hey im having trouble getting the trophies to work, the prevue images work but the still have the same names and clicking on them show the original trophy and description, am i missing something?
basically only CCCloud, generic soldier, Miss Cloud and recolors and the pack will be done! (but it still gonna take a while as modeling is long)
just dont try to break your limits man, youve got alot to do, so cloud it your main focus at the moment? Post Merge: July 07, 2016, 08:01:05 AM oh and i like the awakening wii u Roy your doing, are you going to be making the team recolors? Post Merge: July 07, 2016, 08:07:53 AMyea ive been trying some modeling but blender glitches out the models after i import them back into brawl box, and i cant use 3ds mas because they dont make it for my type of computer anymore...its a 32bit windows vista
Just wanted to say that I LOVE your Trophy Heaven idea!
I actually really really wanted to do exactly this myself for my mods but since I'm always doing new imports and models, I've lack time to actually try it myself yet.
If you ever feel like giving a try to do trophies of my mods, that would make me super happy and you'll have my full support if you need any help with it!!!
I've done a lot of stuff up until now like Wii U fire emblem characters (Roy, Marth, Ike, Chrom) , Wii U Mewtwo, Wii U Megaman X and more
I highly recomend against using that. it corrupts all v2 configs and cosmetics. meaning you have to completely redo them. since the tool was made only for v1.
Technically, Ivysaur is already one of the 4 characters that his non-PSA model will be imported over. However, the moveset will be over Link and just .rel ported to Olimar.
this is getting confusing now, how could you put wolf Links model on ivysaur without the moveset?
Excellent question, and the answer is a possible yes, meaning that if I did .rel port Wolf Link over Zero-Suit, I'd just have to make Samus' FS different. A similar thing would be the case with Pokemon Trainer and Zelda/Sheik.
Doesn't really matter, though, because the majority of people said that Olimar should be the one replaced, and he doesn't have a character he transforms into.
well actually youd just haft to disable to transformation part of the final smash...wait people want to replace Olimar? i know he's not the best in brawl but what about project M?...ugh well i could always make a clone if i could figuer out to to do that without the missing clone tool
You could just use the color slots that each character has For example ganondorf has his normal color, then he has his red color. you could change his red color The ids are here: http://www.neoseeker.com/forums/32197/t1496304-guide-to-texture-hacking/ Post Merge: June 26, 2016, 05:29:57 AMAnd you could use cbliss to add more colors to replace
ok how does that work for adding clone characters?