wut ever you put for the Variable #)  
                                                                  
Ok now that thats done this is what u need to do:
in each move you need these 3 events
- If:Bit is Set: LA-Float[74]
- Else:
- End If

The code for your second moveset goes in between the If:Bit is Set: LA-Float[74] and the Else:
EX:

If:Bit is Set: LA-Float[74]<-------------------------(Secondary movset code)
            Asyncronus Timer: frames=12
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
Else:
(This is the code for your Default/Start off moveset. Default moveset coding always goes after the last else in ur PSA)
            Asyncronus Timer: frames=12
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
End If:






6.Say if u wanted Marths Down tilt to have a fire Flag on the second moveset this is wat u would do:

If:Bit is Set: LA-Float[74]<-------------------------(Secondary movset code)
            Asyncronus Timer: frames=12
            Offensive Collision:(Fire flag)
            Offensive Collision:(Fire flag)
            Offensive Collision:(Fire flag)
            Offensive Collision:(Fire flag)
            Offensive Collision:(Fire flag)
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
Else:
(This is the code for your Default/Start off moveset. Default moveset coding always goes after the last else in ur PSA)
            Asyncronus Timer: frames=12
            Offensive Collision:(Normal default Slash flag)
            Offensive Collision:(Normal default Slash flag)
            Offensive Collision:(Normal default Slash flag)
            Offensive Collision:(Normal default Slash flag)
            Offensive Collision:(Normal default Slash flag)
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
End If:

And finaly, the last thing U can do is accessing a diffrent subaction for a secondary moveset. for an example, taking Ikes Up-Smash and puting it for his secondary moveset,over his
Up-tilt.

What u do is put this in Ikes up tilt(Sub Action 54):

If:Bit is Set: LA-Float[74]<-------------------------(Secondary movset code)
            Change SubAction: sub Action=5D
Else:
(This is the code for your Default/Start off moveset. Default moveset coding always goes after the last else in ur PSA)
            Asyncronus Timer: frames=12
            Offensive Collision:(Normal default Slash flag)
            Offensive Collision:(Normal default Slash flag)
            Offensive Collision:(Normal default Slash flag)
            Offensive Collision:(Normal default Slash flag)
            Offensive Collision:(Normal default Slash flag)
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
End If:


Now this is what you put in the taunt u want to use to return to your default moveset:
Bit Variable Clear:LA-Float[74]=false



Damage activated movesets

This is a bit easier to do.

Step 1. Add a If(The third if) and for the parameters this is what u put:
Requirment
Click requirement and in the area to the right for the
Type:Requriement--(Drop down arrow)[Leave as it is]
Requirement:
00--(Drop down arrow)[Change to "Compare"]


Variable

Type: Variable-->(Drop down arrow)

Memory Type:
Internal Constant-->(Drop down arrow)

Type: Basic-->(Drop down arrow)

Variable #: 0-->(Drop down arrow)

This is what u need to change it to

Type: Variable-->(Drop down arrow)

Memory Type:
Internal Constant-->(Drop down arrow)

Type: Basic-->(Drop down arrow)

Variable #: 2-->(Drop down arrow)

Comparison Meathod

Just put "4" for the "Value"

2nd "Variable"

This is the amount of damage u want ur 2nd moveset to execute at.
Change it to Scalar
Coding Example:

If Compare:IC-Basic[2]>= 100 <-------------------------(Secondary movset code)
            Asyncronus Timer: frames=12
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
Else:
(This is the code for your Default/Start off moveset. Default moveset coding always goes after the last else in ur PSA)
            Asyncronus Timer: frames=12
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
End If:


Thats all XD if you have any questions PM me XD

This is a download able text file of it just in case ur internet is down and u need a glance at this:
http://www.mediafire.com/?x7d2bycauwwpcdd
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / KCMM Hacking Team: "Legacy Rising"Team siggy is finished! on: September 10, 2011, 01:07:13 PM
KCMM Team




Welcome All! AWESOME 2.0!



Some of You may already know i was going to do this. I want to put together a team of hackers.


