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16  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 21, 2017, 07:13:01 PM
no this would have nothing to do with the color test, and just to clarify it looked good in Brawlbox when i first made the model, loading the model in Brawlbox now and i get the same uv mishap in the picture
17  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 21, 2017, 07:48:15 AM
ok i almost got it i just need to find out how to fix the Textures of the triforce, again it looks good in brawl box but in game it looks like this any suggestions on how to fix this?
18  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 19, 2017, 11:12:45 AM
yea here's what happened as you can see Link is holding the sword and shield whale the sword and shield are also on his back, and you see that weird thing on the side of his gauntlet yea that was the triforce not sure why its over there and has no textures. also just to clarify what you said is what i did, i only imported the Triforces polygon
19  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 07, 2017, 09:45:12 AM
ok i've managed to import it and it looks good in brawlbox, but there are problems when loaded in game, for one Link's shield and sword in sheath objects are visible at all times, the shadow seems to be a bit off probably from the now always visible object, and when getting the smash ball the triforce shows up as a yellow square and is not connected the Links left hand the way it should, both of these looked the way they should in brawlbox
20  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 06, 2017, 02:55:54 PM
yep nothing shows up, it only happens with the model that i edited though i can import the original one just fine
21  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 06, 2017, 11:44:52 AM
also i tried importing the fixed model into blender and well nothing happens not even an error message showed up, ever have that happen before?
22  Help & Tutorials / Help / Re: Index was out of range error in Brawlbox on: January 06, 2017, 11:17:05 AM
I don't know very much at all about 3DS Max, but if you're ok with fixing it in Blender, I can help you with the import/export process, if you wish.
the problem with that is don't know how to rig/rerig it
23  Help & Tutorials / Help / (Solved) Index was out of range error in Brawlbox on: January 06, 2017, 11:05:36 AM
ok so i'm trying to Fix a bit of a Mistake on PMs Oot Link Model, as you may or may not know all of PMs Oot alts give the character their corresponding piece of the triforce when they have the Smash ball, small problem with Links Triforce of Courage though. it's on the wrong hand, so i'm trying to fix it though i keep getting this error message when trying to import the fixed model into brawlbox not sure how to fix this or what's causing it. does anyone have any ideas as to whats causing this?
24  Help & Tutorials / Model Tutorials / Re: Windhunter7's Blender Importing Guide(WIP) on: November 11, 2016, 02:22:45 PM
Nice keep the tutorial going! (im trying to use chromebooks for brawlbox Tongue)
can you even use brawlbox on a chromebook?
25  Help & Tutorials / Model Tutorials / Re: Windhunter7's Blender Importing Guide(WIP) on: November 03, 2016, 03:40:15 PM
cool so do you export the model from blender as a .fbx?
26  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: August 08, 2016, 06:30:25 AM
I have an idea for B. There would be a 60% chance of digging a rupee, 30% of digging a heart, and 10% of digging three hearts.

Post Merge: August 07, 2016, 02:02:06 PM
Also for the dash attack, maybe when Wolf Link Jumps, and the person instantly holds the Grab Button, Wolf Link will cling on to the character and the pummel (Press A while character is grabbed) will be Wolf Link biting
that wouldnt work for a dash attack because in Twilight Princess you use midna to stun the enemys before clinging on to the enemy maybe it could work as a side B (like Bowser and Ganon)
27  Super Smash Bros. Brawl Hacking / Interface Misc. / Re: Trophy Heaven on: July 17, 2016, 07:31:56 AM
hmmm.....are you using Project M or something else?
i was using Project M i think i tried it with the 3.61 build, so maybe its that, what have you tested it on and have it work?
28  Help & Tutorials / Help / Re: Fierce Deity Link Moveset not working with a Oot Model on: July 12, 2016, 10:10:27 AM
The bone trees have the same number of bones and I think the hierarchies are identical. The problem is most likely the size of the model not included in the moveset download. You can try reducing the texture sizes but that model may still be too large. If that fails optimization and re-rigging in a 3d modeling program will be needed.
unfortinatly i cant do re riging my self becuse blender is hard to use with brawlbox and i cant get 3dsmax on my computer (it's 32bit). and it's strange because any model made with Brawl Link works fine no crashes it's only Models made with PM Oot Link ill try optimizing the textures and the Meshes to see if that works

Post Merge: July 12, 2016, 10:33:42 AM
yes got it to work, after optimizing the meshes and the textures only well it didnt crash persay it seemed to soft lock so the music was still playing, but i checked the models that came with the moveset and they had a compreshion level, so i applied the same compretion level to the model i wanted to use and it works, so that was the problem the PM Oot models and mods of those models arnt compressed so it didnt work with the moveset. thanks @Ebola16 for the help
29  Help & Tutorials / Help / Fierce Deity Link Moveset not working with a Oot Model (Solved) on: July 12, 2016, 06:22:02 AM
ok so im working on a smash project and im using this moveset of Fierce Deity Link http://www.mediafire.com/?2fam12rh7jsy4 and im trying to use this model with it https://www.dropbox.com/sh/iyjtot8b5erh1r8/AADrWhQ2wZVKOF-9t91LvjVEa?dl=0 though the game crashes at the character select or the stage select if im fast enough this seems to happen with any model thats used the PM Oot Link model as a base, does anyone know how to fix this? im at a right now as to how to fix it, please help
30  Super Smash Bros. Brawl Hacking / Interface Misc. / Re: Trophy Heaven on: July 08, 2016, 09:07:09 AM
Did you add them as is, along with the other files?
yep all the folders Fig, Figdisp, and Menu with all of there content was added but as stated the prevue images for them display put everything else is the original trophies
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