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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Darkrai psa Beta released on: July 30, 2011, 04:16:59 PM
the problem is darkrai is already a bit to tall on the air and  that animation would make him even taller i will try to  see what i can do

lollll making run, walk, jump, animations for Darkrai would be TOO EASY!!! you should  make custom animations XD
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 29, 2011, 11:43:20 PM
That.

And I was kinda hoping you could lend a hand in coding some moves while Blade is away. :]

which moves? lol...I would do it if the animation is done.
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 29, 2011, 11:35:14 PM
so what do you want? remove models and take out unneeded internal graphics? Grin

I can get this done tonight.
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 29, 2011, 08:54:13 PM
lol we can still recolor the screw attack (item screw graphic 73) to any color we want in the common3.pac file
200  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.3 and FF8: Diablos V1 Beta XD on: July 29, 2011, 08:42:26 PM
Definetaly. Do you know if it's possible to add a cape to Zelda?

Uh, I'd like, though, that the move stays real, if you know what I mean. Kain's got plenty of attacks that could fill A attacks in a vBrawl way. Ciclone and other missiles and special attacks should be added on the B attacks. I'd make a moveset myself, but I'm too lazy. But, I don't want the moveset to turn into an OP feast se Sephiroth's began, Kain's got too many attacks enough to pick and make him balanced, imo. Lol

yeah, if we have a model of the cape we can or turn her dress into one XD
201  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 29, 2011, 08:40:21 PM
Ok good.

So can we get a list of all the models she has?

I can't tell what's a model and what's a graphic anymore. -_-"

I know for a fact we won't need the extra Arm Cannon that appears in her Side Taunt.

Samus pac file only has two models...

1. jet pack fire - > I can just use regular gfx to replace that (GFX 26)
2. Up B spinning graphic -> its exactly the same as a regular GFX (GFX 73)

Removing those will free up KB space by around 35KB


@Aether/Weyard: Make sure you test everything! I mean everything. I want to know what works and what doesn't.

Oh, and DO, do you know how I can make Samus shoot missles with his side smash?

yeah that should be do-able, is that what you want for side smash?
202  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.3 and FF8: Diablos V1 Beta XD on: July 29, 2011, 08:34:47 PM
That'd be Cecil. XD

Kain's this Dragoon (The guy that backstabs Cecil about 3 times in the game):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20650




oh ok lol. my bad XD...Cecil is freakin cool too! I should do him after Kain XD
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 29, 2011, 08:33:13 PM
Forward Smash is back to normal.

You can always add those back in though, right?

Just in case we need them for something?

yeah  the internal graphics can always be re-added, but if I take out the models, you wont be able to get them back. Yet, we wont need them at all, since we can use the common3 file to suffice our needs XD
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.3 and FF8: Diablos V1 Beta XD on: July 29, 2011, 08:31:50 PM
Here's a moveset incase you need one
Kain Highwind 

A Attacks (ground)

AAAAA combo- Lance Barrage

I Know in the PSP game he can only do this combo in the air I think for brawl it will be better for the ground. So what he does is waves his spear back and forth 2 times then 2 quick thrust in then a stronger one thrust at the end doing 20% dmg (2+3+3+3+9) little knockback no end lag

F Tilt- Cyclone

He shoot quick pockets of air at his foe knocking them in to the air doing 6% dmg little knockback med end lag

D Tilt- H just jabs at he foes legs with his spear nothing special doing dmg 3 dmg% no knockback no end lag

U Tilt- He jabs his spear in the air kinda like Marth's up smash but not doing as much dmg but this move is doing 5% dmg little knockback no end lag

F Smash- Dragon's Fang

He Spins around then jabs his spear forward kinda like marths B attack but no sweetspot or one hit kill at full charge but this move doing 9%-12% 15%-19% 20%-23% Med knockback little end lag

Down Smash- Can't Think of One Yet

Up Smash- Spiral Blow

As it is done in the game he jumps diagonally upwards towards his foe doing 12%-14% 15%-17% 18%-20% med knockback high end lag

B Attacks (ground)