Goal
Work on Major projects and perfect the quality of each project as much as possible

Requests will be taken!
Any requests will be taken.
If you have any hack that could use a bit of polishing up(Any little glitches or so)and u just havent goten to yet u can post here and The team will handle it. Grin

Positions
Captain:The captain will be the one who Directs the team and Manages the progress and Determines if the quality of each hack is Good or bad. (Will be Determined when more members are added)

How to achieve this position:If a member Shows That he/she is hard working and puts fourth alot of effort and show good leader ship then He or she will be the next captain.

Term of Service:(Undetermined)


How to lose this position:DONT BE A [censored]. Flaming team members or any member on the forum or taking advantage of them in any way will be unacceptable.(Wow i sound like a Mod right now XD) If any member gets a complaint about the Captain from another member, then the member who sent the complaint MUST HAVE PROOF. This means u cant just complain and say u dont like the captain to try to take his or her position. Only a MONTH of Inactivity is acceptable(Most ppl have a life to attend to).
------------------------------------------------------------------------------------------------------------------
Co-Captian:Takes over when the Captain is unavailable. The captain rank is still higher than this.

How to Achieve This position:Same quality of the captain. if the term of Service is still in play for the captain then  u will receive witch ever position of Captain or Co-captain that opens up 1st.

Term of service:(undetermined)

How to lose this position:Same as captain
--------------------------------------------------------------------------------------
Head Hacker:This person has the Most overall hacking skills in each field of hacking. any team member can go to this person for help with anything.

Head PSA Hacker:To obtain this position u must be Highly Skilled with PSA

Head Animator:Most Skilled animator

Head Vertexer:Most skilled with model editing and vertex hacking. this includes size mods.

Head Texture Hacker: Most skilled texture and has a lot of creativity.This includes Stage textures, CSS, SSS
CCS CSP and any other of the texture fields.

Head Sound hacker:If there are any good sound hackers out there this position is for You.

Importer:(Not to familar with this)I guess this spot is for those who know alot about importing and how to fix bugs if any are encounterd.

Positions have been chosen!
Captain:Anivernage
Co-Captain:Alses
Head Hacker:SmashClash
Head PSAer:Mariodk
Head Texture Hacker:SlayerMarth101
Head Sound:MandoWolfe
Importer:Undecided
Head Vertexer:Undecided
Head Animator:Vitinho



This Will be a big team Happy Face

Each Area of Hacking will have 10 to 15 members so join up while u can XD

Current Members
ShadowMarth:PSA/Animator
SlayerMarth101:Texture/PSA/Animator/Portraits/Porter
Venomous SnapTrap:PSA/Texture/Importing
Mariodk:PSA/Animator
Vitinho:Animator/Texturer
Anivernage:PSA/Animation
SmashClash:Animator/Vertexing/Texturing
Alses:Texturer/PSA-er/BRSTM maker/Animation fixer/PSA and Model hexer
DARKW0lf:PSA/Porting/Animator/Texture
Ikuto: PSA/Animator/Vertex
Ultimate T: PSA/Animation
MandoWolfe: Sound
maine73191: PSA
thepika98:  Texturer/PSA/Vertexer/Animator
SonicBrawler:Porting/Animator/PSA/Importing(New model importing)
Iwvi:PSA/Animator/Texture/Vertex/Importer
The orange represents the users Stongest area of hacking

Chat
Most team meetings will be held here.Chat can be used for ; working on projects, helping each other one on one and requests.

http://xat.com/Legacy_Rising

http://xat.com/PSA_Learning




If you would like to join please State Your Areas Of hacking and State Your Strongest Area of Hacking.

I Encourage all you talented Hackers out there to join XD

If you think that you are skilled enough to take one of the Higher positions Then post Pics or Video of one of your best hacks.

PSA:(13)
Animators:(12)
Texturers(5)
Vertex(5)
Sound(1)
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / New Project:Demonic Marth V0.5! REALEASED! on: March 27, 2011, 02:03:49 PM
Demonic Marth V0.5!
sorry for such a long delay but here it is! Demonic Marth Version 0.5!
Not overpowerd!(Not counting the down taunt)


Wait1:Has super Armor(Any attack that does over 10% breaks through it)


Wait2:Has super Armor(Any attack that does over 10% breaks through it)


Attack11: Horizontal Claw swipe


Attack12:


Up tilt: Upper cut



Dash attack:

Has an electric effect

Also has a diffrent sweet spot effect also does a bit more damage(shadow Effect)

And if u Hold A u can slide forward and combo ur oppenent with and extra Attack!
(Will b changed to look cooler)


Forward Areial:(Shadow Effect)


Down Aireal:(Ikes animation) It Spikes XD






Down taunt:

He gathers energy!


