If what I'm trying to do works out, I'll be a contributor to a VERY large long term project. A few people here are already/have been involved in this project.
One makes fantastic stages.
Another is very
Message me if you think you have the answer. Don't leave comments here and potentiallt ruin the surprise XD
Well, either DO or Hollow will do the finishing touches.
And Tormod may later fix all the animations, after that, he's pretty much done...
I think for now though, Hollow needs to ask for the back throw Tormod made, and fix it up as needed.
I would but I'm more interested on my current projects (Diablo and Tidus) XD, so its gonna have to be up to Hollow or Tormod....and all the animations do not need to be fixed only a few of them do.
I like that even more, does make sense brawl-wise. Isn't that like MK's tornado? I think that has more kill power in the center then it has at the edges.
hmm guess so but the hitbox near him will have to be rather small, that starts at the moment the energy bursts out and ends 3 frames later.
Hm... Although, maybe forward air doesn't need that much lag now, since his kill moves are hard to land, as it is now, he deals GREAT damage, but has a tough time killing... A bit like Toon Link honestly, his kill power is kinda low really.
But think about it, down smash can punish spot dodge spam, since it has a lingering hit box, up smash should punish dodge rollers, if they were right up close to Sephiroth, then they could get hit rolling behind him... More likely so if you make the hit box last a few frames longer.
It's also a ledge jump punisher... Well it was before this update, that move needs it's kill power back. XD What do you suggest then? What moves should have good kill power, or less lag?
I'll upload a different version for everyone test out soon and see how it goes.
edit: for hells gate, maybe the tip of the sword should be a sweet spot but it will have a hit box size of 2. just like zelda's kick in air.
Right, that's how he should be, tough to pick up, but powerful when mastered.
He has end lag because of his shear number of options to damage foes with, and even really late means of killing, like forward air after awhile, becomes a deadly kill move off stage.
Actually though... There is one more move I would like to see buffed a bit... Down air's kill power, but would it be possible to give it more cool down time? Like him not being able to cancel the ending lag animation? Although heck... If there is no way to give him landing lag on that move... Maybe the kill power should be right at the center?
This way, the part that's unpunishable would be less of a threat, killing at 145%, but the sweet spot... 110% like down smash?
I tried giving him a landing lag but you can easliy get out of the animation by moving left, right, up, or down. I bet some coding might help but after using hells gate or air F, he will be helplessly frozen on the ground for awhile.
I tried this one last night and to be honest.. i got my ass handed to me multiple times against Cloud.. T_T I play Seph right but his end lagg kills so big time x.x It's like Ganon just weaker and slower >_o 27?! O_O"
oh okay. I guess the other version I have will help since it has less lag but less damage by 1-2%.
^ yup thats true. it has a spike spot. overall, the current balanced version takes time to master. It took me about an hour haha (against pit, I was able to beat enhanced metaknight too XD)
I agree on female Seph lol, and share the epic personal "better-than-yours" Sephiroth with meh too please >.> I hate the over-end lag he has.. Too much, I got owned.
haha okie. since more than one person wants this, I think many others will too. I'll place it into the main file once I get a chance to upload that 25mb file again XD there will be a total of 27 pac files for sephy....one of the most custom character I have ever seen.