Neutral B- Gungnir

He throws his spear infused with lighting forward till hitting one his foe then the foe is carried with the lance tilt hitting a wall or reaching the end of the stage but also has three levels of charge doing 5%-7% 8%-10% 11%-13% no knockback high end lag

Side B- Can't think of One yet

Up B- Jump

He jumps high in the air coming back down picking wear he wants to land kinda like the star you pick up then going in the air and coming back down but this move is hard to but doing 20% dmg high knockback med end lag

Down B- Can't think of One yet

A Attacks (Air)

N Air- Jabs his foe nothing special doing 5% dmg no knockback no lag

F air- The move he does when he attacks downward in his chase but what he does is jabs his spear downward but this also his spike move doing 9% dmg med knockback little end lag

B air- jabs his spear backwards doing 7% Little knockback no end lag

U air-Can't think of one yet

D air- He spin downward towards his foe kinda like zero heavy attack from MvC3 doing 12% dmg
Knockback high end lag med

B Attack (air)

Neutral B- Gungsir

Same as the one on the ground  but no charge and no carrying foe to end of stage but he throws it downward at a angle doing only 9% dmg no knockback med end lag

Side B- Cyclone 

Does same as one on ground

Up B- Rising Drive

He puts his spear overhead and spins it like a helicopter taking what ever foe above him but this move is hard to hit but worth it in the end also good for recover
Doing 2% dmg for each hit high knockback falls in to helpless mode after

Down B- Sky Rave

Like Links D air but with lightning dmg doing 14% dmg med knockback med end lag

Throws

Up Throw- CTOY

Forward Throw- CTOY

Down Throw- he put his foe on the ground jumps on the twice doing 10% dmg 

Back Throw- CTOY





sounds good.

hey isn't Kain that guy that switches between dark and light mode when he attacks?
205  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 29, 2011, 08:24:17 PM


well if I delete the models and remove unnecessary internal graphics effects, I can get her pac file size from 259 -> 210KB possibly lesser than that.
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 29, 2011, 08:15:34 PM
^ oh where is it?
207  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Mother of all Samus Hacks - Looks Like You Guys Get A Sound Pack... on: July 29, 2011, 08:10:55 PM
The wait is over.

Sorry for the wait, guys. I had to work a little late today. >_>

xZed, you go ahead and test Blade's newest .pac right now, since I can't at the moment.

If it's still too large, I'll consult with DO to see what the easiest way to lower the file size would be.

And Weyard, the model looks perfect. :]

Can't wait to see what kind of recolors are made.

As for the SFX issue, don't worry about it too much. It's not as important at the moment.


cool.. just let me know when your ready.
208  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Darkrai psa Beta released on: July 29, 2011, 07:50:21 PM
I can help you out with the shadow ball gfx if you want. Grin
209  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.3 and FF8: Diablos V1 Beta XD on: July 29, 2011, 07:47:24 PM
As soon as my Wii is fixed, expect a huge amount of feedback for all these Projects.

And, Kain, make it happen! I'll love you forever! XD

lol mkay, I just need to browse his moveset and see how it goes XD
210  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.3 and FF8: Diablos V1 Beta XD on: July 29, 2011, 07:43:17 PM
See what I mean though? (There are quite a few images in here...)













Though... There are a few moves that are kinda funny with him. Tongue


But yeah, he for the most part fits OoT Ganon...

By the way, what did you think of my feedback?

Edit:
I just got a good idea for the OP version... Is it possible... To make it so every time he loses a stock, he can use his final smash? That would make a good boss type tactic.



feedback seems good so far and I think I will add in OoT Ganon to my projects in progress since I already have most animations done from past PSAs' i did all it needs is OoT style touch ups.

Dont want to sound like a fan boy but do you plan on making a Kain Highwind moveset


LOL its starting to sound like I'm making only final fantasy PSA's but Kain will be nice to have. Maybe I'll make  something for him after I finish up FFX: Tidus and  (FFX: SHiva over zelda (high potential of this))

<_< >_> I'd love that, he's my favorite FF character of all time.


very good. more people wanting to see a kain moveset in brawl increases the chances of it happening Grin
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