Then!

He lets off an anger filled explosion!(Kills instantly)

CounterHit (SpecialLwHit):

He throws his sowrd!(Multi-hits,Strength varies on opponents attack)

Full throw distance

Catch:(Grab)

(Links FS animation slightly edited)

A distance grab that is funny to spam

Downlad
http://www.mediafire.com/?hl7z4oeprgcgrsj

All hitboxes and animations will be cleaned up as it is updated! XD
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Divine Pheonix Falco Revived!!!!!!!XD on: February 09, 2011, 06:27:31 AM
Yes! im Restarting this PSA XD for those of u who were wishing that this would be done
You wishes will come true
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Balanced or Overpowerd? on: January 25, 2011, 05:33:25 PM
ok guys I need ur opinion! As of now I am almost done with Ultimate Shadow Pikachu V2 and it's so Freakin deadly(not 1 hit KO kind of deadly)That I can't lose no matter what I do.it feels like it's the worlds most overpowerd PSA. You'll get a better understanding when I realease it.

What should I do?
12  Help & Tutorials / Help / THP location. on: January 02, 2011, 01:02:28 PM
i know somone made a thread on this already but they used riivoulution.
where deos it go if ur NOT usin riivoulotion and how do i name it?
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / New PSA hacking style and Ideas for Future PSA"s on: December 31, 2010, 12:05:46 PM
Hey guys  for those of u who dont know me im ShadowMarth and Im just curious of yall opinion on my PSA hacking style. As of now i make Shadow character psa's. The thing is even though i know alot on PSA"S i still feel like a noob PSA hacker and i was wondering if Changing my style might spice things up a bit.

What do u think?

Also if u guys have any ideas for future PSA's please disscuss them here.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Ultimate Shadow Pikachu V2 Finnaly Finished! on: December 30, 2010, 12:19:05 PM
Sorry for the delay but here it is! My Ultimate Shadow Pikachu V2!

Alot of the Animations have NOT changed but the attacks them selfs pack a punch!
I easily beat MAX ONSLAUGHT FALCON! with this PSA.


If u think im kidding about killing 3 max onslaught falcons then watch this Video:
<a href="http://www.youtube.com/watch?v=7XbWF9KpyN0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7XbWF9KpyN0</a>


Here is a video that should help u understand the moves of the psa.
NOTE! the quality sucks because i used the web cam that is built in my laptop.

Video From V1:
<a href="http://www.youtube.com/watch?v=q9gVnG6C36Y" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=q9gVnG6C36Y</a>

Here is what has been done!

Spawn

U spawn with a bob omb so be ready to use it immediately or some1 might make u blow up

Wait animations!

Wait 1:Pikachu is overflowing with darkness!!
You Also Damage opponents and invincible when you stand there.


Wait 2: Pikachu goes to sleep and regains health while he sleeps.





Wait 3: Pikachus backflip then twirl  animation with added SFX
U now get a Assist trophy near the end of the animation!


A-button Attacks(on ground)  


Neutral-A!:this is a multi hitting move. the size of the attack is about the size of the GFX


Forward tilt: animation the same does more damage and u can do it faster.


Down Tilt: same animation but u can spam it like crazy and has a high chance of tripping opponents




Side Smash:at the start of the move generates his article, if u hold it two more will generate.
Then when u release it another one generates along with the ending hit which is about the size of the shadow GFX. U can also spam it really quickly. its good for pushing back opponents.


Down Smash(EDITED): This move kills instantly if used on a opponent with low damage(PLZ look at video for better understanding) you can also spike opponents it u knock them off stage go to the edge and do this move.
NOW HAS MORE RANGE!


Up smash: This move is also multi hittting and each hit does alot of damage


A button moves (in Air).


Neutral A:size is about where fox is. you can also do it faster




Ariel Up:same animation u can do it faster and  knocks ur oppoonent in a backwards direction(this can be very useful!)


Ariel Down: spikes opponents does about 17 damage.

