Could you tell us what you did or send us your STGRESULT.pac? :3
I saw in Ridley's cosmetic config that his ID for portraits and icons is 41 in decimal, so in the results pac it should go InfStock.411-418 right? I tried adding those into MiscData120 and all of his icons were still the same Toon Link icon in the results screen.
The ID for victory music is in SlotConfig, and I was pretty confident that SlotConfig3F and 40 belonged to Mewtwo and Roy... so I tried editing those and literally nothing changed in game.
I saw in Ridley's cosmetic config that his ID for portraits and icons is 41 in decimal, so in the results pac it should go InfStock.411-418 right? I tried adding those into MiscData120 and all of his icons were still the same Toon Link icon in the results screen.
The ID for victory music is in SlotConfig, and I was pretty confident that SlotConfig3F and 40 belonged to Mewtwo and Roy... so I tried editing those and literally nothing changed in game.
https://drive.google.com/file/d/0B_SjOt6wl7okajUyaDc2M0pvSUU/view?usp=sharing
Here is the link. However, you may need to edit Mario's stock icons to what were originally since I changed his costumes.
You add the stock images in MiscData120 named InfStc.411, InfStc.412...etc. Then go to MiscData110/AnmTexPat/InfStockface_TopN_0/stock_lambert87/Texture0. In there you have to make a new entry and name them Inf.Stc.411, InfStc. 412..etc just like the stock images. and make sure the frame index matches the number and underneath that the texture and palette should say Inf.Stc.411...Inf.Stc.412 etc
Hope this helps and I'm not sure if 3F and 40 are the slots for Mewtwo and Roy. It may be one of the other ones.
I also edited Ridley on the character select menu so that the announcer doesn't say anything and he roars like Bowser instead of saying "The fight is on" like Pit on the Wii remote. Do you want that as well?