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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Fire Emblem Awakening on: July 17, 2017, 08:48:49 AM
Roy's looking great so far. now i have a question, is the headband also going to be rigged to the Cape Bones or did you have something else in mind?
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Fire Emblem Awakening on: July 10, 2017, 05:15:52 AM
Roy sheath seems to be facing the wrong way though you probably already know that, now is Awakening Roy going to have a cape or not?
3  Help & Tutorials / Help / Re: 3DS Max -ERROR: No <instance_effect> element found for the <material> on: July 06, 2017, 01:03:35 PM
no i haven't, though i could give it a try

Post Merge: July 06, 2017, 02:06:29 PM
well i managed to figure it out somehow. what i did was take one of the exiting materials, copied it (twice in my case), gave a copy, and then set up the materials with the proper textures.
4  Help & Tutorials / Help / [solved] 3DS Max -ERROR: No <instance_effect> element found for the <material> on: July 06, 2017, 12:01:22 PM
seems like every time i try to make renders for someone other than Link i run into problems, i am in the middle of making Renders for Samus though when i got to Dark suit when importing the model into 3DS max i get these two errors.   -ERROR: No <instance_effect> element found for the <material> element with ID "Grapple" and -ERROR: No <instance_effect> element found for the <material> element with ID "Booster" this causes there to be no textures for those two objects, when trying to fix it in the material editor they somehow have the material 'Main' which is used for most of Dark suit and i have no idea on how to fix it. does anyone know how to fix it?
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Returning on: July 03, 2017, 06:20:36 AM
wait so your thinking of returning to the Brawl modding scene? cool
6  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 22, 2017, 01:26:26 PM
YES I DID IT! it was the medal materials that messed me up i think, ok so i remade the model fix with no medal materials on the models list when i first imported it to 3DSMAX and got it set up in brawlbox then first tested it with the triforce left visible at all times then i set the Triforce to the Final Smash visibility bone and regenerated metals and SUCCESS! now i need to set up the recolors, thanks for your help
7  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 22, 2017, 01:07:57 PM
Ok, I must admit, I was expecting either the vertices or a ref texture or alpha being the reason; I did not expect to see a UV that's different; so, not sure I can help you with that part. Wait, though, so you're saying that it does look fine in BrawlBox, though, so that wouldn't make sense that the UV should be the problem; the UV would change how it looks in BrawlBox. So now I'm really confused.

Post Merge: January 22, 2017, 10:01:06 AM
Gamidame might have a good point, though; see if you can, in Max, rig any vertices that aren't yet rigged, and see if that's all you have to do.

Post Merge: January 22, 2017, 10:02:50 AM
Also, if you still have the .blend file from before you exported from Blender, or if you can easily re-create that, would you mind uploading that, please, so I can take a look at it?
well it only looked fine when i first imported it but now it looks like what happens in game, let me see if i can fix it, i forgot to delete the metal materials before importing to 3DSMAX so that might help.
8  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 22, 2017, 06:53:40 AM
Ok. Then in that case, play some animations from FitLinkMotionEtc.pac(Like mentioned above), but this time, I want you to expand the top bar in the model previewer, and enable vertices for the render. Now there should be green dots on the model. The first moment that you see any irregularities like in-game, use the left panel to scroll through each polygon by selecting individual polygons, and seeing when the irregular part on the hand gets covered with green dots. When you find that, that means that that particular polygon is the problem.

Post Merge: January 21, 2017, 07:20:46 PM
If you don't see any irregularities when playing the animations, it's likely a problem with materials or shaders, but first try this, and just tell me if you do see the irregularities with this test.
well its not the vertices but instead the material for reference this is how it looked on the original model   i have no clue how this happened or how to fix it
9  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 21, 2017, 07:13:01 PM
no this would have nothing to do with the color test, and just to clarify it looked good in Brawlbox when i first made the model, loading the model in Brawlbox now and i get the same uv mishap in the picture
10  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 21, 2017, 07:48:15 AM
ok i almost got it i just need to find out how to fix the Textures of the triforce, again it looks good in brawl box but in game it looks like this any suggestions on how to fix this?
11  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 19, 2017, 11:12:45 AM
yea here's what happened as you can see Link is holding the sword and shield whale the sword and shield are also on his back, and you see that weird thing on the side of his gauntlet yea that was the triforce not sure why its over there and has no textures. also just to clarify what you said is what i did, i only imported the Triforces polygon
12  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 07, 2017, 09:45:12 AM
ok i've managed to import it and it looks good in brawlbox, but there are problems when loaded in game, for one Link's shield and sword in sheath objects are visible at all times, the shadow seems to be a bit off probably from the now always visible object, and when getting the smash ball the triforce shows up as a yellow square and is not connected the Links left hand the way it should, both of these looked the way they should in brawlbox
13  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 06, 2017, 02:55:54 PM
yep nothing shows up, it only happens with the model that i edited though i can import the original one just fine
14  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 06, 2017, 11:44:52 AM
also i tried importing the fixed model into blender and well nothing happens not even an error message showed up, ever have that happen before?
15  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 06, 2017, 11:17:05 AM
I don't know very much at all about 3DS Max, but if you're ok with fixing it in Blender, I can help you with the import/export process, if you wish.
the problem with that is don't know how to rig/rerig it
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