Ariel Forward: is the same animation and the multi hit has been increased
Ariel back is the same modifications but does more damage even faster


Special moves(B-button)



Neutral-B: I impressed myself when i made this move tho it seems more fit for a FS.This move hits 4 times
Size: slightly larger than the GFX. u cant roll-doge or side step this move or air doge
Hit 1: No Flinch
Hit 2: pitfall effect
Hit 3: Hitlag
Hit 4: Normall darkneess effect
Ur also invicible the whole time its in effect


Side B:When ur charging this move ur intangible. when u release it u can interrupt it early.
Kills instantly at full charged.




Down B: this move is really effective if everyone has at 70%.Some times u can kill everyone with that move
Theres somthing else! if the thunder bolt comes incontact with pikachu a collision bubble about the size of the red circle will take effect.

Secondary Moveset!
                  Press down taunt to switch to it. Up taunt to switch back!


Neutral A:Multi hitting attack, takes up Entire stage. Extremly deadly to spam!.



Forward tilt: (Attack11 Animation.): This move does about 42% and kills at 25%


Ariel forward A:This move is Very deadly! its hard to see but it is a multi hitting move.


Arieal Down A:This move has good knockback,range, and damage. It also spikes.


Side smash:Now has more range. same knockback though.

Down Smash:This move has two parts:
1.
(Throw Down animation) Has decent range and pitfalls opponents.
2.
This is supposed to be the killing part of the move  


Arial neutral A: Multi-hitting, the damage build up is deadly


Neutral B:I got this idea from KJP's Elemental Alexander PSA. Extremly hilarious to spam.

NEW FINAL SMASH!


This is the New FS that KJP made! Its the Vortex FS that we(As in the people who posted in the ideas thread)
Came up with.

other moves i changed.


Sheild size: Sheild size is much bigger and u also regain health if u hold it.

Taunts(new up taunt facing left animation):U can interrupt all ur taunts(NEW ITEMS HAVE BEEN ADDED!)

Left taunt to take at a mallet! u can throw them really quickly


U can down taunt to take out a bomb to.



:FACEING LEFT: Down taunt for Mushroom. This is hilarious to use with New mushroom stacker cheat.


Up taunt Facing right:U get PokeBalls(You also regain Some health)

Facing Right:Left or right taunt to get a bat.


Up taunt can damage ur opponents



Dash: I have turned pikachus dash into a instant K.O!


Forward Throw: This Now gives u about 250% Starting from 0%! deadly huh?



Catch wait(Grab and hold opponent): Just holding ur opponents damages them!(Does 10% each hit)


Catch attack: If u press A while grabbing enemy U damage Them even more!(does 32%)




Even Just landing Near ur Opponent Damages them! even Better! it pitfalls them!

Here is the Download!!!!
Version 1 Download: http://www.mediafire.com/?bxshvcmxukdogz4
Version 2 download: http://www.mediafire.com/?7208zjduxrfne8v
Bugs:
For some reason when you Die or Get a mushroom it reverts back to moveset 1.
I think thats about it.

Deadly combo tips:
 1. Jump about 2 times Do down aerial A (Do it so u land quickly)When u press A hold it down.(Make sure he does his LandingAirN animation when u hold it down.
2. Hold B Down after Down Ariel animation.

Credit
With Credit to King Jiggly Puff! I coulnt have done it without Him! AWESOME 2.0!
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / ShadowMarth's PSA's Problem resolved! on: December 07, 2010, 04:02:36 PM
Umm. guys i have a problem.. none of the links u gave me are working for me... I seriously need a way to post some pics because Im done with my Ultimate Shadow Pikachu V1.
Plz anyone help me! i cant find a website that will convert my brawl pics!


If someone could be kind enough to point me to another website where i can upload my Pics that would be great.

Here are the PSA's i already realeased

Ultimate ShadowMarth V3: http://www.mediafire.com/?cdr2ap9clhc5rnj

Ultimate ShadowMarth V2.5.pac: http://www.mediafire.com/?qwjzk5uo6wgq4o5

Ultimate ShadowMarth V2.pac: http://www.mediafire.com/?j1rs0nb61ush5j6

Shadow Fox: http://www.mediafire.com/?f4zdb58pa5y04rz

electric yoshi:http://www.mediafire.com/?qnzqtyhmimj

Shadow Ike: http://www.mediafire.com/?7zsv25usf4ss5e0

EDIT!: Good news guys! i found a good website to upload my Pics AWESOME 2.0! AWESOME 2.0!
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