AWWW man! Well I hope someone will come around, cuz I have a feeling that this can be fixed... I just know it can! And thanks for trying to help me out Adfroman.
Yea thats what i want to fix. I was hoping that someone knew of a way to prevent that from happening, cuz you see im a big fan of the final falcon punch final smash. I put that into any psa i use for falcon and i want to see my characters doing it.
well im tring to gett this to work on my hao hack that i just released not to long ago. so if you feel like it, download him and give him a size mod that is only 0.9 smaller than falcon. also i redownloaded bbox.67b and tried it again with that and saw that instead of him going underground he is ahead of the camera and you cant see him. weird huh.
im using .67b, i just cant tell why it doesnt work for me. but its weird when i load a motion file to my hack in the preview window to see if it will do the same thing there and it didnt, it only happens in game.
yea I've been doing it that way the whole time, I even tried renaming the tooth bone and it still happens. is there a missing step that im not doing? when you tried it out adfro did you rename the bone or leave it the same. the size mod works like a charm but he still doesn't stay in place during the final smash.
yea for my newest hack i wanted to make him a little small since he is a kid so... what bones does falcon have that i can do a size mod and not mess him up? i tried both tooth bones, or mouth bones whichever is up there with trans bone, and when he use his final smash he goes underground. how do i stop that while still having him size modded?
Well... I can try to t-pose the one you have man, because I can not and when i say cant not i mean CAN NOT find his model anywhere. So just give me a copy of your model. I never really tried to t-pose so, do you know any good tutorial videos for it.
sup man I have a big issue with these dbz models i found, everytime i try to smooth them out it like the model doesnt read it and stays blocky. With any other model its no problem, its just the dbz models. Post Merge: April 01, 2013, 01:23:03 AMyou know what, never mind i got it... i used your edit normals method and fixed the problem. Thanks for the info bro.
Its me again, and I have a issue. Whenever I import my edited bone model into 3ds max alot of the bones disappear along with the some of the model, but I edit the bones in brawl box before I put it in 3ds max like you said. Also a screen pops up saying that there was a reading writing problem saying that it failed to read array in some poly joints. All I did was go to the shoulderN bones I'm not using renamed them, opened up the model preveiwer, moved the shoulderN bones over enough to fit the model, and exported. Am I missing any steps?
Im trying to rig a model over Mario's bones but his shoulder J bone is to far out, I would edit the models body to fit with the shoulder but it looks so stupid. Since I dont use the shoulder N bone can I edit that to put shoulder J in the right place? Or is there more to it...
I'm working on a way better Tails over Fox but I'm having some issues with him, like whenever I try to use my tails with blinking eyes the game wont start, but what I need to know is how to animate his eyes so that they can move around? To figure out why the game freezes when I try to use my Tails that can blink would be nice to.
Bro I know you are tired of hearing me ask but if you have Hao's model please import him or you can give me his model to me and I'll import him. I'd like to put him on Ike or maybe Fox, because I know Hao can do some close hand combat.
I think if you format it to a 2gb format you can use it. Yeah, it's just stupid.
So if I format a 4gb sd card to a 2gb format will it still hold up to 4gbs of memory and still can be read, kind of like by passing? Or are you just playing?