Well, I want to get it working properly first, but I was going to show it to Aafyre before doing any uploading after I finish it. I didn't expect it to pop up here before then.
Anyway though, I think his actual cape to his head... That needs bone index editing...
Yeah, I thought that too and managed to change all his cape index bones to bone 53 (his head) but in brawl box it looked the same. maybe it'll be different in game?
Since yeah, if you can fit Anima in there as a final smash... That, would be very cool. Making it cinematic and what not.
yuppp. since seymour uses only spells, I can make a PSA for him really fast in like 2 days lol. Anima summoning will definitely be his final smash which will stay out on screen for 300 frames with dark auras twisting around him with a dark pain cinematic background.
I also tried another method by changing the offsets of marths cape to bone 53 (his head) but I couldn't see the changes in brawlbox. so I tried to give him more bones. I added 3 extra bones and tried to attach it to his hair with bone tree editor but it didnt work out....does anyone know a way to attach bones to different parts of the body like extra bones going to sephy's hair?
Now SDo0m is making Groudon, and DO is making Kyogre.
You guys are like bringing the foes into game respectively. xD
I can't wait for more progress, also, on the bright side, my Wii will be working in the next 3 days, so I'll be here to help in any way I can. =)
Also, I hope you're still enthusiastic about Kain Highwind, he's my favorite FF character so yeah. <.<;
oh yeah that's true. I didn't notice that till now hahaha....Yeah, I proably will attempt kain but I am not familiar with him...I was just thinking right now of making a Seymour Guado (Final Fantasy X) PSA where his final smash will be summoning Anima since I have the model ready for it lol but that will be later. There's so many PSA's to do and try out but I'm not sure which to start on other than tidus.
EDITED: After thinking about this, I think the current collab list is fine. The psa creators and feedback were both equally important in the development of this psa (He would've been stuck at version 2.0 without feedback XD). Therefore, I wont change anything in the collab list.
So. What do guys think I should do about the credit and collab?....and if I change things, on sephy, then what should I do about the guy who uploaded my yuna psa? Lol.....I don't mind having collabs but want to see ur opinions.
[censored]. i made a "nearly perfect" custom b-air animation for sephiroth and i tested it and froze my game. probably cuz i went over the frame limit of the attackairb. stupid limits -_-...
oh that shouldn't cause it to freeze XD. I can take a look at it if you want and add it to the PSA.
"Hey H-Star, I haven't made one yet. I ran into an issue with my computer system that makes it so I can't save in brawlbox. It's unfortunate.. I'm working to resolve the issue. I might be able to get one made after I release my Pokemon Cruise stage."
so yeah.
I wonder when that will be.
Today I found a way to get Yuna to summon Anima as a final smash XD now im tempted to make summoner yuna but then Anima takes up 90kb so that leaves me with only 20kb of free space left :/....maybe someother character can be a summoner lol (ike, marth, link, toonlink, kirby)
oh and I'll try to update sephy soon; been busy with other things lol
^ haha i'm okay. I'm only taking one class right now so I kinda have a lot of free time till september 23rd. I was browsing for something to ref for his down stab throw but havent found one yet XD
Yeah that teleport has killed me a few times... I don't really know what causes it.
same here haha. But I think it can be fixed with hexing. I've been browsing his pac file with HxD for awhile it looks like commands can be changed there but im not so sure yet haha
No, I'm not 100% fine with him as is... He still needs these changes. This right here also needs fixing.
And then perhaps the teleport, after those changes? 100% finished, until Tormod fixes the animations up a bit, but game play, and balance wise, he would be 100% finished, no more changes after these.
Yeah those are good things to fix/adjust. I think the up smash is going to need animation edits.
The random split-second teleport glitch needs to be fixed as well. It's kinda annoying to randomly die because Sephy randomly teleports twenty feet to the left for a tenth of a second.
so when you dodge (forward and back) he teleports really far? or did you mean the landing after using up B or B specials?