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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Lloyd-over-Wolf: Revelations on: May 23, 2016, 09:22:24 PM
Hey, I can do renders.

Imgur made it a jpg due to file size :/

I also do GFX!
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: January 25, 2016) on: May 06, 2016, 08:49:15 PM
Can you do sonic with a black shirt and red pants as an alt?

3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: November 08, 2015, 11:46:18 AM
He seems over saturated, I'd tone it down a bit if I were you.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 15, 2015, 07:02:45 PM
2 Play a few more DBZ games and you will know why the ki blast are yellow
3 the kamehameha always has distance. thats why it stands out. I've never played a dbz game that has a short range Kamehameha.
Why are you basing it off of the games? Base it off of the anime.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 15, 2015, 02:41:11 PM
So far what do you guys think
https://youtu.be/jtVT_ct9OLE

- Walk animation is really ugly
- Ki Blasts should only go straight forward, angle in the air (why are they yellow?)
- Kamehameha has too much distance for not even charging it
- More SFX needed for other animations
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The great Pig King himself! PROJECT PORKY MINCH (PSA) on: June 26, 2015, 10:07:50 PM
Please don't do Crusade's moveset, or just clean it up a bit at least.
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Reality 64: A Smash 64 Mod For Brawl (Looking For More Team Members) on: May 30, 2015, 04:00:36 PM
Hello everybody.

Sorry this isn't a big announcement, but I'd like to say that we have a Google Form ready for those who want to apply for Reality 64! Click here to get to the form.
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: May 25, 2015, 10:30:57 AM
I'll be handling the icons, I have some guidelines in mind for making them. The poses of each individual CSP/CSS slot will be customized with it's own animation, and I'll be taking snapshots of these animations in-game on Hanenbow.

And certainly not, all posts are more than welcome! At least some people still follow this, ha.

Sorry for the lack of updates and posts about material, you know how it is; crazy busy with real life and such. It doesn't help that me and my band just kicked off a new project (we're making a Hip-Hop album, hahaha).

So, a quick word about a decision I'm seriously considering; lately people have been posting direct rips of Smash 4 models on the vault. I love these models and definitely want to utilize them, however there's a big problem: when four of these models are in-game at once in a single battle (hell, even two sometimes), there is notable lag in the game. Do you guys think I should just forget the Sm4sh models and wait for Smash 3 to update their models?

Can I be a playtester for this project?

Also is there a Skype group for this project?
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs* on: May 24, 2015, 04:33:31 PM
What about using SilentDoom's/Albafika's Cloud Strife?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056

I know it is a little OP, but I recommend this to be used for Cloud, and the current Cloud PSA could be used for Zack Fair.

You're acting like it's hard to nerf characters.
10  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: May 24, 2015, 03:45:47 PM
I sort of see what you're saying, but I have no plans to adjust any of the current CSPs in such a way. The new CSPs are lit by a rendering program only. whereas the old CSPs were rendered in BrawlBox with lighting added in Photoshop. Making minor lighting adjustments in Photoshop for every new CSP on top of setting up the render would take way too much time, especially when dealing with dozens of requests. I'm not trying to achieve perfection by any definition of the word. Especially when that "perfection" is bound to be destroyed by compression when inserting these CSPs in-game.

As for Toon Link, that pose would never work in the modern Brawl hacking scene that's full of model imports. That's something I have to take in consideration, which is why most of the newer poses aren't as action-y or dramatic.

Can we continue this conversation on Skype?

Skype name - TheRealHeroOfWinds
11  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: May 24, 2015, 12:07:24 PM

I feel the old Toon Link's CSPs were too busy for the CSS. Too many things are in his CSP. The CSP is about what the character looks like, not what they do. So to implement the old Toon Link, kind of strays away from the purpose of a CSP.

I could see the gripe about Roy's CSPs, but IMHO they look a lot cleaner now.

Well the thing about the old Toon Link was it stuck out. Which was really nice.

And about Roy, that's why I brought up grabbing the colors from new Roy, to old Roy.
12  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: May 24, 2015, 11:19:58 AM
This isn't exactly a request, but I want you to look into a few things SJS.

A lot of your older poses, look better than the newer ones. For example let's look at Toon Link.

- Old Set 3
- Old Set 2

Old Set 2 (in my opinion) looks cleaner. It might be the original pose (with all of the items he's holding, stressing he has a lot of equipment), but Old Set 3 didn't edit the color of Toon Link it just added some fancy lighting to it. So if you took the render of Old Set 2, and edit it how you edited Old Set 3 it would look much nicer.

Kirby is something you did right though with your newer version, you removed unnecessary lighting.

Roy however, is the exact opposite.

- Old Set 4
- Current

The problem about this is the unnecessary lighting on the hair. The Old Set 4 version however more dignifies his hair, the ugly thing about Old Set 4 (and most likely the reason you made a new one) was the colors. So if you grab the colors from the Current one and put them onto Old Set 4 it would look cleaner in the end. (And then fixing the hair shape afterward.)

Sorry for the rant, I just felt like I had to make a point. Hopefully you take all of these points into consideration.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The great Pig King himself! PROJECT PORKY MINCH (PSA) on: May 17, 2015, 02:36:28 AM
I'll have no respect in this project unless he has a "SPANKETY, SPANKETY, SPANKETY!" taunt.
14  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TheRealHeroOfWinds CSP Thread *Taking Requests* on: May 16, 2015, 08:00:21 AM
Here is the full-sized render of Fierce Deity Link -
The csp will be in the op.

Also here is a link to the fixed default costume for Fierce Deity Link - https://www.mediafire.com/?rhx43y45h67swh8

I'll work on recolors later on.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 12, 2015, 04:32:02 PM
You need to mess more with the the reflecting with the roof, hills, and siding of the platforms. It's really distracting to the eye.
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