I am having a lot of trouble finding where and how to get my hands on the models used in Mega Man's final smash. I am mostly interested in Volnutt (Legends series) but I can't seem to find anything helpful to get my hands on it. Would someone please spare me the headache and link me it's assets? .dae would be preferable.
Apologies in advance if this is a little unorthodox or posted in the wrong category.
I choose to. I like options, and like to erase the options that are useless to me.
And actually, I don't use young link that much. But I do still use fighter geno, and it'd be cool to have geno and skull kid.
I understand that you don't need to replace everyone just cuz (talking bout the people obsessed with captain falcon...) but theres always the need to get rid of those who even with hacks don't seem that interesting. (and sorry, that includes the three I listed before. The only dedede I like is seph.
I could use a separate toon link. complete the link chain. toon link, young link, and link link. diddykong, iceclimbers, dedede, i give no crap, i just need another port.
how does one convert obj to mdl0? Im working on a project that ive been trying to promote for a year now and has made no progres until someone showed up with a solution. however, that obj to mdl0 is the last step that i personally need to set the project in motion. i await anyone with answers, but for now... sleep... =_=
i see progress has been made in the past few weeks... what with the roy over ike and whatnot. would anyone be willing to make me a marth over yoshi rel? and please, someone give me a list of what characters can be completely ported to this date.
SSJCerious: I have to agree with you. Besides, I think those who are developing this clone engine will develop the character they want first, the first was Ike, the second will be the one they chose, maybe Toon Link, or an other, but one that they chose, probably one who has a lot of Psa, which would be truly logic. Anyway, we'll have to be patient, and this is what you will have to do too epicZERO.
im sorry for sounding so demanding, but when this came out, it solved half my problems. the other half was the toon link. and i am very paitient, so paitient, i eventually forget. then when it comes again, the cycle starts over. again, i appologize. good luck with all this. i wish there was a way i could help, but all im good for is animations and textures.
and also, a thing to concider... giga bowser and super wario have their own psas. would replacing even bowser or wario kill the whole process and just crash?
I have 1 problem in my machinima... we have 2 toon links, suppose to fight completely different. can someone try getting a toonlink over yoshi? we need it asap... i have other requests, but this one is at the top of our priority lists. please help.
Feel like pictures arent enough to show the public for your PSAs? wanna show it in action, but dont have something to record with? LOOK NO FURTHER!!! I, epicZERO, am willing to do PSA demos on request. If i have the disk, and the time, ill get right on it. here is what i have done so far:
Of course you can I'll send you the model and animations i'm working on right now if you want [/quote]
ok, do you wanna upload it somewhere and send me url, or is email quicker and more convienient?
also, your scale problem, you had the right idea addig it to each animation. unfortunately, it only works past a certain bone. so far, ive narrowed it down. HipN and beyond (for reg characters) and TopN is usless in the process. somewhere inbetween those 2 bones makes a difference, but none the less, i can scale your animations.
@kiroharu i have the real ichigo psa, but its on ike. somehow, i got that psa to work on metaknight, but with a few problems. the problem was animatons, but i lost it all...