Definetaly. Do you know if it's possible to add a cape to Zelda?
Uh, I'd like, though, that the move stays real, if you know what I mean. Kain's got plenty of attacks that could fill A attacks in a vBrawl way. Ciclone and other missiles and special attacks should be added on the B attacks. I'd make a moveset myself, but I'm too lazy. But, I don't want the moveset to turn into an OP feast se Sephiroth's began, Kain's got too many attacks enough to pick and make him balanced, imo. Lol
yeah, if we have a model of the cape we can or turn her dress into one XD
yeah the internal graphics can always be re-added, but if I take out the models, you wont be able to get them back. Yet, we wont need them at all, since we can use the common3 file to suffice our needs XD
I Know in the PSP game he can only do this combo in the air I think for brawl it will be better for the ground. So what he does is waves his spear back and forth 2 times then 2 quick thrust in then a stronger one thrust at the end doing 20% dmg (2+3+3+3+9) little knockback no end lag
F Tilt- Cyclone
He shoot quick pockets of air at his foe knocking them in to the air doing 6% dmg little knockback med end lag
D Tilt- H just jabs at he foes legs with his spear nothing special doing dmg 3 dmg% no knockback no end lag
U Tilt- He jabs his spear in the air kinda like Marth's up smash but not doing as much dmg but this move is doing 5% dmg little knockback no end lag
F Smash- Dragon's Fang
He Spins around then jabs his spear forward kinda like marths B attack but no sweetspot or one hit kill at full charge but this move doing 9%-12% 15%-19% 20%-23% Med knockback little end lag
Down Smash- Can't Think of One Yet
Up Smash- Spiral Blow
As it is done in the game he jumps diagonally upwards towards his foe doing 12%-14% 15%-17% 18%-20% med knockback high end lag
B Attacks (ground)
Neutral B- Gungnir
He throws his spear infused with lighting forward till hitting one his foe then the foe is carried with the lance tilt hitting a wall or reaching the end of the stage but also has three levels of charge doing 5%-7% 8%-10% 11%-13% no knockback high end lag
Side B- Can't think of One yet
Up B- Jump
He jumps high in the air coming back down picking wear he wants to land kinda like the star you pick up then going in the air and coming back down but this move is hard to but doing 20% dmg high knockback med end lag
Down B- Can't think of One yet
A Attacks (Air)
N Air- Jabs his foe nothing special doing 5% dmg no knockback no lag
F air- The move he does when he attacks downward in his chase but what he does is jabs his spear downward but this also his spike move doing 9% dmg med knockback little end lag
B air- jabs his spear backwards doing 7% Little knockback no end lag
U air-Can't think of one yet
D air- He spin downward towards his foe kinda like zero heavy attack from MvC3 doing 12% dmg Knockback high end lag med
B Attack (air)
Neutral B- Gungsir
Same as the one on the ground but no charge and no carrying foe to end of stage but he throws it downward at a angle doing only 9% dmg no knockback med end lag
Side B- Cyclone
Does same as one on ground
Up B- Rising Drive
He puts his spear overhead and spins it like a helicopter taking what ever foe above him but this move is hard to hit but worth it in the end also good for recover Doing 2% dmg for each hit high knockback falls in to helpless mode after
Down B- Sky Rave
Like Links D air but with lightning dmg doing 14% dmg med knockback med end lag
Throws
Up Throw- CTOY
Forward Throw- CTOY
Down Throw- he put his foe on the ground jumps on the twice doing 10% dmg
Back Throw- CTOY
sounds good.
hey isn't Kain that guy that switches between dark and light mode when he attacks?
See what I mean though? (There are quite a few images in here...)
Though... There are a few moves that are kinda funny with him.
But yeah, he for the most part fits OoT Ganon...
By the way, what did you think of my feedback?
Edit: I just got a good idea for the OP version... Is it possible... To make it so every time he loses a stock, he can use his final smash? That would make a good boss type tactic.
feedback seems good so far and I think I will add in OoT Ganon to my projects in progress since I already have most animations done from past PSAs' i did all it needs is OoT style touch ups.
Dont want to sound like a fan boy but do you plan on making a Kain Highwind moveset
LOL its starting to sound like I'm making only final fantasy PSA's but Kain will be nice to have. Maybe I'll make something for him after I finish up FFX: Tidus and (FFX: SHiva over zelda (high potential of this))