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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 25, 2011, 02:29:34 AM
Or both? xD

Some of the more powerful hits should have some more stun like Captain Falcon's Knee has on the sweet spot xP
Preferably the size smash at full power.

Argh, i want a female Sephy!!! She'd SO need a sexy pose taunt xD


sounds good....and yeah, she will be awesome to have in brawl since we have a female link. XD

If someone makes her, I think I have a good idea for a taunt for her.  AWESOME 2.0!
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 25, 2011, 02:23:37 AM
And more into combo's as well? I like being able to link attacks very fast X3

lol i'll try it out, ill have to take off some lag on attacks or have some stun if the first hit connects.
228  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 25, 2011, 02:17:07 AM
lol i agree.

ill email it tomorrow or maybe even upload it to the main file and call the folder DO version, balanced yet a little faster.
229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 11:48:40 PM
^ sephy's down smash was able to hit behind him before version 4.2 but too many people complained about it even though other characters down smash hit front and back. In my version, the hit box is a range of 15 on ground starting at his throw bone, which means it hits front and back but the back hit box is not as strong as the front where the sword hits. I have the back hitbox only hit the ground so if you jump behind sephy when he uses his down smash, you wont be hit. I like it this way since its more realistic since he stabs the earth/ground really hard causing a little earthquake around him. XD
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 11:39:29 PM
please share this with me! lol its pretty shameful when i can beat Jiggs without dying as any of my characters, but when i play as Sephiroth i have to be careful on what i do. lol
ok, ill send it over when I get back to my pc. (on cell)....what version do you want? weak/balanced, strong, or op?
231  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 11:32:08 PM
^ haha I sorta agree with you. I've been editing sephy based on the feedback i've been getting from data_drain, wolferic, and apprientice of death (mainly for the balanced/weak version). All which keep saying they want sephy to be slower/end lag, a little more than 4.2 lol....but yeeaaa.
I have my own version on my wii which is better than the released ones. Awesome Face (imo)
232  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 10:33:54 PM
its over Ganondorf
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20893

and tidus over Ike.
233  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 10:23:49 PM
here are some preview pics of two PSA's I'll most likely release at the end of this month XD

B Special: Demi
Run Animation:
Tidus Vs Diablo:


234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 08:59:24 PM
 that sounds cool XD
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 08:55:59 PM
I gave Tormod a request for those walking animations in that video he showed, because I think the current ones aren't very good.

oh so it will have tormod's walking animation and the same run right?
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 08:52:55 PM
I haven't checked this in a while. Is 4.2 the final? Everything done?

its really really close to being done lol. (90-92% done)
237  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 24, 2011, 07:47:01 PM
^ wow lots of feedback in the last couple of hours. Some ideas were cool and others I have mixed feelings about lol


anyways, I made a lot of animations for Diabolos (Final Fantsy VIII). I couldn't resist making a PSA for him since the new vertext is too EPIC!
238  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 11:32:30 PM
Darn I wish someone will make Sephira already!!! Grin

oh and Genesis will be epic to have in brawl too!
239  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 04:41:49 PM
We totally need a female Sephiroth, that'll be fun to have aside the normal Sephiroth XD

Hell yeah that would be awesome!!! hopefully she looks something like your avatar XD
240  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 04:35:50 PM
Hm... I wish I knew how to do damage fixes in PSA...

But all I meant was actual damage %, not knock back, down smash only needs a range nerf now I think, like that picture showed, he can hit above a platform... That needs to be fixed, otherwise, you can roll behind him, so I guess it killing at somewhat low percents wouldn't be so bad, since from behind, he's vulnerable to the foe's kill moves.

Up smash could have similar knock back, but a tad bit less then down smash, since it hits both sides, and has more range.

And the down throw should be how Aaf wanted it, him not jumping in the air, but rather... Hm... Maybe taking a step back, flinging them on the ground, then taking a step forward, and stabbing them?

(Man... I need to get some sleep...
XD)



oh you just use this
Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599

and open up the weak version with PSA and go to the sub actions tabs. all his smash attacks start at subaction 48

aaa- sub actions 48,49,4a
up A - subaction 54
down a- sub action 55
side a- subaction 50

up smash- subaction 5D
down smash subaction 60
side smash - subaction 58
last hit of side smash - subaction 4b

062 AttackAirN
063 AttackAirF
064 AttackAirB
065 AttackAirHi

06B LandingAirLw - end of hells gate
06C Catch
06D CatchDash
06E CatchTurn
06F CatchWait
070 CatchAttack
071 CatchCut
072 ThrowB
073 ThrowF
074 ThrowHi
075 ThrowLw


oh yeah, and we just edit the damage value of the offensive collisions aaand your done Awesome Face


I can do it, we'll do it tomorrow, Data.


oh that works too. when will you get your wii fixed?
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